Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sailor Cat's Emergent Goody Huts
   
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Dec 15, 2021 @ 10:21pm
Sep 20, 2022 @ 2:56pm
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Sailor Cat's Emergent Goody Huts

In 5 collections by Sailor Cat
Civ♂Master♂Deep♂Dark♂Mods
72 items
Sailor Cat Collection
69 items
Play by Clow Card
30 items
Play by Mushroom Cloud
24 items
Play By Gao'd
34 items
Description
What it does.
When the game enters a new era, new goody huts may pop up on the map.

How it works.
Upon entering a new era, the mod counts your map's remaining goody huts. It then compares that to two numbers: the previous era's count, and a fraction of your map's initial count that is reduced by 10% per era. If the current number of goody huts on your map is below both values, then new goody huts are spawned up to the lower of the two values. But only up to 15% of your map's initial count will ever spawn per era.

Example:
  • Your map started with 36 goody huts.
  • With each new era up to 5 new goody huts can spawn.
  • You enter the classical era with 30 goody huts on the map.
  • The map's spawn ceiling has been reduced by 10% to 33.
  • 3 new huts spawn to reach the current limit of 33.

Some of these numbers can be changed in steamapps\workshop\content\289070\2683671858\Sailor_EGH_Gameplay.lua by editing the values in the Override section.

Compatibility
Compatible with Wondrous Goody Huts, Enhanced Goodies, Good Goody Huts, and ARS - Improved Goody Huts.
29 Comments
Ryan Jun 20, 2024 @ 4:42pm 
just to confirm. let's say I use 5 times huts, and it comes to about 170, so in first era it will be 15% of that comes to 25, and next era 15% of remaining 145, and next 15% of 145 = 21 and so on. is this correct?
Sailor Cat  [author] Jun 20, 2024 @ 10:09am 
33 was just an example. It's a percentage value. You can change it in the code though if you want.
Ryan Jun 20, 2024 @ 3:53am 
any way to increase it to double or triple? it seems like that mod allows making triple huds
Sailor Cat  [author] Jun 19, 2024 @ 10:21pm 
33?
Ryan Jun 19, 2024 @ 4:57pm 
does using good goody huts mod increase the limit from 33 to double or is it hard coded?
britishbornA Mar 31, 2024 @ 11:45am 
Thanks for clarifying!
Sailor Cat  [author] Mar 31, 2024 @ 9:12am 
I won't say it's impossible, but tiles are removed as possibilities once a hut has been placed on them. You'd be better off checking the hut messages rather than how many boosts you get. There are huts that grant two boosts of each type, and grabbing a hut can result in getting other boosts indirectly.
britishbornA Mar 31, 2024 @ 2:06am 
Is it possible to have two goody huts appear on the same tile? Cuz I was exploring in an era and when I popped a hut, I got two civic boosts, and the next one I popped gave me two science boosts :O
Sailor Cat  [author] Jul 23, 2023 @ 9:05am 
Yeah, it only accounts for era change without a care for specific era designations or numbers.
MarsEco Jul 23, 2023 @ 2:48am 
Would this work with a mod that adds more eras? I am looking at ALL the mods i use of yours to see if they will work with JDR's T6 project tech/civic tree & units.