The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Open Cities Skyrim
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1,405 kommentarer
Tuprewm 12. okt @ 12:12am 
Hrmm... Is th8is comp[atible with Civil War Overhaul? It DOES change the way city battles work and the way that city ownership works.
Arthmoor  [skaper] 9. okt @ 3:31pm 
I believe there's a patch available on Nexus that makes JK + OCS work together. I don't have the link handy though.
[DTS] Swift 9. okt @ 2:54pm 
@HarryHeadshot No JK's skyrim changes the cities and thus they would conflict.
HarryHeadshot 9. okt @ 2:15am 
is this mod compatible with JK's Skyrim?
my game crashes when i get near the gate HALP i tried using no mods exept this still hapens so ill take it that its a feture
evryPixelcounts 21. sep @ 4:44pm 
Have you thought of making a mod that does this with small buildings? Or expanding it to this one?
TravDawg 13. sep @ 6:44pm 
Whenever i launch skyrim the launcher says i am not subscribed to OCS, i am the file is still there and checkable.
TimeLord 12. sep @ 8:36am 
Thank you
Arthmoor  [skaper] 11. sep @ 5:16pm 
There are patch files available for that on the Nexus link that will deal with the stuff that's necessary for each DLC.
TimeLord 11. sep @ 3:18pm 
I have the harthfire dlc and the adoptable children in the citys that wander around are not there in your open version. However when i found whiterun secondary door to the original i found Lucia walking about alone. and now im try to find windhelms second door to get sofie any idea where it is or does it even exist? if not please advise on how to get lucia and sofie to the open citys. Thanks
Arthmoor  [skaper] 11. sep @ 1:51pm 
Move the other mod above Open Cities in your load order and that will fix it. There's also no guarantee that Extended Whiterun will be compatible even then, and no, it isn't something I can (or would even if I could) fix since it isn't my mod that broke stuff.
garretphoenix 11. sep @ 1:24pm 
i cannot get the doors to work on the buildings, i think extended whiterun is causing the bug... thank you, and, fix this please when you have the time, have a nice day.
Arthmoor  [skaper] 5. sep @ 3:04pm 
That's explained in the description above.
TFT-Mike1618 5. sep @ 2:28pm 
im using the steam version of SKSE, how would I do this?
Arthmoor  [skaper] 5. sep @ 2:25pm 
Have you tried the SKSE memory fix? Issues like what you describe tend to be due to running out of memory with the way Skyrim allocates it.
TFT-Mike1618 5. sep @ 2:21pm 
hey, I don't know if its a conflict between mods or its just not working correctly, but it seemed to work fine before but everytime I try to take a carriage to whiterun it breaks the game and I see a black screen but still hear music. I uninstalled the mod and it worked. any fix would be nice cause this mod is awesome!
LuigisPikachu 4. sep @ 12:50pm 
well, if it's being maintained, it's not broken. nice to see a mod this old getting updates
Arthmoor  [skaper] 4. sep @ 12:37pm 
Heh. Well, this is more or less normal from my perspective. Most authors I see maintain their work and fix bugs when they crop up (provided they're legit reports etc).

It is true though that a mod can actually be done and have no need for updates and be bug free enough that no issues become obvious. Old doesn't necessarily mean broken.
LuigisPikachu 3. sep @ 6:15pm 
yes, most mods seem to be abandoned after the first month. THAT is why a mod this old still having maintinace surprises me.
Arthmoor  [skaper] 3. sep @ 5:03pm 
Yes, it's still active. Yes, it still gets bug fixes and minor tweaks where needed. This surprises anyone? :P
LuigisPikachu 3. sep @ 3:42pm 
Harbinger 2. sep @ 2:43pm 
is this compatible with enhanced cities mods?
Born to Strike 10. aug @ 9:50am 
i cant go into someplaces in cities help?>
What is ENBoost and where to get it?
Ritsu-chan 8. aug @ 10:43am 
And the mod is checked, but it hasn't worked.
Ritsu-chan 8. aug @ 10:42am 
What is LOOT?
Arthmoor  [skaper] 8. aug @ 9:25am 
In the Data Files menu for the official game launcher. There are checkboxes to enable mods. That's also where you set the load order to make sure everything is correct.

Using LOOT generally makes setting the load order a lot less of a hassle so if you're not using that I'd highly recommend it.
Ritsu-chan 8. aug @ 1:36am 
This may seem stupid but how do I activate the mod...?
Arthmoor  [skaper] 7. aug @ 10:20pm 
Did you activate the mod in your launcher?

@Gatekeeper: That would not be technically feasible with Skyrim's engine. As much as we'd all love to have that. Let's hope the Fallout 4 trailers are what we really end up with since that showed several places that looked like properly instanced interiors in the exterior worldspace.
Ritsu-chan 7. aug @ 9:41pm 
I downloaded this mod, but it ddn't work. Like, at all. Help? My Skrim load up says it was downloaded and added but I still get a loading screen when I go into any
The Gatekeeper 7. aug @ 9:30pm 
Love this mod. Have you ever thought of trying to make an open world mod that places everything in the same worldspace to go along with this one?
Kid Goku 6. aug @ 1:08pm 
Greez 3. aug @ 3:09am 
For some reason after I installed the mod I can't pay guards to ignore crimes anymore. Any ideas how to fix that?
Mutedfuzzball9 31. jul @ 10:09pm 
Any way this mod will make mostly all cities in skyrim will not have a loding page if you enter by the main gate and can help a ton when you have items to sell or buy or if you have been to riverwood and heading to whiterun for the main quest.
(It doesn't) Ringabel 31. jul @ 7:06pm 
Any ways to uninstall it?
Arthmoor  [skaper] 30. jul @ 1:32pm 
Better advice: Follow the instructions for the SKSE memory fix.
dan10025 30. jul @ 9:54am 
@williamyeager your hardware cannot process it so you can lower graphics, upgrade your hardware or uninstall the mod
Mutedfuzzball9 22. jul @ 8:50am 
so helpfull
williamyeager 18. jul @ 9:40am 
I have this mod downloaded but i also have others but tis mod slows down my computer and makes it laggy, i am on the mission where you get breezehome and everytime i try to enter whiterun i crash any help?
rewdmister4 17. jul @ 4:08pm 
I used it midgame and the only "bug" i found was that if you try to fast travel to a city, you have to leave and open the gates becaese the city fast travel is inside the city, for whiterun i always warp to the stables and walk in

the game also take a while longer to load, i believe that is supposed to happen but i wanted to double check
Saint Stephen 17. jul @ 1:51pm 
Saint Stephen 17. jul @ 1:50pm 
Question is it better to start a new game with this or is it ok to use this mid game cause i dont know if hold quests may break? Also thanks for the other answer earler lol
Bulletbrain 9. jul @ 8:40pm 
working wıth no problem !! awesome mod :D
Savage 9. jul @ 2:02am 
Excellent mod, love it, hate loading screens however there is a small problem. Might be my computer or something, but when I get to Solitude and open the gate, the second i step foot inside the gate I crash. Crashes when I Fast Travel as well. Any suggestion on how to fix it?
hunter522 6. jul @ 12:29pm 
I like not waiting through the loading screens now!
Shambling Mound 1. jul @ 6:56pm 
Is it possible to access the old cities with this mod enabled?
dominicscadlock 30. jun @ 9:18pm 
ill just have to test it for myself then
Arthmoor  [skaper] 30. jun @ 8:59pm 
Riften does work. I have no idea what Darkstar thinks is wrong there, but it works perfectly fine.
dominicscadlock 30. jun @ 8:09pm 
Sucks. Figures I would get this mod but i have to know riften works
I, Darkstar X 30. jun @ 7:56pm 
No really, the newest update made Riften bugged. Its only Riften as well, none of the other holds have any problems.