Open Cities Skyrim
1,337 kommentarer
< >
Nahteg 11 timer siden 
nevermind i tried deleting it from skyrim's file browser and it works
Nahteg 11 timer siden 
I have a mod that conflicts with this (floating trees everywhere) so i tried removing this mod but I keep getting ctd's and freezing when i try loading skyrim. Help!
Arthmoor  [skaper] 26. mar @ 4:01pm 
You've apparently installed a mod that conflicts with OCS. Check your load order for anything new you've installed that's loading after it.
NatNat:) 26. mar @ 3:44pm 
The doors to shops open and dont let me in while the city gates use the loading screen. it didnt do this before. whats happening?
Chunk 25. mar @ 4:11pm 
Want a life saving mod. I ran in to a problem where I could not leave Markarth. After downloading this mod, and reverting to a previous save, all is well again. Thanks!
DjGetAway 21. mar @ 3:43pm 
This mod is so great because all the time you save from loading, it can save you an hour of loading sceen easy :)
[*ImS*] Rennikz 20. mar @ 8:32am 
Wana start by saying fantastic mod, love using it.
Came here to point a very small issue out to you.
Lucia and the captain of the guard in Whiterun both still seem to hang around in the original version of the city. Only discovered it when heading to the Skyforge and seeing both of them pop into existance infront of me XD
Commander Dylan 14. mar @ 7:07pm 
just checked my skse ini.....redownload and ini.
Poseidon 6. mar @ 4:00pm 
My game CTD in Riften and in Windhelm after a few minutes there, the memory patch in the skse.ini solved it. Also, how do I enter the ghost cities?
Client Hacks 5. mar @ 6:26am 
first mod for this game ever
Davidletter3 28. feb @ 5:36pm 
I have a lot of mods that improve the inside(adds trees and stuff) and outside of all the citys, will this work with them
LeviafanBD 28. feb @ 12:00am 
Хороший мод
ProjectFreelancer 22. feb @ 5:48pm 
What's up with the Oblivion Gates setting in the mod config menu? Are there supposed to be Oblivion Gates in Skyrim? If so, how do they spawn and how is it explained that they are around since the end of Oblivion established that no more Gates can ever open
breedlove 22. feb @ 12:35pm 
Silly question, they are there "ghost" cities inside the walled hold capitols with half the caracters in them that aren't in the main cities.
Firestar 19. feb @ 7:13pm 
Still updating?
Dank Hill 13. feb @ 11:31am 
my game won't load and i'm stuck in the middle of whiterun... what do i do?
Byrios 12. feb @ 2:45pm 
I love this mod and this author! Thank you so much for the mod but also for the part about the memory for SKSE. I have known about Skyrim's memory issues for a while but never heard about this SKSE fix and its great because I have been having issues at Widhelm. Finally I have found the cuplrit for my endless headaches!
The Gaming Neko 26. jan @ 4:48pm 
I just learned the hard way that you should not go to Cidhna Mine in ghost Markarth, fucks up your game. And it's weird since the toher doors don't go anywhere in ghost cities. I love this mod so much but there's people in ghost cities like that one girl who sells flowers in Windhelm, she's not in the real Windhelm but is instead stuck in ghost Windhelm. You should probably fix that, thanks :3
Zapness 25. jan @ 3:30pm 
So I have better cities- Whiterun installed, and the trees which were added are all either outside the city or floating in the middle of the road... As much as I love this mod I have to stop using it.
rynmrtn 21. jan @ 3:35am 
Is it possible that this mod is causing some city encounters to be bugged?, e.g the forsworn in markarth kills an invisible woman bc she's not there, or the redguard and the woman from the thieves guild aren't settling a debt when you enter riften
Franz 15. jan @ 4:03am 
So, will this work with mods that somehow affect the cities, like adding new stuff to them, etc?
Firestar 4. jan @ 5:27pm 
Does it work? i have all DLCs SKSE and SkyUI. Anything else i need>
Alduin First Born of Akatosh 30. des, 2014 @ 5:40pm 
? how do i get that :P
Arthmoor  [skaper] 30. des, 2014 @ 3:22pm 
You probably need to do the SKSE memory patch setup.
Alduin First Born of Akatosh 30. des, 2014 @ 1:16pm 
but when i try to go to windhelm for example crash b4 i even get to the door O.o
Alduin First Born of Akatosh 30. des, 2014 @ 1:16pm 
but when i try to go to windhelm for example crash b4 i even get to the door O.o
Alduin First Born of Akatosh 30. des, 2014 @ 1:16pm 
question Arthmoor does this mod make peoples games CTD?? or is it just me and its only done that once when i tried to open whiterun gate
Arthmoor  [skaper] 29. des, 2014 @ 10:25pm 
It's on both Steam and Nexus, along with a few other places. I don't rely on any one service - no matter how established they are.
Alduin First Born of Akatosh 17. des, 2014 @ 4:24pm 
wow @Arthmoor i should of known this was on steam instead of nexus lol
Arthmoor  [skaper] 11. des, 2014 @ 5:07pm 
It's pretty close to the oldest. I'm not sure what else was up here at the time but this has been up since launch day.
wP. DreadnaughtVCN 11. des, 2014 @ 1:45am 
Is it true that this is the oldest mod on the skyrim steam workshop?
ManOnFire 5. des, 2014 @ 6:37pm 
Arthmoor  [skaper] 5. des, 2014 @ 6:03pm 
If you removed the mod and are still getting crashes, then this mod isn't the reason you're having trouble. Might be time to run a cache validation on the game and then reclean Update.esm and the 3 DLCs.
ManOnFire 5. des, 2014 @ 4:48pm 
plzzz help
ManOnFire 5. des, 2014 @ 4:48pm 
when i delete if i go near cities or go into buildings i crash
ManOnFire 5. des, 2014 @ 4:47pm 
when i downloaded mod. my game crash on startup
ManOnFire 5. des, 2014 @ 4:47pm 
i just wanna play skyrim ;_;
Kouga 29. nov, 2014 @ 7:21am 
@Arthmoor Alright, thanks for the assistance! I will look into this installer thing.
Arthmoor  [skaper] 24. nov, 2014 @ 12:07am 
The manual archive doesn't have the SKSE folder. You should really try using the installer since it's supposed to have all that stuff all ready to go.
ilarip 23. nov, 2014 @ 2:12pm 
No. Even if I install SKSE manually only scripts folder goes to Data folder. Nothing else.
In version 1.07.01
Arthmoor  [skaper] 22. nov, 2014 @ 3:16pm 
@Kouga: The folder should be there in any properly installed SKSE setup. Plus, from what I'm told, if you use their exe installer for it the ini file should be set up with the memory patch too.
Fatspr1nkle 22. nov, 2014 @ 12:55pm 
mod is called upgradeable breezehome hearthfire edition PLEASE HELP MEEE
Fatspr1nkle 22. nov, 2014 @ 12:54pm 
ive had this mod since i started skyrim, absolutely amazing, but sadly i have to get rid of due to glithces with a breezehome house mod, if there is any fix plz make it happen, it saddens me to get rid of this... :(
Kouga 22. nov, 2014 @ 10:17am 
But the thing is that SKSE, SkyUI and everything using it works perfectly. I don't really dare to mess with it and make a folder that wasn't there to begin with? I think it wouldn't even recognise that folder because it didn't make it?
Arthmoor  [skaper] 20. nov, 2014 @ 4:17pm 
lol, no, you'd create the file yourself and stick the information provided into it :P
Kouga 20. nov, 2014 @ 1:17am 
So if I don't have an SKSE folder and no SKSE.ini either, how would I solve the issues if I ever run into them? Unsubscribe? I see, I see. :b
Bonzo_Algonzo 17. nov, 2014 @ 3:29pm 
Awesome mod, works with no issues!
the eagle 8. nov, 2014 @ 7:00am 
i love this mod
ManOnFire 7. nov, 2014 @ 4:10pm 
Arthmoor  [skaper] 7. nov, 2014 @ 1:25pm 
One of the oldest, yes. It was part of the initial Workshop testing for Skyrim and has been here since just before launch.