The Mad Reviewer   Italy
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General Information
Index of Contents
1. General Info
2. Review Community Roles
3. Frequently Asked Questions
4. Hardware Specifications

I am not collaborating with any other organization concerning games / reviews except those listed in Section 2. of this info box (Last Updated: 26 OCT 2022). If someone claims otherwise, consider that as false information.

1. General Info
Reviewing since 2011, Gaming since 1999.

Playing games to full completion and then reviewing each is my hobby, passion and obsession all rolled into one package. Why? Not for money, fame, prestige - just because I like to. Life is too short to spend it doing things we don't enjoy. Simple as that.

Low playtime in last 2 weeks = probably playing something outside of Steam

A. If you add me, I will message you and ask why you did so. Failure to reply within 48 hours will result in removal.

B. I will generally NOT accept people with:

• VAC Ban,
• Game Ban,
• Trade Ban,
• Fully private profiles,
• Level 0,
• Profile not fully set up,
• Allegation to malicious organizations,
• Any other circumstance I deem inappropriate.

C. Repeatedly commenting on my material or messaging me with stuff such as: "please rate my screenshot!" "please like my guide!" or copy-paste messages like "have a wonderful weekend!" "have a good Christmas!", ASCII Art, Emoticons and similar, might result in removal and block, if it gets annoying enough.

2. Steam Review Community Roles:
My primary goal is, ultimately, to spread well-made, proper reviews to as many people as possible - while keeping ethics intact in doing so. My knowledge is at disposal of all that stay true to the ethics of reviewing, and show true commitment in their endeavors.

Management / Administration:
• Founder & Admin of Summit Reviews
• Manager of the Steam Reviewers' Guild
• Admin at Imperial Reviews

Writing reviews for:
Summit Reviews
Turn Based Tactics (TBT)
Imperial Reviews
Indie Hive [indie-hive.com]

3. Frequently Asked Questions
Q: "Is writing reviews your job? Do you get paid for them?"
A: No it's not. I get free review keys sometimes, but nothing else. I don't get paid for my reviews.

Q: "Why aren't you writing for some professional review website?"
A: I want to stay honest and independent with my reviews. Honesty is a scarce commodity in the reviewing industry during the current times.

Q: "Can you suggest me some new games to buy?"
A: Sure. Add me.

Q: "Can you give me your opinion about a Review I made?"
A: Sure. Add me.

Q: "Can you trade-"
A: I don't trade. Not interested.

4. Hardware Specifications
Main PC (Custom Build)
• AMD Ryzen 9 3900X (Liquid Cooled)
• ADATA 32GB RAM DDR4 3200mhz
• MSI RTX 2080Ti 11GB
• 1024 GB (1TB) Samsung 970 PRO NvME SSD
• 1024 GB (1TB) Samsung 860 EVO NvME SSD
• Corsair 850W Power Supply Unit

Backup Gaming Laptop (ASUS TUF F15)
• Intel i5 11400H
• 512 GB SSD
• Nvidia RTX 3060 6GB

Business Laptop (HP 240 G8)
• Intel i5 1035G1
• HP 8GB RAM DDR4 2400mhz
• Intel UHD G1 GPU
• 240GB SSD

Accessories / Peripherals
• Monitor: Asus PG278QR 1440p 165Hz
• Headset: Logitech G633 (Cabled)
• Mouse: SteelSeries Sensei 310 (Cabled)
• Keyboard: Corsair K70 Mk.2 MX RED (Cabled)
• Mousepad: SteelSeries QCK
• Gamepad: Dualshock 4 (Cabled)
Thoughts, Digressions & Random Writings (Originals) (FULL)

It dazes me to see just how many people have their minds work like the airtight compartments of a submarine or spaceship... especially on the matters concerning ideologies. First of all, they rarely form their own convictions, but rather they consider the existing thought currents and align themselves with one they feel more affinity with. As a baseline this isn't necessarily a bad thing, but it does become one when people completely align themselves with what their chosen 'doctrine' says, not taking into consideration its individual tenets anymore, but only the 'whole package' so-to-speak, in order to find sense of belonging. Most of the time it's 'the whole deal or no deal' for such individuals.

To put it into more down-to-earth terms: if you're a Muslim then should you consider any but the People of The Book as heretics or enemies, or else be a 'bad' Muslim? If you're a Republican, should you consider immigration as an issue to counter, or else be a 'bad' Republican? Perhaps in your own conscience you find some of your chosen doctrine's tenets to be unreasonable or disagreeable with, many do have this sentiment actually, but also the majority still abides to the canons anyway in fear of retaliation from their peers or simply because it's an act of coherence.

I'd argue it's much more coherent to be true to the ideological sentiment that steams from our own personal convictions, rather than conforming to the preset ideologies someone else already laid the foundations for. You can pick elements you like of an ideology, a philosophy, a religion or a political movement and use them as a tenet for yourself, while also discarding those you deem against your conscience. It's up to each of us to determine our personal moral and etchical compass, which should stem from genuine intention, rather than adequation.


[...] I try to think that way. Most of the time we will never know. It's indeed true that some actions we don't realize the importance of, do influence others in major ways. However, most of the time this doesn't come as a realization. And this realization should not be the primary driving force upon which such genuinely good-intentioned actions are started either. What is right should be the only reason for such acts.

Yet so many revel in their own ego built upon the influence they have or had. Miserable.


I sometimes wish I was a simpler kind of man. So many, especially in this day and age of materialistic glorification, revel in the simple act of acquiring goods and services. Apparently, they need only such a meaningless act to be content with their lives - contempt they of course, can't discern from actual happiness, which is far harder to grasp as a concept... let alone acquire. Yet ultimately they are the best adaptation to the current state of things, the most effective and efficient way to cope with the inherent misery of existence. Those who see through the pettiness of such a process are cursed by the endless pursuit of abstractions no money can buy, and no status can grant. Few achieve them, the rest spend entire lives chasing chimeras.


A devout man that acts good-heartedly in fear of God's judgment, karmic justice or whatever other belief they may have, will be called righteous by most. A man that acts in the same way nonetheless, despite reaching the conclusion that no such forces exist to govern our destiny... that is whom we should truly call 'a righteous man'.


Since the past can never be undone, we resort to the coping mechanism of raising our offspring so that they may not make our same mistakes. Millennia have passed since we as a species adopted this system, and yet there isn't a day where we fail to surpass ourselves... as far as stupidity, greed and evil are concerned. Not only have we failed as a species, we also have failed as example. Animals have the excuse of being driven by instinct over reason, at least. What excuse do we have?


I think people's stories enrich our own, as they give us perspective.


Psychology assumes the infinite fractals of human minds can be standardized in manuals and books. It's a completely failed concept at its foundation. What is valid for one may be not for another, as the same issues may stem from different backgrounds or events, thus being the same - and not the same at all - at the same time. You cannot standardize the nature of humanity in a finite volume, as that's an infinite book with infinite pages.


Humans are truly a stupid race.

We attach ourselves to as many people as we can emotionally and eventually, sentimentally. WIth the knowledge we will eventually, most probably, lose them all to the whimsical natures of life, love and sheer randomness.

Even if we know, we keep doing it to savor the fleeting periods of happiness between tragedy, which composes most of our lives - but alas makes those periods of solace all the more brilliant by contrast.

This is simply inefficient.


Some answer to God, some to the self-made tribunal of common consensus. Others answer to guidelines they have been thought and not elaborated themselves.

All of them, in my opinion, are ultimately a waste of ego. The only real person we have to answer for our actions, is ourselves. Our choices are the only real valuable currency we possess in this life, so why are we not spending them well?


The teachings of life cannot be learned in books, nor can be bought with millions of coins.


I will state here and now that, despite being the dominant species of this orbiting ball of space dust, we are indeed the worst of them all. There's one simple reason as to why animals are better than humans, and that would be the motive behind their actions.

The creatures we often consider inferior because incapable of higher sentience on par with ours, have instinct and genome-derived pre-programming that directs each and every move they make. Conversely we, self-proclaimed 'peak of evolution', are driven by elaborate thoughts - from which concepts like betrayal, hidden ends, concealed motives all stem from.
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Created by - Tamaster
122 ratings
This guide covers the practical, theoretical and ethical aspects of game reviewing. It's not aimed to Steam reviews in particular, but instead to a broader target that encompasses written reviews of all sorts. I hope it will be useful to people that would
Review Showcase
82 Hours played
In-depth analysis further down.

🟩 Pros
🟥 Cons
- A vast, detailed and impressive recreation of Hogwarts and its neighboring regions, packed to the brim with locations to discover, collectibles and activities to clear. A Potterhead’s wet dream made manifest.

- Varied and satisfying combat system that constantly opens up new opportunities as you learn more spells, and stays fresh, engaging in the long run.

- Excellent customization possibilities, featuring a myriad of cosmetics and skins, other than your very own customizable ‘base’ to furnish by hand at leisure.

- Exciting progression that portrays your growth as a wizard (or witch) rather well, giving you new tools and utilities to access previously-locked content and areas.

- Solid roster of side characters; most of them are likable / unique enough, and incredibly, their writing isn’t complete garbage - kudos to that.
- Excessively repetitive open-world activities in the long run, that create bloat and annoyance for those who want to complete all side activities.

- Combat balance issues with potions, ‘healing spam’ and unforgivable curses: especially when upgraded they prove overpowered and make most fights quite too easy.

- Most named foes and quest bosses (but not all) are just normal enemies on steroids, that don’t vary in mechanics and don’t have unique behaviors.

- Some inconsistencies with lore and character behavior. Example: if you use unforgivable curses in public or during quests (with witnesses), nobody will give a damn.

- Underwhelming finale that doesn’t really reflect the importance of what you accomplished, and doesn’t give any detail about how your actions influenced other characters afterwards.

🟨 Bugs & Issues
🔧 Specs
- Significant frame-drops inside Hogwarts when transitioning between different sections, and also in specific places throughout the castle, regardless of settings.

- In some cases, fall damage doesn’t register on enemies.
- 3900X
- 2080Ti
- 32GB RAM
- 1440p

Content & Replay Value:
It took me 82 hours to complete Hogwarts Legacy, taking considerable extra time to clear all optional content and find around 90% of collectibles / secrets on Hard difficulty. I don’t see a reason to replay the game once finished, except achievement hunting, as the content is linear.
Is it worth buying?
Yes, especially if you’re a fan of the saga. This amount of content and quality are more than fair for the proposed 60€ price, expected from an AAA release.
Verdict: Good
Rating Chart Here
By far the best game ever made based on this franchise, but not a masterpiece by any means. Fans of the series will almost certainly like it, but it’s still drawn back by its issues.

Follow our Curator page, Summit Reviews, to see more high-quality reviews regularly.


Setting & Writing
Hogwarts Legacy takes place in the iconic Wizarding World setting created by J.K. Rowling, at a time far before Harry & friends were even born. You’ll play as a fifth year student in the titular magics academy, admitted this late because of unspecified ‘special circumstances’. The virtual rendition of Rowling’s works is nothing short of exceptional, with not only Hogwarts itself, but also its environs (like the town of Hogsmeade or the dangerous Forbidden Forest), all recreated faithfully and down to the most minute details. Of course, some things will differ from movies and books, with the game being set in the 1800s.

The main story follows the classic ‘manifest destiny’ archetype, where your custom-made character will discover hidden potential that ties them to a greater purpose. Despite some genuinely memorable characters and some interesting side- and main-quests, the overall narrative can’t help but fall a little flat and stale, especially towards the ending phases. Nonetheless, many enjoyable adventures await you. Notably, there are no romance or love/hate dichotomies in the relationships you have with side-characters, as your choices will always end up in pretty much the same results during questlines.

Exploration, Collectibles & Secrets
The world is vast and visually magnificent, peppered to no-end with points of interest that often hold collectibles, currency or other utilities. Initially on foot, and later on with the iconic enchanted brooms and even flying magical creatures, you’ll be able to explore at leisure and clear the enormous amount of side-activities. A good portion of these, however, will prove inaccessible until you gain the right spells or abilities, in a sort-of ‘metroidvania’ fashion that promotes meaningful backtracking. Fast travel and an item-highlighting spell prove invaluable in saving time while exploring. Collectibles are mostly cosmetic, enabling the customization of both your wizard and your own private room once you unlock it, to suit various styles.

Most dungeons and locations have additional puzzles or hidden paths that often lead to collectibles or extra resources; exploration feels rewarding, with a genuine sense of mystery surrounding each new point of interest you’ll find. Despite that, most dungeons and locations play out in the same way, and become repetitive in the long haul.


Combat System & Bosses
Magical battles use spells as sole means of offense and defense. Usually against multiple enemies at once, sometimes supported by allied NPCs, you’ll have to time your protection spell right in order to deflect incoming attacks, or dodge-roll away in case of unblockable ones. Enemies are varied and range from magical creatures to dark wizards and goblin soldiers, to name a few. Some of them may be weak to specific charms, others have shields you can break by using specific spell categories (damage, utility, movement) or other special abilities, like immunity to certain effects.

Combat feels engaging, well-paced and is more than a little gory for this universe’s standards, death will be far more common than in the movies or books. The way you can combine spell effects to your advantage and use the environment further adds to the base system, while the amount of passive upgrades with item traits and spell-related talents you can gain progressively add another layer of depth. In late-game however you’ll become overpowered between potions, passive traits, talents and endgame spells - so much that supposedly fearsome dark wizards will prove little more than a nuisance due to power creep.

Quests, Minigames & Challenges
Quests usually involve retrieving something, talking to a specific NPC, solving a treasure hunt based on visual clues, getting the solution to logic-based puzzles and more, depending on the case. While some side-quests are unique and memorable, most will be fetch chores or dry open-world shenanigans that you’ll have to repeat over and over in the same fashion. Less, but more meaningful and unique quests would have been better than this bloat, for sure.

Challenges are paramount in unlocking unique bonuses like increased inventory capacity, many cosmetics, and even unique passive upgrades to equip in gear pieces. They often require you to slay X of a specific enemy, finish X of the same activity, and such “long-term” goals. Some of them are a massive grind and will only give you the 25th pair of gloves you don’t need, or other cosmetics that aren’t worth the effort.
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135 hours. DOMINATING difficulty run (+ DLC) completed. It is finally done. What a ride this was.
29 5
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Hours played
Steam Replay 2022

Recent Activity

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Silhouette™ Mar 31 @ 8:10am 
Mariafuh~ Mar 26 @ 2:19pm 
Pashrick Mar 25 @ 3:57am 
+rep awesome reviews
aeyo(s) Mar 22 @ 11:53pm 
He is amazing.
m2mix Mar 22 @ 3:10pm 
2080 ti 2023 noted!
DarthAnull_SCPF Mar 17 @ 1:24am 
Hello! I was wondering if you could do a Metal Gear Rising: Revengeance review if you haven’t already?