The Mad Reviewer   Italy
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Powered by a healthy mix of alcohol, painkillers and caffeine.
Usually all at once.
Currently In-Game
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Ah yes, me IRL.
13 3
General Information
Index of Contents
1. General Info
2. Frequently Asked Questions
3. Hardware Specifiations

1. General Info
Reviewing since 2011, Gaming since 1999.

Low playtime in last 2 weeks = probably playing something outside of Steam

• Currently writing the occasional review for a few places when I'm in the mood. Otherwise it's just for my personal archive.

A. If you add me, I will message you and ask why you did so. Failure to reply within 48 hours will result in removal.

B. I will generally NOT accept people with:

• VAC Ban,
• Game Ban,
• Trade Ban,
• Fully private profiles,
• Level 0,
• Profile not fully set up,
• Allegation to malicious organizations,
• Any other circumstance I deem inappropriate.

C. Repeatedly commenting on my material or messaging me with stuff such as: "please rate my screenshot!" "please like my guide!" or copy-paste messages like "have a wonderful weekend!" "have a good Christmas!", ASCII Art, Emoticons and similar, might result in removal and block, if it gets annoying enough.

2. Frequently Asked Questions
Q: "Are you really Italian as your profile says?"
A: Unfortunately, yes.

Q: "Is writing reviews your job? Do you get paid for them?"
A: No. I don't get paid for my reviews; it's my hobby, not my job.

Q: "How do you manage to make so many reviews?"
A: Autism and caffeine. But mostly autism.

Q: "Why aren't you writing for some professional review website?"
A: I want to stay honest, unbiased and independent with my reviews. Working for such websites wouldn't allow me to do that.

Q: "Can you help me improve my reviews / teach me reviewing?"
A: I don't have the energy for that. I wrote a guide you can find below about this, read it.

Q: "Can you suggest me some new games to buy?"
A: Sure. Add me.

Q: "Can you trade [insert thing here]?"
A: I don't trade. Not interested.

3. Hardware Specifications
Main Laptop (ASUS Strix Scar 18 - 2024)
• Intel i9 13980HX
• 64GB RAM DDR5 4800mhz
• ASUS RTX 4090
• 2x 2048 GB (2TB) NvME SSD
• 2560 x 1600 240Hz IPS Display
• Windows 11

Desktop PC (Custom Build - 2019)
• AMD Ryzen 9 3900X (Liquid Cooled)
• ADATA 32GB RAM DDR4 3200mhz
• MSI RTX 2080Ti 11GB
• 1024 GB (1TB) Samsung 970 PRO NvME SSD
• 1024 GB (1TB) Samsung 860 EVO NvME SSD
• Corsair 850W Power Supply Unit
• Windows 10

Backup Gaming Laptop (ASUS TUF F15 - 2023)
• Intel i5 11400H
• 512 GB SSD
• Nvidia RTX 3060 (6GB Version)
• 1920 x 1080 144Hz Display
• Windows 11

Business Laptop (HP 240 G8)
• Intel i5 1035G1
• HP 8GB RAM DDR4 2400mhz
• Intel UHD G1 GPU
• 240GB SSD

Accessories / Peripherals
• Monitor: Asus PG278QR 1440p 165Hz
• Desktop Headset: SteelSeries Arctis Prime (Cabled)
• Laptop Headset: Razer Kraken V3 USB (Cabled)
• Desktop Mouse: SteelSeries Sensei 310 (Cabled)
• Laptop Mouse: ASUS ROG Gladius III (Cabled)
• Keyboard: Corsair K70 Mk.2 MX RED (Cabled)
• Mousepad: SteelSeries QCK
• Gamepad: Dualshock 4 (Cabled)
Favorite Guide
Created by - Tamaster
146 ratings
This guide covers the practical, theoretical and ethical aspects of game reviewing. It's not aimed to Steam reviews in particular, but instead to a broader target that encompasses written reviews of all sorts. I hope it will be useful to people that would
Review Showcase
33 Hours played
In-depth analysis further down.

🟩 Pros
🟥 Cons
• Truly exceptional art direction; it melds together quality voice acting, superb visuals and a banger musical score, to create superior narrative pathos.

• One memorable, masterfully-written character after another - each surrounded by compelling events, descriptions and stories for you to delve into.

• Fabulously-deep role-playing experience: a staggering amount of options, choices and interactions to discover, engage into, with concrete actions and consequences.

• High replay value, due to the impossibility of creating a character that’s successful at everything in the same playthrough.

• Huge quantity of collectibles, usable items and trinkets to find. Many of them lead to unique interactions, quests, special dialogues and weird situations.
• Bizarre view of what constitutes “fascist” or “communist” behavior, on more than a few occasions. Getting (mis)labeled by NPCs as a consequence, is fastidiously tragicomical.

• Some dialogues suffer from over-exposure and excessive verbosity, even for the standards of narrative-driven RPGs.

🟨 Bugs & Issues
🔧 Specs
• Fast travel stops working randomly.

• Some UI elements have inaccurate interaction areas.

• No option to rebind keys.

• Occasional pathfinding errors in navigation.
• i5 11400H
• 512 GB SSD
• RTX 3060 6GB
• 1080p

Content & Replay Value:
It took me 33 hours to complete Disco Elysium (DE), taking considerable extra time to complete all the side-activities I could find. As said before, replay value is high.
Is it worth buying?
Absolutely. The price of 40€ is more than fair for this content amount, even more so when considering the excellent quality delivered. I’d suggest to buy even without discounts, to any fan of RPGs that doesn’t mind reading-heavy titles.
Verdict: Excellent
Rating Chart Here
An exceptional investigative RPG with very few issues, that delivers a fresh experience, and an original story, without making compromises. A true gem you don’t want to miss.


Writing & Worldbuilding
Only a shade of your former self, neurons annihilated in an ethanol holocaust, thoughts irradiated by the fallout of sorrows and what-ifs. That’s the sorry state of your yet-unnamed protagonist, a police officer tasked to investigate murder in a post-revolution banlièue called Martinaise.

With melancholy being the centerpiece of its entire leitmotif – hell, it’s the entire leitmotif - you’re resuscitated into a world that is just as crumbling as your own self. If the demons of your past weren’t enough, you also have a case on your hands. With this premise in mind, Disco Elysium builds a world that couldn't be farther from its ‘Elysian’ namesake, and doesn’t pull any punches in depicting the true-and-gritty nature of it. You’ll come across the worst of human nature, and have a choice whether to improve or indulge even deeper in your own self destruction. Or both, as the writing is flexible and farseeing enough to have middle-grounds.

The painted-canvas like art style is subtly-entwined with modern graphics tech, as it does deliver some splendid light effects and impressive visuals, but only at the right times. It’s not a game that doesn’t look good because it can’t, but more a title that knows exactly how it wants to look, and doesn’t care about flashiness in order to pursue a style that integrates with its mood. And that’s great.

Exploration & Secrets
The Martinaise district and its environs trade extension with saturation, as far as content is concerned. Jam-packed with interactions, NPCs with endless dialogue options and thought-provoking caricatures of cityscapes at every corner, you’ll likely take hours to get to the bottom of each building, street and locale. Of course, you may even revisit already-explored locations once you have the skills or the specific tools to access previously-unlikely or downright impossible areas, interactions and skill checks. It’s a rewarding exploration system that works organically and intelligently, but at the same time doesn’t give second chances in many cases (unless you reload, but where’s the fun in that?).

There’s a metric ton of optional locations, secret items and unique interactions for you to be discovered -admittedly, some exceptionally obscure and nigh-impossible to figure out, unless you stumble onto them perchance. The lack of a detailed map and inconsistent fast travel that just doesn’t always work are minor issues, as the sense of direction and uniqueness of each environment are strong enough for you to not get lost.


Dialogues & Roleplaying
Crown jewel and core of the experience, the dialogue system, and generally the interaction framework with the environment as a whole - including yourself - is a highly-advanced one. As in any RPG, you’ll be presented with skill checks at every turn, testing one of the dozens of attributes you may invest into. Dodge a bullet with Reaction Speed, avoid blacking out from pain with Pain Threshold, formulate logical conclusions with Logic, become a (quasi)human trivia machine with Encyclopedia - these are just a few of the many skills, each governed by an attribute.

The checks are both active and passive, some can be retried after a day passed or after you leveled up, while others have only one chance of success. The system deciding the outcome is RNG-based, however in many cases, such chances can be boosted by performing other actions that give that specific check a boost. For example, knowing as much as possible about someone, before questioning them or their motives, will give you a better chance at understanding them and tell if they’re lying. Works in the same way for everything else, in a system that is contextually-plausible and realistic (most of the time).

Character Progression
Despite the world and your own mind saying anything but, you -can- actually improve, and become a smarter, faster, stronger, savvier alcoholic wreck with each XP-based level up. Passive and active checks award experience, needing 100 each time to gain a Skill Point that you can use to improve your skills - or, invest them to unlock Thought Slots that, when filled with more-or-less insane metaphysical, social or philosophical digressions, award a great variety of passive bonuses (and maluses).

Other than that, being Martinaise adequately-filled of abandoned junk as any post-revolution liberal dystopia should be, you may appropriate such junk in the shape of clothes, accessories and consumables that might as well boost your stats, or even have more special effects - changing your apparel frequently based on the task ahead isn’t only smart - it’s suggested and implied in the gameplay design. Lastly, fun-based consumables like drugs and alcohol can boost your core stats and give great bonuses, especially when stacked, but there -will- be consequences for fueling your self-annihilation.

Lastly, you can get various archetypes stuck to your sorry sketch of a human being; some of them political, based on the opinions you voice about social issues and circumstances, while the others strictly archetypal, classifying you as one of several “copotypes” that express the kind of cop you have become. While none of these massively influence the experience, they do unlock interesting stuff.

Artwork Showcase
Review Rating Chart v2.0
151 13 35
Awards Showcase
Awards Received
Awards Given
Screenshot Showcase
135 hours. DOMINATING difficulty run (+ DLC) completed. It is finally done. What a ride this was.
33 7
Favorite Game
Hours played

Recent Activity

4 hrs on record
Currently In-Game
71 hrs on record
last played on Feb 28
7 hrs on record
last played on Feb 28
Chaoslock 15 hours ago 
(")_(") Have a nice week! :wftohappy:
Straicher #FopG Feb 25 @ 9:49am 
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Tamaster Feb 22 @ 10:04am 

Reyalan Feb 19 @ 8:20pm 
Hey. Nice c̶o̶c̶k reviews.
Tamaster Feb 18 @ 10:31am 

Walli Feb 18 @ 10:30am 
Ngl, you're writing pretty neet reviews. Ty for that!:cozytf2mug: