Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Efficient Ship-to-Ship Combat Guide
By Tamaster
This guide will explain you what is the best ship setup for naval combat and what are the most efficient maneuvers to destroy an enemy ship.

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Section I - Ship Equipment
This section will explain what is the best ship loadout for combat, and why.

===

Ship Type - Junk
Cost: 54.000
Min. Crew: 8
Max. Crew: 21
Cannons per Side: 5
Rest Space: 5
Base Hull: 80

The Junk is the best ship hands down in the entire game. The main reason would be the absurd firepower it has, with five cannons per side. Other than this, it is faster than the Galleon, can soak a lot of hits with 80 Hull, and has the largest Crew capacity and Supply capacity of all ships.

But let's now see what is the best equipment to outfit, and why.

===

Core Ship Equipment

Cannons - 5 Double Bronzer per Side
The Double Bronzer is an incredibly overpowered cannon, dealing a mind boggling 12-15 damage per shot. It has a slow reload, but that is not a problem as we will see in the next section of this guide. Getting 5 of these per side means you have a damage potential of 60-75 for each volley, that is enough to instantly kill lesser ships, and kill Galleons and Junks in just 2 volleys. They are quite cheap, and for 10 you should not spend more than 6.000 gold. You can find this cannon type in Neketaka.

Hull Type - The Red Dream
This hull gives you +40 Hull Points, at the cost of some Combat Speed. This means with this hull, you can have as many HP as a Galleon. It can be bought at one of the main ports 16.000 gold.


Secondary Ship Equipment

Sail Type - Gulweave Sails
These sails only have a minor -5 to combat speed, while give a massive +30 to Sail Health. You can find this type of sails in Splintered Reef Port, at the bottom right of the map. They cost only 9.000 gold.

Helm, Anchor and Lanterns
These are not really mandatory but can improve your combat speed more, get the Steel variant for Helm and Anchor and Arcane Lanterns. In total this will cost 41.000 gold, but take your time, it's not mandatory.
Section II - Combat Maneuvers
This section will teach you what are the best maneuvers to perform in combat to quickly sink the enemy ship without many problems.

===

Step 1
When combat starts, the first thing you should do is using the "Full Speed Ahead" order, until you get to the cannons optimal range. Since you will be using Double Bronzers, the optimal range will be 350 to 250 Metres.

Step 2
When you arrive at optimal range, the next order to give should be "Turn to Port" or "Starboard", it's the same really, this will allow you to turn the ship to aim the cannons.

Step 3
Once the ship is turned, order to "Hold Position", this will stabilize the ship and give the gunners a better hit chance.

Step 4
Order to "Fire the cannons", all the cannons on one side of the ship will fire, and then after damage is calculated, start reloading.

Step 5
After the cannons fire, you will have to order "Prepare to jibe", a Jibe is a 180 degrees turn, and this will bring the enemy ship on the other side of your ship, meaning the other five cannons, already loaded and ready, will be able to fire on it.

Step 6
Once you completed the Jibe, order to "Hold Position" to stabilize the ship, as Jibe gives a very big malus to aiming and so stabilizing is essential to hit the enemy.

Step 7
After holding position, order your cannons to fire.

Step 8
Repeat everything from Step 5 until the enemy ship is destroyed.

Why this procedure works:
Because using Jibe gives you a much higher DPS than waiting X turns for the cannons on one side to reload. The enemy will NEVER do this set of manouvers and therefore will always wait the reload of their cannons on 1 side, while you, using this strategy, can maximize DPS and reload efficency, using the cannons on one side while the other side reloads.

===

What to do in case of crew injury

An injured crew member will not do his job until healed, and in battle this is bad. You can check ship status and see what crew members are wounded.

What matters are the cannoneers and the helmsman, all the other crew members are to be ignored if wounded. Wounded cannoneers mean a row of your cannons (1 per side horizontally) will not fire anymore and be useless, while wounded helmsman means the ship will not move.

Make sure always to have max people ready in the Resting section at all times, because you need to swap them with the injured crew to get the stuff working again. To do this, you need to issue the order "Report to", after it, the ship management panel will appear and you can adjust the crew layout just as you do normally. This will consume a turn, but will allow you to get the ship weapons and helm working again. It is always better to spend a turn doing this than firing less cannons.

===

What to do in case of emergency damage

Unsecured Cargo
Leave it be, you will only lose 10% of your total resources on ship, and that is nothing since food, drink and other supplies have very low cost.

Flooding
This is bad but you can ignore it as long as you finish the battle in less than 4 turns, because after 4 turns your ship will sink no matter what. If you need to repair, move half of the Deckhands and half of the Resting crew to fix this using the "Report To" order. This way you will still have a decent number of deckhands doing the job and some reserve crew.

Fire
Mostly you can ignore it unless you are very low on Health, which almost never happens if you follow this strategy anyway. To fix this it's the same as Flooding.

===

Note about Fire Giant Ships

Fire giant ships are found only in the northern part of the map, they have a different type of tactics set and they will rush your ship straight ahead at full speed, they are the only enemy that does.

With them, because of this, the above mentioned strategy will likely not work and the most likely outcome is crew combat after boarding. Which is anyway the best option in my opinion, agaisnt them, more XP this way.




15 Comments
archphoenix Jun 9, 2023 @ 12:02pm 
-faceplant- so the "strategy is to "get the best ship (100k+) and best ship equip (50+) and then pew pew".
The is no actual "stategy" for ship combat. You just get double cannons on a ship and pew pew with jibes to win.
Tamaster  [author] Aug 24, 2020 @ 7:07pm 
@Arkile

There are some cases where you face a ship you can beat in naval combat, but you could not be able to beat the crew in a fight because of level difference.
ArKiLe Aug 24, 2020 @ 7:05pm 
Why do naval combat instead of just boarding?
Tamaster  [author] May 25, 2020 @ 3:48pm 
@RbdPanda

Might be that in some later update they changed ship costs. Two years passed after all.
RbdPanda May 25, 2020 @ 3:35pm 
Where did you find a Junk for 56k? They're double that in my game currently
Deisophia Jan 2, 2020 @ 3:35am 
Yep done a few combats now and ended up with the same strategy... (though haven't upgraded equipment yet). It's not very realistic ship combat... but it serves its purpose I suppose.
Tamaster  [author] Sep 3, 2018 @ 5:14pm 
@bufossil

Yeah the fire giants have a different tactic and mostly this doesn't work with them. I should probably add it to the guide.

bufossil Sep 3, 2018 @ 4:58pm 
I just fought some giants in long boats, and my cannons were always next to nothing for chance to hit. So, apparently the game has been designed so that in some cases cannons at the optimum range will totally miss if the designers wanted you to do melee combat with your enemies.

Your tactics that totally work in every other scenario will utterly fail if the designers have stacked the deck against you with a different set of programming code.
sycoman2 Jul 24, 2018 @ 12:01am 
This is the best strat to sink a ship, but because of the slow ass turn speed you will take 1-3 volleys from the enemy ship, and thats assuming they let you stay in optimal range. If you just full speed and board you will never take more then 1 volley.
Only one ship can fire on you while running away and only with a single cannon.
Tricsun Jun 10, 2018 @ 10:27am 
Went up against a dhow later in the game (level 15) and they took over half my health away from my ship with just shooting one side, while i do pretty much the same as you do. It's making me seriously rethink this strategy. Also doesn't work at all against Fire Giants