Open Cities Skyrim
1,285 kommentarer
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gsprotts 20. okt kl. 11:48am 
I've got a problem, subscribed and now cant fast travel says im being persuded by guards??
Ktsune 17. okt kl. 12:28pm 
I haven't got "skse.ini" can someone help me?
cavebat 10. okt kl. 6:00pm 
in the settings it says oblivian gates what does the mean?
Saturnian_Shadows 10. okt kl. 4:53pm 
How much performance drop does this have? I run skyrim on a pretty average laptop by the way.
{B&S}Antinatorx11 7. okt kl. 1:54pm 
will this mod interfere with my Monsters Reborn And Or Immersive Creatures mod i got off of the nexus? and will this also effect my FPS in any negative ways?
Vinnie Mack 23. sep kl. 6:08am 
this is a fantastic idea. I turned it on and ran it for a short time and loved the immersiveness of the mod. So does it cause lag, or was that my other mods?
Morwania 14. sep kl. 7:54am 
I have problems with going innto other building with this mod. It says open doors and then nothing is happening.
Arthmoor  [ophavsmand] 10. sep kl. 3:27pm 
Doesn't do anyone any favors to guess - especially when it's a wrong guess :P
patrickricherson 10. sep kl. 3:14pm 
i'm guessing it's this mod, that makes it so a guard doesn't spawn in front of the gate to whiterun in the mission at the beginning of the game
☬ ⊃∊∂⊺⧺ №℣ª ☬ 10. sep kl. 2:22pm 
"In March of 2013, Bethesda released their final patch for Skyrim. Version 1.9.32.0.8. Prior to this, Open Cities Skyrim had little trouble operating in the available memory the game provided.

It has since been found though that Patch 1.9 changed something about the way Skyrim allocates its initial pools of memory, likely due to trying to get the DLC to work on the PS3 and then not bothering to make sure the PC had, you know, PC specific code for that. "

Yep, and this kind of BS is beginning to bother me a bit. If these companies aren't concerned with how they treat my PC, maybe they don't need to sell me their shit.
Vo1dstar 5. sep kl. 11:50pm 
Hey there first of all very nice mod :D but will this affect my FPS a lot?
WolfAmaril 5. sep kl. 5:23pm 
I am wondering, is there a patch for this and Towns and the Towns and Villages Enhanced set of mods? Is this the right place to ask, or should I ask the devs of those mods?
DapperTheif 3. sep kl. 11:49pm 
there is a bug in riften: When going into riften through the gate by the stables there is a door to the right entering this door will cause the game to crash.
winsk 30. aug kl. 2:15am 
There is a bug. For example some NPC forgot me or I can't find them. If I try to find them using the console I find myself in old game, where cityes are closed.
Arthmoor  [ophavsmand] 18. aug kl. 7:25pm 
Already did. All Civil War battles take place in the closed cities, precisely because of that problem.
LanFearX 18. aug kl. 3:20pm 
This mod adds a bug to the quest battle for solitude(last quest of the stormclock rebellion). I've been trying to figure out why i have bug then i realized that the quest needs loading screen to start quest. Ulfric and soldiers disappear at the city gate and the quest stucked if you do not have a loading screen. After i have unsubscribed and have a loading screen ulfric and soldiers has shown up and the quest continued. I am not really sure that i am the only one that have this bug but i think you should consider this problem.
Arthmoor  [ophavsmand] 17. aug kl. 5:37pm 
Probably best not to be indoors in a city either.
maxx130 17. aug kl. 4:20pm 
You state not to be in cities when activating this, does this apply to tombs as well? Basicly anything with a door?
ProjectFreelancer 16. aug kl. 8:35pm 
What's this I see about Oblivion Gates? O.O
Xathar Enderlord 16. aug kl. 7:52pm 
ok thanks ill look at it
Arthmoor  [ophavsmand] 14. aug kl. 2:04pm 
You have a conflict with another mod - there is nothing wrong with Riften. Sounds like something edited the city gate and reverted it back to vanilla state.
Xathar Enderlord 14. aug kl. 5:51am 
Ive only been to riften and whiterun in the short time ive had this mod and it worked fine with whiterun but for riften it created another dimension (which I suppose its supposed to do that) when I fast travel to riften it goes to the riften where you can just open the gates but when I walk in I need to go through a loading screen first if its not just me having that problem then you might want to fix that
Spaceman21 10. aug kl. 7:09pm 
whenever i go to the door or look at the city (any major city) the titel is in another language
Bash 'em 7. aug kl. 4:56pm 
Travis the ExiledNinja 28. jul kl. 11:48pm 
could some one tell me were to get the skyrim skript enhancer?
GoVikings1 23. jul kl. 12:13am 
markarth*
GoVikings1 23. jul kl. 12:12am 
markath wont work
Arthmoor  [ophavsmand] 14. jul kl. 1:30pm 
Glad it worked out, but do be careful. 1024 is probably about as high as you'll be able to get before you start getting unstable results again.
Sara Kay (ACOG) 14. jul kl. 10:59am 
Had to up the 768 value to 1024 but fingers crossed it seems to be working. thanks for all your help.
Sara Kay (ACOG) 14. jul kl. 7:31am 
I think I've found the issue. Apparently in the latest release you need to create the file yourself.

http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/69621829

if this works I'll be very happy as the SKSE.ini file you refer to certainly dosent appar to exist at the moment.
Sara Kay (ACOG) 14. jul kl. 7:23am 
Running a search of the C: drive (where Skyrim is installled) can't even find Data\SKSE the only .isi file my sytem is detecting is the Skyrim one. I am using the latest version of SKSE and wondering if they have changed how it owrks significantly.
Sara Kay (ACOG) 14. jul kl. 6:42am 
Is the memory patch a completely new line of code then? I'm still failing to find any .isi files at all on my system wich isnt helping.
Arthmoor  [ophavsmand] 13. jul kl. 8:28pm 
The mod is already cleaned so that won't help much. You should be careful to make sure you didn't set the memory patch values too high, because values too high can also bring about CTDs. You have to find a careful balance.
Sara Kay (ACOG) 13. jul kl. 1:40pm 
It's no good even with the SKSE installed I'm crashing to desktop far to often. The only thing that may help is cleaning the mod witht something called TES5edit but that's beyond my ability. it is with great sadness I am having ti uninstall this mod as I love it. I know my game still won't be crash free but before this mod it was defenitly more stable, Now i'm lucky if I get an hours crash free gaming. I would also recomed anyone using a large number of mods like myself uses L.O.O.T to help sort out the load ordering and identify wich mods if any need cleaning or are no longer needed due to a Bethesda Patch.
Tsar Peter Romanov I (TTC) 12. jul kl. 11:42am 
I've had problems when entering cities for the first time. Margret in Markarth was invisible and Aerin was not present. I'm wondering if this is related to the mod.
Sara Kay (ACOG) 11. jul kl. 12:11pm 
Love this mod as a huge Morrowind fan it really helos bring back some of the realism I loved in Morrowind. I recently tried this mod out and was forced to uninstall it due the massive drop in stability. Have now added the SKSE as recomended and really hoping it fixes the issue. I can't however find the skse.insi file you mention. as for the ENBoost I couldnt make had of tale of the website and the Nexus versions have apparently been discontinued, I must admit Skyrim has never exacty been hugely stable for me even with a vanilla install so while your mod may not be helping it's certainly not the main issue by a long shot. Will let you know ina few days if just adding the SKSE without modifying it has helped.

I should probably add that I'm currently having to stay away from the Skyrim UI as it's not controller friendly and due to a bad back using mouse and keyboard while my preferred method is currently not an option.
JarJarBinks 30. jun kl. 5:42pm 
this mod...... its like....... woah.
Joel Is Love, Joel Is Life. 27. jun kl. 12:30pm 
is it compatible with the cartographers map markers mod?
Darth Mckay 26. jun kl. 12:41pm 
Love the mod, but just found an issue. I was unable to lower the ramp mechanism during the Thieves Guild quest "The Pursuit" while Open Cities was enabled.
[WHCB]Mutt 26. jun kl. 8:06am 
Love not having loading screens!
alexander1000 26. jun kl. 4:08am 
hey ruben we are bros
To get rid of a mod you open skyrim. Opening screen click data files. Find the mod you want to uninstall and click it then press delete slected at the bottom.
MR.ruben.vivo68 25. jun kl. 2:19am 
How can I uninstall this?
Arthmoor  [ophavsmand] 23. jun kl. 3:38pm 
Unfortunately that void plane in Cidhna Mine isn't something that can be fixed easily. It's related to the landscape LOD, and changing that for the sake of this one thing would cause too many problems well outside of the city.

Never heard of the problem with Markarth's water so I can't comment on that.
mriehova 23. jun kl. 1:56pm 
Also, to add to my previous comment, water in Markarth doesn't seem to render until I am very close. From afar, it appears as just a static black/blue strip.
mriehova 22. jun kl. 6:57am 
Excellent mod. Reasonably stable with the recommended ini edits (mine is currently set to 2048), enbseries etc.

There appears to be a small bug in Markarth, whereby there is a white 'void'-esque plane within the entrance to Cidhna mine. That is to say, it's not in the mine itself, but in the path leading into the mine. You can run through it no problem, and disabling Open Cities fixes it. It looks like this has been around for a while: http://forums.nexusmods.com/index.php?/topic/554910-open-cities-skyrim/?p=8404454

I'm having a similar issue within the Smelter Overseer's House, where the otherside of the central doorway always shows a void with, e.g., items falling and reappearing infinitely. This one might not be an Open Cities issue though, because if I disable the mod then the issue remains.
MattMatt 15. jun kl. 9:48am 
i only crash when going to solitude (sorry should have been more clear) :D
MattMatt 15. jun kl. 9:48am 
yeah but it adds a vampire hideout to solitude
Arthmoor  [ophavsmand] 14. jun kl. 11:35pm 
That's kind of odd considering Castle Volkihar is nowhere near anything this mod edits.
MattMatt 12. jun kl. 4:08pm 
the only think i disliked was that it doesnt work with my favorite mod, Castle Volkihar Redux, and when i go to fix that my creation kit crashes....
Jack Nicholson 11. jun kl. 12:28am 
Could have been better, but works fine