Open Cities Skyrim
1,271 kommentarer
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Arthmoor  [skaper] 18. aug @ 7:25pm 
Already did. All Civil War battles take place in the closed cities, precisely because of that problem.
LanFearX 18. aug @ 3:20pm 
This mod adds a bug to the quest battle for solitude(last quest of the stormclock rebellion). I've been trying to figure out why i have bug then i realized that the quest needs loading screen to start quest. Ulfric and soldiers disappear at the city gate and the quest stucked if you do not have a loading screen. After i have unsubscribed and have a loading screen ulfric and soldiers has shown up and the quest continued. I am not really sure that i am the only one that have this bug but i think you should consider this problem.
Arthmoor  [skaper] 17. aug @ 5:37pm 
Probably best not to be indoors in a city either.
maxx130 17. aug @ 4:20pm 
You state not to be in cities when activating this, does this apply to tombs as well? Basicly anything with a door?
ProjectFreelancer 16. aug @ 8:35pm 
What's this I see about Oblivion Gates? O.O
Xathar Enderlord 16. aug @ 7:52pm 
ok thanks ill look at it
Arthmoor  [skaper] 14. aug @ 2:04pm 
You have a conflict with another mod - there is nothing wrong with Riften. Sounds like something edited the city gate and reverted it back to vanilla state.
Xathar Enderlord 14. aug @ 5:51am 
Ive only been to riften and whiterun in the short time ive had this mod and it worked fine with whiterun but for riften it created another dimension (which I suppose its supposed to do that) when I fast travel to riften it goes to the riften where you can just open the gates but when I walk in I need to go through a loading screen first if its not just me having that problem then you might want to fix that
Spaceman21 10. aug @ 7:09pm 
whenever i go to the door or look at the city (any major city) the titel is in another language
Bash 'em 7. aug @ 4:56pm 
Travis the ExiledNinja 28. jul @ 11:48pm 
could some one tell me were to get the skyrim skript enhancer?
GoVikings1 23. jul @ 12:13am 
markarth*
GoVikings1 23. jul @ 12:12am 
markath wont work
Arthmoor  [skaper] 14. jul @ 1:30pm 
Glad it worked out, but do be careful. 1024 is probably about as high as you'll be able to get before you start getting unstable results again.
Sara Kay (ACOG) 14. jul @ 10:59am 
Had to up the 768 value to 1024 but fingers crossed it seems to be working. thanks for all your help.
Sara Kay (ACOG) 14. jul @ 7:31am 
I think I've found the issue. Apparently in the latest release you need to create the file yourself.

http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/69621829

if this works I'll be very happy as the SKSE.ini file you refer to certainly dosent appar to exist at the moment.
Sara Kay (ACOG) 14. jul @ 7:23am 
Running a search of the C: drive (where Skyrim is installled) can't even find Data\SKSE the only .isi file my sytem is detecting is the Skyrim one. I am using the latest version of SKSE and wondering if they have changed how it owrks significantly.
Sara Kay (ACOG) 14. jul @ 6:42am 
Is the memory patch a completely new line of code then? I'm still failing to find any .isi files at all on my system wich isnt helping.
Arthmoor  [skaper] 13. jul @ 8:28pm 
The mod is already cleaned so that won't help much. You should be careful to make sure you didn't set the memory patch values too high, because values too high can also bring about CTDs. You have to find a careful balance.
Sara Kay (ACOG) 13. jul @ 1:40pm 
It's no good even with the SKSE installed I'm crashing to desktop far to often. The only thing that may help is cleaning the mod witht something called TES5edit but that's beyond my ability. it is with great sadness I am having ti uninstall this mod as I love it. I know my game still won't be crash free but before this mod it was defenitly more stable, Now i'm lucky if I get an hours crash free gaming. I would also recomed anyone using a large number of mods like myself uses L.O.O.T to help sort out the load ordering and identify wich mods if any need cleaning or are no longer needed due to a Bethesda Patch.
Tsar Peter Romanov I (TTC) 12. jul @ 11:42am 
I've had problems when entering cities for the first time. Margret in Markarth was invisible and Aerin was not present. I'm wondering if this is related to the mod.
Sara Kay (ACOG) 11. jul @ 12:11pm 
Love this mod as a huge Morrowind fan it really helos bring back some of the realism I loved in Morrowind. I recently tried this mod out and was forced to uninstall it due the massive drop in stability. Have now added the SKSE as recomended and really hoping it fixes the issue. I can't however find the skse.insi file you mention. as for the ENBoost I couldnt make had of tale of the website and the Nexus versions have apparently been discontinued, I must admit Skyrim has never exacty been hugely stable for me even with a vanilla install so while your mod may not be helping it's certainly not the main issue by a long shot. Will let you know ina few days if just adding the SKSE without modifying it has helped.

I should probably add that I'm currently having to stay away from the Skyrim UI as it's not controller friendly and due to a bad back using mouse and keyboard while my preferred method is currently not an option.
Larry the Garden Gnome 30. jun @ 5:42pm 
this mod...... its like....... woah.
Joel Is Love, Joel Is Life. 27. jun @ 12:30pm 
is it compatible with the cartographers map markers mod?
Darth Mckay 26. jun @ 12:41pm 
Love the mod, but just found an issue. I was unable to lower the ramp mechanism during the Thieves Guild quest "The Pursuit" while Open Cities was enabled.
[WHCB]Mutt 26. jun @ 8:06am 
Love not having loading screens!
alexander1000 26. jun @ 4:08am 
hey ruben we are bros
To get rid of a mod you open skyrim. Opening screen click data files. Find the mod you want to uninstall and click it then press delete slected at the bottom.
MR.ruben.vivo68 25. jun @ 2:19am 
How can I uninstall this?
Arthmoor  [skaper] 23. jun @ 3:38pm 
Unfortunately that void plane in Cidhna Mine isn't something that can be fixed easily. It's related to the landscape LOD, and changing that for the sake of this one thing would cause too many problems well outside of the city.

Never heard of the problem with Markarth's water so I can't comment on that.
mriehova 23. jun @ 1:56pm 
Also, to add to my previous comment, water in Markarth doesn't seem to render until I am very close. From afar, it appears as just a static black/blue strip.
mriehova 22. jun @ 6:57am 
Excellent mod. Reasonably stable with the recommended ini edits (mine is currently set to 2048), enbseries etc.

There appears to be a small bug in Markarth, whereby there is a white 'void'-esque plane within the entrance to Cidhna mine. That is to say, it's not in the mine itself, but in the path leading into the mine. You can run through it no problem, and disabling Open Cities fixes it. It looks like this has been around for a while: http://forums.nexusmods.com/index.php?/topic/554910-open-cities-skyrim/?p=8404454

I'm having a similar issue within the Smelter Overseer's House, where the otherside of the central doorway always shows a void with, e.g., items falling and reappearing infinitely. This one might not be an Open Cities issue though, because if I disable the mod then the issue remains.
MattMatt 15. jun @ 9:48am 
i only crash when going to solitude (sorry should have been more clear) :D
MattMatt 15. jun @ 9:48am 
yeah but it adds a vampire hideout to solitude
Arthmoor  [skaper] 14. jun @ 11:35pm 
That's kind of odd considering Castle Volkihar is nowhere near anything this mod edits.
MattMatt 12. jun @ 4:08pm 
the only think i disliked was that it doesnt work with my favorite mod, Castle Volkihar Redux, and when i go to fix that my creation kit crashes....
Jack Nicholson 11. jun @ 12:28am 
Could have been better, but works fine
Deep-Sea Dinosaur 6. jun @ 6:35am 
Is the memory issue still there?
When checking I couldn't find skse.ini anywhere on my computer (there isn't even an skse folder). Did the latest skse version put the configuration somewhere else in a different name?
jsccsmkunz 1. jun @ 4:45pm 
Woah big mod!
=EGC=CowboyBradley 10. mai @ 2:32am 
Hey, apparently, this mod is NOT compatible in ANY way, with Enhanced Towns and Villages: Whiterun. I'm not sure if this also happens with other city alteration mods, but, what happens is trees and other world objects get 'musical chaired' basically. Rocks and trees start popping up out of buildings, floating in mid air, and people disappear completely.. pretty weird reaction :P Just incase you want to look into it. I've disabled this mod for now, because whiterun is just toooo pretty :P
=EGC=CowboyBradley 10. mai @ 2:29am 
WONDERFUL job. Beautiful mod, thank you I just couldn't believe how much this added to the imersiveness of the game.
Yoshilol0203 10. mai @ 12:50am 
lagg
КГБ (KGB) 6. mai @ 10:52am 
Is this mod compatible with the civil war sieges(Siege of Solitude, Windhelm and Whiterun)?
Furthermore, is it compatible with quests that put objectives in the cities affected by this mod?
The soul collector 1. mai @ 10:35am 
does it make it lagg ?
Morwania 1. mai @ 4:01am 
I can`t get this to work,my game is shutting down when I am about to start it :)
Corvenax 30. apr @ 12:05am 
I really really very much hope this becomes compatible with the cities redone mods ... I actually love this mod. It feels like skyrim just opens up and becomes more fluid. That being said, the vanilla city design is insanely ugly, and i miss having all the trees and plants and such in places such as whiterun. Currently i have trees growing through houses and stairs because of these clashing mods.
cyberkillerzero 27. apr @ 7:02am 
cool
Alexander 25. apr @ 8:54pm 
how do you acivate the oblivian portals?

PsychoShock11 20. apr @ 7:07pm 
@firebrand001 I have the same problem but it only for Solitude, Windhelm and Markarth. this is really annoying because right now I have o be going to those cities often.
MrDivineElegance 16. apr @ 5:04pm 
xD i almost never read them except for install part (maybe i should look at readmes more thouroughly xD)
Arthmoor  [skaper] 16. apr @ 12:59pm 
@Blackjack: You'd have known that had you followed the link to the readme :P