Sid Meier's Civilization VI

Sid Meier's Civilization VI

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As many people ask for recommendations every now and then, I present the list of gameplay mods which I personally use.

Compatibility guaranteed as of: May 13, 2021.

I own all expansions and DLC. While most mods on the list will only require Gathering Storm at most, individual mods may require additional DLC.

Some important notes about the list:

- I consider all mods on the list as good or even great, but that does not mean that mods *not* found on the list aren't. There are many great mods out there not found on this list for various reasons (quite often, that reason is the memory leak bug that prevents me from adding any more mods which add art assets) that have nothing to do with their quality.

- The annoying memory leak bug which limits the amount of modded art assets you can play with isn't super consistent. What works on one system might already be too much on another. I cannot guarantee that this list will work for you. If you get crashes, you'll have to deactivate some stuff.

- I do use some additional personal tweaks which are not published anywhere, but the list should work just fine even without, as those are rather minor changes meant to adjust the difficulty more to my personal playstyle.

- To keep things concise (or rather, as little bloated as possible), I left out UI and purely cosmetic mods.

The list tries to follow a rough structure:

1) General systemic changes of progression, difficulty, and AI (including diplomacy)

2) Natural map elements:
2a) Natural Wonders and Features
2b) Climate
2c) Resources
2d) Mountains
2e) Artifacts

3) Uncivilized: Mods dealing with Scouts, Barbarians, Goodie Huts, and Warfare in general

4) Politics, Religion, and Diplomacy

5) City Management
5a) Districts
5b) Smaller additions and changes
5c) World wonders

6) Changes to Uniques of Civs
Gjenstander (115)
RomanHoliday's AI Rework (RHAI)
Skapt av RomanHoliday
For AI feedback / discussion, beta versions, all patchnotes and a few incredibly difficult AI challenges, join the RH discord! https://discord.gg/cefaYthEX8 Version 4 Beta and Full Changelog Available in the Discord!! (took 8 months+ of experimenting and t...
Another Smooth Difficulty Mod
Skapt av Gabriel
Removes all initial units and tech boosts to the AI, but gives an stacking 2% bonus to production and gold and a stacking 1% to science, culture, faith and food for each era past Ancient. Also adds a 5% initial food bonus per difficulty above prince. Some ...
Leugi's Victory Projects and Test of Time Game Mode
Skapt av Leugi
Makes all Victories require a project to be claimed. Also adds a new Game Mode: The Test of Time, allowing you to claim multiple victories in a single match. Concept I think any person who has been playing Civilization VI for a while has met with a situati...
Extended Eras
Skapt av p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Grand Eras (Project 6T Core)
Skapt av JNR
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is th...
Customization VI
Skapt av Zegangani
Do you also feel that Civilization VI lacks some customization options for Gameplay stuff ? especially when choosing different map Sizes, Game Speed and Number of Players, or if you want to remove certain Things from The Game, like Espionage/Spys or World ...
Select Natural Wonders++
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the code from this mod without prior permission. The new Natural Wonder Picker is pretty cool. If the Fountain of Youth or Paititi happen to break immersion, you can disable them from your game...
Sukritact's Angel Falls (Kerepakupai Merú)
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png This mod REQUIRES Select Natural Wonders++. Both these mods are compatible with Terra Mirabilis. https://i.imgur.com/vAa4g9Z.png Kerepakupai Merú is the original indigenous Pemon name for what is better known as Angel Falls....
Sukritact's Fuji
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/O6OjSgj.png An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its famous snow-capped silhouette can be seen from Tokyo. The state...
Sukritact's Grand Canyon
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/rq5cDO1.png The Grand Canyon is among the earth’s greatest on-going geological spectacles. Its vastness is stunning, and the evidence it reveals about the earth’s history is invaluable. Its geologic recor...
Sukritact's Great Blue Hole
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/PzLX8Tl.png About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, teal, peacock blue, and aquamarine. Within this small sea of light...
Sukritact's Kangiqtualuk Uqquqti
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/xCqvU9C.png A cold isolated fjord on an already cold and isolated island, Kangiqtualuk Uqquqti (also known as the Sam Ford Fiord)’s harsh beauty is often compared to that of Yosemite, both being vast gran...
Sukritact’s Monument Valley (Tsé Bii’ Ndzisgaii)
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/82rXMYB.png Arguably one of the most photographed places on Earth, Monument Valley known is the quintessential picture of the American West. The valley is host to towering sandstone rock formations that h...
Sukritact's Ngorongoro Crater
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/Aa4s5tL.png The stunning landscape of Ngorongoro Crater—the largest unbroken volcanic caldera in the world—combined with its spectacular concentration of wildlife is one of the greatest natural wonders of...
Sukritact's Te Otukapuarangi
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/KtYwWzW.png The Pink and White Terraces, known to the Maori as Te Otukapuarangi and Te Tarata or ‘The Fountain of the Clouded Sky’ and ‘the Tattooed Rock’ were a set of two spectacular geothermal terraces...
Sukritact's Tonlé Sap
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png http://i.imgur.com/2XTKDjm.png Tonlé Sap, commonly translated to “Great Lake”, refers to a seasonally inundated freshwater lake, the Tonlé Sap Lake and an attached river, the 120 km long Tonlé Sap River, that connects the la...
Bastrod's Christmas Island
Skapt av Bastrod
Christmas Island One tile natural wonder. +4 Science and +4 Gold on wonder tiles. Harbor Districts within 4 tiles of Christmas Island gain +5 Tourism. "So if anybody wants to get me something, get me 60 crabs - one for each year. I dont want no diamonds, I...
Mount Erebus
Skapt av AOM
Adds the natural wonder Mount Erebus to the game. Mount Erebus will only appear on a snow tile that has adjacent snow, snow hill, coast, or ocean tiles. People who have the Colorized Historic Moments mod will see a colorized version of the era image shown ...
Wolong (Natural Wonder)
Skapt av Phantagonist
"The giant panda is not only a precious treasure of the Chinese people, but also a natural historical heritage of worldwide concern. It lives not only in the dense forests and bamboo bushes of the mountains, but also in the deepest corners of our minds." -...
1.5x Slower Global Warming
Skapt av JNR
Slows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 50% more CO2 required with this mod. This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection...
Carbon Recapture Unlocked by Tech
Skapt av JNR
Moves Carbon Recapture to the tech tree and rebalances it. By default, it now provides only 60% of the reduction and no Favor. Unlocking the "Global Warming Mitigation" civic (its original prerequisite) upgrades it to provide the remaining 40% of CO2 reduc...
Clean Nuclear Power
Skapt av JNR
Reduces the CO2 emissions of Nuclear Power Plants and uranium-powered units significantly (by a factor of 4). One unit of uranium now produces only 25% as much CO2 as before: 12g / kWh. As Firaxis used numbers as reported by the IPCC in 2014 (median values...
Decommission Power Plants
Skapt av JNR
Power Plants running on Coal, Oil, or Uranium can be decommissioned at any time after unlocking the Environmentalim civic. The project cost has been significantly reduced. Rebalanced the role of decommissioning in the Climate Accords. The project no longer...
Deforestation: More Gradual and Severe
Skapt av JNR
Adds more stages of deforestation in order to represent the current level of deforestation better as well as making the effects of the most dramatic deforestation more severe. Higher rewards for re-foresting, higher punishments for massive deforestation. P...
Flood Barriers Cost Scaling Adjustment
Skapt av JNR
Changes the cost of Flood Barriers so that they no longer scale with the number of tiles threatened by flooding. The cost still scales with the sea level itself. This mod is intended to be used alongside mods which raise the number of floodable tiles which...
More Coastal Flooding: 80%
Skapt av JNR
Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 80%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version 80 PERCENT O...
Severe Weather: Climate Disasters Tweaked
Skapt av JNR
Tweaks the damage and yield patterns for climate related disasters and makes them more unique. Hurricanes now focus their damage even more on coastal land and are devastating for ships. Tornados damage buildings heavily. Dust storms are bad for civilian an...
Sukritact's Oceans
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Sukritact's Urban Identities
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/ij5l1ZM.png Urban Identities is a brand new Game Mode that shakes up how you build and plan your cities! Regions dot the map, each with unique Identities that can be claimed by being the first to settle a...
Savannah
Skapt av JNR
Savannahs are among Earth's most important biomes, covering about 20% of its land surface. Generally a subtropical semi-arid mix of open woodland and grassland, savannahs range from mere shrub fields to lush forests. Civilization does not represent a lot o...
Wetlands
Skapt av JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Stone rocks!
Skapt av JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Civ5 Hills (+1 production, -1 food)
Hills now give +1 production, -1 food (original: +1 production, -0 food). This makes hills like they were in civ V, and creates a choice between high food (settle near flat land) and high production (settle near hills)....
Workable Mountains for Everyone
Skapt av JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....
Truly Abundant Resources
Skapt av p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Luxury Resource Variety
Skapt av p0kiehl
THIS MOD REQUIRES YOU TO HAVE EITHER: RESOURCEFUL 2 OR BOTH SUKRITACT'S RESOURCES AND CIVITAS RESOURCES Bored of only seeing a few different luxury resources on each map? Want more luxury variety on land and in the water? Luxury Resource Variety increases ...
Sukritact's Resources
Skapt av sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
CIVITAS Resources
Skapt av p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
Latin American Resources
Skapt av Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
Bonus Resource Improvements
Skapt av JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Monopoly++: Resource Requirement Setup
Skapt av Leugi
Part of the Monopoly++ Collection. Adds a setup option to adjust the required percentage of a given resource to start a Monopoly with the Alternate Economy Mode. https://i.imgur.com/zpYS77L.png This mod adds a simple option to change the percentage of reso...
Monopoly++: Product and Corporation Adjustments
Skapt av Leugi
Part of the Monopoly++ Collection. Includes several adjustments to enhance the experience of playing with Monopoly mode, particularly to Products and Corporations. https://i.imgur.com/zpYS77L.png https://i.imgur.com/yqiqL0K.png Product & Corporation adjust...
Monopoly++: Tycoons and Investors
Skapt av Leugi
Part of the Monopoly++ Collection. Adds two new units, Tycoons and Investors, as the units that create Industries and Corporations instead of Builders and Great Merchants. Also provides them with some additional improvements to enhance Trade Routes and Cor...
Monopoly++: Celebrities
Skapt av Leugi
Part of the Monopoly++ Collection. Changes Rock Bands into Celebrities for additional flavour, as well as all texts that referenced Rock Bands. Makes some adjustments to how Celebrities are unlocked and adds some effects to Wonders that apply to Celebritie...
Prehistoric Hunting - Scout Camps
Skapt av JNR
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps p...
Sailor Cat's Watchtower Improvement
Skapt av Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Nere's Better Barbarian Clans mode
Skapt av Nerevatar
Overview Improves the barbarian mode, by making City State conversion more dependent on AI/player actions, and decreasing chance of camps in the snow and other misc changes that I feel fit nicely with the mode. Overall, it makes it so remote camps take a l...
Nere's No normal Camps in barb mode
Skapt av Nerevatar
Background When using Barbarian Clans mode, some camps a bit into the game will spawn as "normal" camps. This means you can't interact with them, and they cant turn into city states. To make matters worse, it means that they will not spawn any units. What ...
Sailor Cat's Emergent Goody Huts
Skapt av Sailor Cat
What it does. When the game enters a new era, new goody huts may pop up on the map. How it works. Upon entering a new era, the mod counts your map's remaining goody huts. It then compares that to two numbers: the previous era's count, and a fraction of you...
Random Meteor Bonuses
Skapt av p0kiehl
Overview Random Meteor Bonuses makes the Meteor Shower disaster more exciting! Originally, moving a unit over a meteor only granted a heavy cavalry unit. This mod makes Meteors give random bonuses, kind of like Goody Huts! Bonuses The potential bonuses are...
Sailor Cat's First to Circumnavigate
Skapt av Sailor Cat
Brings back the Civ IV mechanic: The first civilization to circumnavigate the world gets +1 movement to all naval units. All players will be notified when the first civilization has circumnavigated the world. https://i.imgur.com/g1NTtvT.png Needs either Ri...
Unearthed: Artifacts and Relics Expansion
Skapt av Deliverator23
This mod adds 64 new Artifacts and 33 new Relics to Civilization VI. Artifacts: Handaxe (Ancient) Mammoth Carving (Ancient) Spear Point (Ancient) Seal (Ancient) Jade Axe (Ancient) Gold Cape (Ancient) Lion Decoration (Ancient) Bone Flute (Ancient) Chopping ...
CIVITAS City-States Expanded
Skapt av thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
Free City States [Revived]
Skapt av Zegangani
Do you also wonder why Barbarian Clans can turn into City-States (with Barbarian Clans Mode Active) but Free Cities cannot? Well, here is your Answer: With this Mode, Free Cities have a chance to turn into a City-State durring a Game (not tied to Barbrian ...
Zegangani's: Real Allies
Skapt av Zegangani
Have you had enough of your Allied Players constantly attacking your suzerained City-States? Yeah, me too! We've waited too long to get a Fix for this Annoyance, but worry no more, because (Finally!) I have the Solution for you! Support: Buy me a Coffee if...
Alliances Expanded
Skapt av JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
Enlightenment Governments (Project 6T)
Skapt av JNR
Adds a new set of governments between medieval and modern tiers and makes older governments more viable to keep by changing Wildcard slot progression. While the new governments from JFD's Rule with Faith do the job fine, many people have reported issues si...
Policy Pack: Corporations
Skapt av JNR
Adds 7 new policies for the Monopolies game mode, including one Military, one Economic, one Diplomatic, and one Wildcard policy in general and one additional Economic policy for each of the tier 3 governments. These policies are meant to provide some more ...
Policy Pack: Environment
Skapt av JNR
Adds 11 new environmentalism-themed policies, including one Military, seven Economic, and three Diplomatic policies. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away...
Policy Pack: Future Governments
Skapt av JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Policy Pack: Maritime
Skapt av JNR
https://i.imgur.com/QCHGxBu.png Adds 8 new maritimethemed policies, including three Economic and two Diplomatic policies. Also adds three Wildcard policies, one for each future government type. These policies allow giving your whole empire a more maritime ...
Ancient Paragons (Great People Pack)
Skapt av JNR
https://i.imgur.com/ABNLBkh.png This isn't any dawn of man - it's the dawn of great men! And women! Now the Ancient era has its own great people. Bring your early-game powerhouses to proper glory with 13 new personalities who were among the very first in t...
Great Explorers (Great People Pack)
Skapt av JNR
https://i.imgur.com/QCHGxBu.png The ocean calls, what will you find as you explore the world and learn about nature's secrets? Great Explorers adds a new Great Person type that boosts the Science of those willing to travel foreign shores. Earned by a varie...
Religion Expanded
Skapt av p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Caravans & Pilgrims: Religious Pressure from Trade
Skapt av Leugi
Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular is focused on improving the relationship between Trade & Religion, by doing several chang...
C&P: Exchange of Ideas
Skapt av Leugi
Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular is focused on allowing trade to feel more about cultural and scientific exchange by addin...
C&P: Domestic Trade Bonuses
Skapt av Leugi
Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular focuses on improving Domestic Trade Route yields based on what Resources are present at t...
C&P: Naval Trade Protection
Skapt av Leugi
Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular is focused on making the experience of defending Naval Trade Routes a bit more interestin...
Unit Expansion: Infantry (Project 6T)
Skapt av JNR
Adds 7 new infantry units to the Melee, Anti-Cavalry, and Ranged promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unit Expansion: Cavalry (Project 6T)
Skapt av JNR
Adds 6 new cavalry units to the Light Cavalry and Heavy Cavalry promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Pr...
Unit Expansion: Artillery (Project 6T)
Skapt av JNR
Adds 2 new artillery units to the Siege promotion class, giving it almost the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower...
Unit Expansion: Naval (Project 6T)
Skapt av JNR
Adds 6 new naval units to the Naval Melee, Ranged, and Raider promotion classes, giving each class almost the same density of units as the land Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expan...
Unit Expansion: Aircraft (Project 6T)
Skapt av JNR
Adds 2 new air units to the Fighter and Bomber promotion classes, giving each class an additional stealth aircraft upgrade close to the Future era. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Sappers (Project 6T)
Skapt av JNR
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked. Ever since Battering Rams upgrade to Siege Towers and Sieg...
Unit Expansion: Medieval Pirate Unit
Skapt av D
Add Pirate Ship unit, unlock by Medieval Faires Civic, upgrade to Privateer. Pirate Ship: Medieval era Naval Raiders, have the ability to coastal raid. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range....
Aircraft Carriers Perfected
Skapt av NullSpace
Aircraft Carriers Perfected Aircraft Carriers Perfected redesigns how aircraft carriers play and earn experience. No more melee attacking cities with carriers. They are now the ultimate support combat unit, able to survive some hits and provide your air an...
Workable 4th Ring
Skapt av PhantomJ_M
Make city's 4th ring workable. It is like a blessing, but in essence it is a curse. Btw I do take mod request with pay. Please DM me on steam or in my Discord. To those who want more, consider Madman’s Knowledge. My patreon: https://www.patreon.com/Phantom...
City Minimum Distance 4
Skapt av Summer
Increases the minimum distance between cities from 3 tiles to 4 tiles. Compatible with GS....
Port Lime - Bridge Districts
Skapt av Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
More Maritime: Seaside Sectors
Skapt av Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
Leugi's Garden District
Skapt av Leugi
Adds a new district: The Garden an alternative Appeal-based district to the Preserve to Gathering Storm. Recommended to play alongside my Preserve rework. Concept On the Preserve Rework I refocused the Preserve as a hybrid of Faith and Science, with a touc...
Leugi's Preserve Rework
Skapt av Leugi
Reworks the Preserve District to focus it as a hybrid between Science and Faith unlocked at the Civics tree. Requires the "Kublai Khan & Vietnam" New Frontier Pass. Concept The Preserve is an interesting district in terms of the idea of focusing a district...
District Expansion: Aqueduct
Skapt av JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Campus
Skapt av JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Commerce
Skapt av JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Diplomacy
Skapt av JNR
New espionage-, alliance-, and citystate-themed building choices for the Diplomatic Quarter. Adds a total of 4 new buildings and reworks the existing Diplomatic Quarter buildings as well. Further, the Government Plaza has two new tier 2 buildings as the In...
District Expansion: Entertainment
Skapt av JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Goverment (Tier 4)
Skapt av JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
District Expansion: Industry
Skapt av JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Military
Skapt av JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Spirituality
Skapt av JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Suburbs
Skapt av JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
District Expansion: Theater
Skapt av JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Worship
Skapt av JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
Fresh Water Infrastructure
Skapt av JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
National Projects: Satellites
Skapt av JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Renewable Energy Complexity
Skapt av JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Ski Resort Complexity
Skapt av JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Progressive Power Consumption
Skapt av JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Specialist Progression
Skapt av JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Rush Housing with Builders
Skapt av JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Engineers can rush Walls
Skapt av JNR
Military Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This m...
Build Wonders on Mountains
Skapt av p0kiehl
Updated for Gathering Storm! Allows you to build certain Wonders on top of mountain tiles. Now, you can avoid using up a potentially valuable plot of land! It does not force you to place these wonders on Mountains - you can still use their regular terrain ...
CIVILIZATION VI: NATIONAL WONDERS
Skapt av Albro
National Wonders This mod reintroduced a previous mechanic from older civ games to Civilization VI, National Wonders! For versions 1, five new National Wonders have been added to the game. For a full breakdown of the mechanic and a more detailed look at th...
CIVLIZATION VI: NATIONAL WONDERS PACK 1
Skapt av Albro
National Wonders: Expansion Pack 1 This mod adds 3 additional National Wonders to my original Civilization VI: National Wonders mod! For a full breakdown of the mechanic and a more detailed look at the N. Wonders themselves, see the documentation here! THI...
Capture Unique Improvements
Skapt av Sejick
No Longer Maintained This mod has not been updated since 9/16/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Capture Unique Improvements Unique improvements can...
Community Patch
Skapt av JNR
This mod is an attempt to fix bugs overlooked by Firaxis and is occasionally updated to include new fixes and remove those included in official patches. If you know about a bug that you want fixed, mention it in the respective discussion thread below. No g...
Naturalist and other Units AI Fix
Skapt av SilverFG
Fixes to Naturalists, Mounties, Toa, Nau and Other Units ai, AI Now makes National Parks and other improvements such as Pa's and Feitoria. this was bugged before and will now create bit more of a challenge to your games. Keep in mind the ai is still the AI...
Pamukkale Fix
Skapt av p0kiehl
This mod fixes Pamukkale to work with the Hippodrome and the Street Carnival unique districts. --- Pamukkale grants an additional +1 Amenity to adjacent Entertainment Complexes. However, it is bugged to not work with unique districts that replace the EC (t...
Terrace Farms Boost Feudalism
Skapt av Sailor Cat
This mod gives the player the option to build either six farms or six terrace farms to boost Feudalism—whichever comes first....
Hammurabi Tweak for Urban Complexity
Skapt av JNR
Hammurabi's ability no longer grants free buildings but will now always grant an Envoy when building any district for the first time and provide a 25% Production bonus towards level 1 buildings. This change is designed to be used together with Urban Comple...
Diplomacy Compatibility Patch
Skapt av Adriaman
Make the following mods compatible and merge their functionalities (except CUI/CQUI that cannot be used together): - Better Leader Icon (UI) - by infixo - Concise UI Reloaded - by Plerion / Eudaimonia / Adriaman - CQUI - Community Quick User Interface - by...
Policy Pack: Recon & Siege
Skapt av JNR
Adds 3 new Military policies boosting the production of Siege and Support class units and allows boosting the production of Recon units by existing policy cards for infantry unit production. https://i.imgur.com/p7Kb4xZ.pnghttps://i.imgur.com/JFDDXh0.png Li...
Unit Expansion: Future
Skapt av JNR
Adds 12 new Future-era units for all regular unit classes, with models taken from Beyond Earth. The units are direct strength upgrades from their predecessors and do not come with any new abilities. However, there is a change in the strategic resource requ...
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World Wonders Collection
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25. mars 2024 kl. 21.20
Potential Bug Reporting
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22. apr. kl. 11.04
(Solution) One or more mods giving errors
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14. okt. 2024 kl. 23.07
One or more mods is giving errors
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