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+ Fixed town overwrite issues at Narko's Trap.
+ Added Fishman Hatchling to UWE's Fishman race group.
+ Added Deadhive Juveniles to UWE's Dead Hive race group.
+ Added death item to hungry bandits, cannibals and dust boys.
+ Restored 5 'Rebirth Gate Guards' and 2 'Rebirth Cage Guards' erased by Children Mod.
+ Renamed 'Hive Dark Queen' to 'Dark Hive Queen'.
+ Gave all Dark Hives the 'get out of bed when in trouble' and 'Heal my legs when crippled' AI goals.
+ Gave 'Queen's Puppy' the 'get out of bed when in trouble' AI goal.
+ 'Dark Samurai Armour' research category changed to 'Smith - Armour' and assigned the 'Blueprints (armour)' blueprint item.
+ 'Fragment Cleaver', 'Fragment Polearm' and 'Fragment Polearm [Original Type]' research category changed to 'Smith - Weapons' and assigned the 'Blueprints (weapons)' blueprint item.
+ Gave animals the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 5% chance that the Ancient Hiver that spawn at the 'Slave Farm' is an Ancient Hive Praetorian.
+ Increased Ancient Soldier body part's hit points to be on part with Southern Hive Soldier.
+ Added the Cyborg Deadhive to UWE's Deadhive race group.
+ Removed Cyborg South Hivers and Cyborg Deadhive from the Western Hive race group.
+ Cyborg Soldier's head hit points increased to 280 (up from 200)
+ Ashen Hive Soldier is now immune to acid too.
+ Ashen Hive Scout They're now immune to gas and acid.
+ Increased Ashen Hive Soldier body part's hit points to be on part with Deadhive Soldier.
+ Speed max increased for all hive soldiers from 140 (up from 140) [Princes and Worker Drones are at 140]
+ Healing rate for all hive soldiers increased to min 1.1.
+ Strength for all hive soldiers increased to 1.2.
+ Removed Perception malus from Western Soldier Drone.
+ Added Strength, Melee Attack and Melee Defense bonuses for all hive soldiers.
+ Tweaked combat anatomy for Dark, Ancient and Ashen hive soldiers to have the following hit chance:
- Right Leg: 80%
- Left Arm: 80%
- Left Leg: 80%
- Head: 120%
- Stomach: 60%
- Right Arm: 60%
- Chest: 60%
+ Set building groups for all new buildings and furniture.
+ Fixed 'Limb Trophy (Hive)' requiring Severed Shek Limbs instead of Severed Hive Limbs to be build.
+ 'Limb Storage' and 'Limb Store (Normal)' now accepts all types of severed limbs.
+ 'Healing Salve' can be stored at all valid medical containers.
+ 'Tribal first aid' can be stored at all valid medical containers.
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there would survive till you rescue them.
+ Removed the Cooking Pit from the Suspicious Lab and replaced it with a Prisoner Cage. So Sarujan doesn't get melted before you can rescue him.
+ Sarujan spawn at all Kaizo/UWE cannibal overwrites too.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Gave animals the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Potentially fixed Daniel not wanting to talk.
+ Fixed references at dialogue packages.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Heal rate set to 1.1 (up from 1)
+ Improved combat anatomy so now it has:
- Head: 200 HP (up from 120 HP)
- Stomach: 60% hit chance and 80 HP (up from 50% and 70 HP)
- Right Arm: 60% hit chance (up from 40%)
- Chest: 200 HP (up from 140 HP)
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Fixed Oni Gorillo not spawning.
+ Crab Apron Stash: Reduced storage to 5x5 (down from 10x10). Set stackable bonus mult to 9 (up from 5). Enough storage for food and to not make all other crab backpacks useless.
+ Renamed to 'Animal Scarf [Canine] (Red Zebra)', 'Animal Scarf [Canine] (Blue Zebra)', 'Animal Scarf [Canine] (Green Zebra)' and 'Animal Scarf [Canine] (Undyed)'.
+ Rebalanced Scarves: Set Athletic mult 1.1 (up from 1); Encumbrance effect 0.1 (down from 0.3); Size 3x3 (down from 20x10); Value 200 (down from 2,000); Weight 0.1 (down from 3). So, the same stats as the rebalanced Dog Scarves.
+ Removed 'Iridescent Beak Thing' from places 'Beak Things' don't spawn.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Deathclaw' is storable at all claw containers.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Set 'Animal Pole' building category to 'CAMPING'.
+ Replaced all instances of 'Bonedog Pack' with UWE's.
+ Replaced all instances of 'Skimmer Pack' with UWE's.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Raw Prime Meat' is edible by all hivers that can eat regular meat.
+ 'Raw Prime Meat' can be stored at Animal Feeder I-V
+ 'Dried Prime Meat' can be stored at all valid food containers.
+ Set 'Campfire (Prime Meat)' building group to 'Food: Campfire'.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Replaced all instances of 'Crocuta Backpack' and 'Hyena Backpack' with UWE's Dog Backpack.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Replaced the Direwolf and Dog Armours with the 'Bonedog Armored Plates'.
+ 'Bonedog Armored Plates' can be crafted at the NEW 'Animal Backpack Workbench'.
+ Renamed 'Canine Backpacks' to 'Canine Armored Backpacks'. It's now a tech 3 research. Category: 'Smith - Armour'.
+ Removed 'Direwolf Armour', 'Dog Armour', and 'Ronin Weapon Series' research.
+ Removed 'Canine Backpack'.
+ Removed all Ronin Weapons weapons and research.
+ Replaced 'Ronin Weapons' with UWE's version instead.
+ Rebalanced stats. Encumbrance effect 1 (up from 0); stackable bonus min 1 (down from 5); and weight 15 (up from 3).
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Great Beak Thing Tooth: It can be stored at all animal teeth storages.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Skimmer Scrambles' can be stored at all valid food containers..
+ 'Skimmer Stir Fry' can be stored at all valid food containers.
+ 'Tech Hunter's Notes: Skimmers' can be stored at all valid book containers.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Gave all animals the relevant body parts from ''BBgoat's Beastforge'
+ 'Poachers' can be recruited with RP system now. Fixed dialogue packages so they work with SP too.
+ Gave Kill Items to the weaker Hunters from the Poachers Faction.
+ Renamed 'General Storage Chest : Dog' to 'Dog Small Crate'. Set building group 'General: Small Crate'.
+ All dog scarves and Iron Collars can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced 'Dog Scarves': Stackable bonus mult 5 (up from 9). So, no downsides, better athletic and enough room for them to carry food.
+ Rebalanced 'Iron Collars': Athletics Mult. 1.1 (up from 0.97); Combat Skill Bonus 10 (up from 5); Combat speed bonus 1.2 (up from 0.97); Stackable bonus mult 5 (up from 1); Weight 10 (up from 5). So, it's better for training and more combat focused than the 'Animal Combat Harness'.
+ All gutter scarves and hats can be crafted at the NEW 'Animal Backpack Workbench'.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Reduced availability from 100% to 10%.
+ Rebalanced stats. Athletics mult 1 (down from 1.25); combat skill bonus 0 (down from 10); combat speed mult 1 (down from 1.5); stackable bonus min 1 (down from 3); and stackable bonus mult 1 (down from 3). Basically, just slightly worse than 'Dog Thieves Backpack'.
+ It can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced stats. athletics mult 1.1 (up from 1); combat skill bonus 10 (up from -2); combat speed mult 1.2 (up from 0.95); encumbrance effect 1 (up from 0.4); stackable bonus mult 5 (down from 6); stealth mult 0.1 (down from 0.6); storage size 3x3 (down from 10x8); value 2,000 (down from 5,000); and weight 15 (up from 10). Basically, the same stats than the 'Canine Armored Backpacks'.
+ Removed the armor version, kept the backpack version only.
+ Removed from the 'Heavy Armour Smithy'.
+ They can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced stats. Athletic mult 1 (up from 0.8); stackable bonus min 1 (down from 5); stackable bonus mult 3 (down from 10); stealth mult 0.1 (down from 1); weight 20 (up from 6).
+ Replaced it with 35,000 joining fee.
+ Set the max number of items for sale to 20 (up from 15).
+ Replaced all instances of 'Crab Backpack' with UWE's.
+ Added 'SP_TrainingInherit' player dialogue to the recruits so they work with Sparring Partners.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Acupunture needles' and 'Ancestor Acu-Needle' can be stored at all medical containers.
+ 'Meep Recruit' now inherits from 'Npc HIVER Ronin - Complete Package'. instead of 'Meep (player)'. So fixed compatibility with SP.
+ 'Fog Drone Head' price changed to 190 (down from 500)
+ 'Fog Soldier Head' price changed to 750 (down from 2000)
+ All Severed Fogmen Limbs price changed to 75 (down from 125)
+ Added 'Fog Drone Head' and 'Fog Soldier Head' to Mongrel's Trade culture.
+ The 'Fog King (?)' now have a standard first aid kit.
+ Renamed 'Goblin' to 'The Goblin'. So he's a bit easier to tell apart from regular cultists.
+ Added a 'Standard First Aid Kit' to 'The Goblin'.
+ Added 'Basic First Aid Kit' to all the cultists.
+ Added kill item to all weak cultists.
+ 'Cult of Goblin' can be recruited with RP system now. Added dialogue packages so they work with SP too.
+ 'Gryf' now have a standard first aid kit. Removed 'Hashish' as Death Item and added them to his inventory.
+ 'Drug Peddlers' can be recruited with RP system now. Fixed dialogue packages so they work with SP too.
+ 'Drug Peddler Hydroponics' buildings are no longer for sale.
+ 'Drug Peddler Caravan Boss' now have a standard first aid kit.
+ Created a 'Peddler Stock' vendor list with sorted drug related items for sale, and added it to the 'Drug Caravan' squad.
+ Set 'Drug Caravan' is trader = TRUE. So they can actually sell their stock.
+ 'Zander' and 'The Wizard' no longer have their books set as Death Items.
+ Set Zander's building as private.
+ 'Sovereign', 'Rusty the Mountain Bandit', 'Jaffe the Metal Rebel', 'Felk the Iron Head' and 'Drek' now have repair kits.
+ 'Snith' now have a basic first aid kit.
+ 'Baron Samedi' didn't spawn at Shaman's Hideout. Changed everything about his squad so he can properly spawn. Set building designation: BD_HQ; building name: Baron Samedi's Hut; layout interior: hq king; AI packages: Cannibal at home-wizard; building: Cannibal Shack; dialogue leader: cannibal gran wizard. Basically, I made his squad the same as the cannibal Meat Lord.
+ Gave 'Robot Spider Miniature' the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Guild Board' can store all books, notes and posters from the Collection.
+ Removed redundant Forgotten Building's techs (Moor, Swamper, Metal, Cannibal, Fishing). Added all the extra building blueprints to their UWE's counterpart.
+ Merged all Bridge Research at UWE's. Tweaked construction cost and names. Modified Research cost to reflect the merge.
+ Building category MINING changed to INDUSTRY to be on par with UWE.
+ Animal Parts I-V can store all new animal body parts.
+ Animal Parts I-V storage size increased from 6x6 to 18x18
+ Food Store I-V can store of all new dishes.
+ Cactus I-V can store both cactus and cactus fruit.
+ Cactus I-V storage size changed to 2x3 to allow just the two types of cactus.
+ Added everything from my UWE - Better Storage System Patch
+ 'Bookshelf', 'Wall Bookshelf' and 'Wall Bookshelf II' can store all books, notes and posters from the Collection.
+ 'Dog Bowl' can store more dishes.
+ CAMPING: Animal Teeth Storage repurposed to hold Claws too.
+ CAMPING: Animal Claws Storage repurposed to hold animal chitin.
+ CAMPING: Skeleton Muscle Storage repurposed to hold Building Materials.
+ Better descriptions.
+ The 'Small Backpack (colored)' and Scavenger's Basket (colored) can be crafted at the 'Basic Backpack Bench'.
+ The 'Small Backpack (colored)', 'Medium Backpack (colored)', 'Large Backpack (colored)' and Scavenger's Basket (colored), 'Small Laborers Backpack' and 'Small Adventurers Backpack' can be crafter at the 'Backpack Bench'.
+ The 'Small Backpack (colored)', 'Medium Backpack (colored)', 'Large Backpack (colored)' and Scavenger's Basket (colored), 'Small Laborers Backpack', 'Small Adventurers Backpack', 'Wooden Backpack (colored)' and 'Bolt Quiver Bag' can be crafted at the 'Advanced Backpack Bench'.
+ Added the 'Goat Thieves Backpack', 'Dog Thieves Backpack' and 'Thieves Quiver' blueprint at the 'shinobi gear' vendor list.
+ Replaced all instances of 'Crab Backpack' with UWE's.
+ Replaced all instances of 'Dog Backpack' with UWE's.
+ Animal Backpack (Research): Enable crafting Bull, Goat, Gorillo, Gutter, Robot Spider, Skimmer, Spider and Swamp Turtle's backpack (blue light) variant.
+ Crab Backpacks (blueprint): Enable crafting Crab backpack (blue light) variant.
+ Backpack (Research): Enable crafting Small Adventure Backpack and Small Laborers Backpack.
+ Advanced Backpack Crafting (Research): All new combat harness and backpacks can be crafted here.
+ New blueprint: Animal Combat Harness. It cost 10,000 cats and have half the chance of Animal Backpacks to be on sale.
+ Distributed all blue light animal backpacks to the proper vendors.
+ Set research category: Crafting
+ New icon for 'WANTED: Big Tony'.
+ All dishes can be stored at all food containers.
+ All raw body parts (including crab meat) are edible by the supported hivers that can eat raw meat.
+ Garru butt is only edible by races that can eat human teeth.
+ The Hive Queen can’t eat raw food.
+ All dishes and ingredients stack x5.
+ Cactus Fruits Farms are now build the same way as a regular Cactus Farm, use the new fences and grow very slowly (on par with 'UWE Slower Crop Growth' mod).
+ 'Cactus Fruit' can be stored at Cactus I-V storage.
+ Added support to lot's of potential recruits. Tell me which one I may missed.
+ Stack x5.
+ Reverted the Trade Culture change done to the 'Machinists' faction.
+ Added all the new forbidden items, ilegal buildings, illegal items and trade prices from the base 'empire' trade culture to the custom one made for the 'Empire Peasants' faction.
+ Tweaked Camp Storage to 50 (up from 20) to make them a bit more practical and save space.
+ Gave pocket money to all Nomad merchants.
+ Added 'Bonedog Head' as death item for all Dogs.
+ All Gas Masks now gives 100% gas protection properly. (Some used to give only 70%)
+ 'Ghoul Teeth' can be stored at any teeth container.
+ 'Grievewraith Horns' can be stored at any horn container.
+ All medical supplies can be stored at all medical containers.
+ Empire conscript now use Conscript Leather Armours. (They didn't use any armor)
+ Balanced the Impaler Set to be less OP.
+ All cannibals that have a bounty with Cannibal Hunters, now have with The Holy Nation, United Cities and Deadcat too.
+ Added back Fog Heads as death items.
+ Removed garru’s backpacks from the ‘Desert pet bags’ vendor list, since they are already added to the ‘Garru pack’ vendor list.
+ Changed vendor list percentage to all UC Farm Shops: ‘Desert pet bags’ from 15% to 1%. ‘Garru pack’ from 15% to 1%. ‘farm vendor’ from 70% to 98%. That way there no longer be 85 animal bags at the stores taking all the space.
+ Merged stats changes from Pico's Mist Ghouls Balance Tweak
+ Fixed name: 'Hill Marauder King, /NAME' to 'Hill Marauder King, /NAME/'
+ Fixed 'Nomad Pants' having 95.00x stealth multiplayer instead of 0.95x.
+ 'Ray' and 'Cyber Ray' now have a new dialogue package: 'Ray (NPC)' to avoid a bug with 'Sparring Partners'.
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there added by other mod would survive till you rescue them.
+ Set 'Caravan Trade Ninjas' is trader = TRUE. So they can actually sell their stock.
+ Removed 'inquisitor canobus hq' squad. Inquisitor Kanobus now spawn at High Inquisitor Mireda's squad (UWE). Fixed town overwrite issues at Okran's Fist.
+ Added armor and weapons to all cannibal tribes. Now they're more dangerous.
+ Several changes to town overwrites, mainly cannibal's. Check them HERE.