Kenshi
MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
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Anrhaa  [developer] Aug 14, 2023 @ 10:11am
Changes
The following changes were made:

General Changes:

+ Item stacking x5
+ Applied the changes from 'Portrait Enlargement' and 'Portrait Enlargement (for Animals)' to all the animals and subspecies at this collection.
+ Assigned UWE's 'Smith - Armours' and 'Smith - Weapons' research category, and 'Blueprints (armour)' and 'Blueprints (weapons)' blueprint item to all armors and weapons research.
+ All animals and their subspecies now have the 'get out of bed when in trouble' (and eat any bodies if aplicable) AI goal.
+ Set UWE's 'raw thinfish' and 'grand fish', and Animal Variety's Raw Prime Meat as edible for all hivers that can eat raw meat.
+ Set Wanted Poster Update's new icons for all wanted posters.
+ Unlocked Soldiers head slot. Set limited usage of headgear.
+ Unlocked Praetorian's shirt and head slot. Same restrictions as a Hiver Soldiers.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).

MISC Changes:

+ Slaver Barracks are now trader buildings. So mods that adds a barman there, work.
+ Red (vanilla potential recruit) can join you whenever you want now. Deleted the conditional that made her refuse to talk to you (100k+ money and 1+ backpack) and made her event repeatable every 48 hours.
+ Skeleton Repair Kit added to: Mad Cat-Lon, General Hat-12, Old Empire Police Captain, General Jang, Hydraulic Knight, Rhinobot, Head of Agriculture, and General Screamer (The True)
+ Added a Free Traders Pacifier at World's End. The guy spawn almost at all World's End Town Overrides too.
+ Fixed a Storm House at Farm Ruins (Zone 29.12)
+ Suspicious Lab: Removed Cooking Pit and replaced with a Prisoner Cage.

Other Changes:

+ Merged Better Looking Crab Helmet . They apply to Crab, Crab (belt slot) and Scorpion Helmets.
+ Merged Samurai Boots Fix [/b]. All samurais boots look better.
Last edited by Anrhaa; Jul 15 @ 2:11pm
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Showing 1-11 of 11 comments
Anrhaa  [developer] Nov 2, 2023 @ 12:34pm 
+ Removed 'Frontline High Paladin' (Ghastly Deadlands) so the 'Inquisitor Tarlan' (Kaizo) can properly spawn. Equipped 'Half Gas Mask' (UWE) to 'Inquisitor Tarlan' so he doesn't die there.
+ Fixed town overwrite issues at Narko's Trap.


+ Fixed icon from 'Scammin' Guide to The Wasteland' book.


+ Added cannibal child to UWE's and Kaizo's cannibal race group.
+ Added Fishman Hatchling to UWE's Fishman race group.
+ Added Deadhive Juveniles to UWE's Dead Hive race group.
+ Added death item to hungry bandits, cannibals and dust boys.
+ Restored 5 'Rebirth Gate Guards' and 2 'Rebirth Cage Guards' erased by Children Mod.


+ Added death item to 'Young Berserker' and 'Young Shek Warrior'.


+ Renamed 'Sword for hire 15 hivers' to '/HIVNAME/'.
+ Renamed 'Hive Dark Queen' to 'Dark Hive Queen'.
+ Gave all Dark Hives the 'get out of bed when in trouble' and 'Heal my legs when crippled' AI goals.
+ Gave 'Queen's Puppy' the 'get out of bed when in trouble' AI goal.
+ 'Dark Samurai Armour' research category changed to 'Smith - Armour' and assigned the 'Blueprints (armour)' blueprint item.
+ 'Fragment Cleaver', 'Fragment Polearm' and 'Fragment Polearm [Original Type]' research category changed to 'Smith - Weapons' and assigned the 'Blueprints (weapons)' blueprint item.
+ Gave animals the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).


+ 2% general chance for Ancient Hive Praetorian to spawn as a slave or generic recruit.
+ 5% chance that the Ancient Hiver that spawn at the 'Slave Farm' is an Ancient Hive Praetorian.
+ Increased Ancient Soldier body part's hit points to be on part with Southern Hive Soldier.


+ Added the Cyborg South Hivers to the Southern Hive race group.
+ Added the Cyborg Deadhive to UWE's Deadhive race group.
+ Removed Cyborg South Hivers and Cyborg Deadhive from the Western Hive race group.
+ Cyborg Soldier's head hit points increased to 280 (up from 200)


+ Ashen Hive Queen, Ashen Hive Soldier and Ashen Hive Worker are now immune to gas.
+ Ashen Hive Soldier is now immune to acid too.
+ Ashen Hive Scout They're now immune to gas and acid.
+ Increased Ashen Hive Soldier body part's hit points to be on part with Deadhive Soldier.


+ Combat move speed for all hive soldiers increased to 1.2 (up from 1.1) [Princes and Worker Drones are at 1.2]
+ Speed max increased for all hive soldiers from 140 (up from 140) [Princes and Worker Drones are at 140]
+ Healing rate for all hive soldiers increased to min 1.1.
+ Strength for all hive soldiers increased to 1.2.
+ Removed Perception malus from Western Soldier Drone.
+ Added Strength, Melee Attack and Melee Defense bonuses for all hive soldiers.
+ Tweaked combat anatomy for Dark, Ancient and Ashen hive soldiers to have the following hit chance:
- Right Leg: 80%
- Left Arm: 80%
- Left Leg: 80%
- Head: 120%
- Stomach: 60%
- Right Arm: 60%
- Chest: 60%


+ Set 'RURNS Jewel' cooking skill to 60 (up from 1).
Last edited by Anrhaa; Jul 14 @ 1:12pm
Anrhaa  [developer] Jan 12, 2024 @ 10:08am 
+ Set building category: CANNIBAL, for all new buildings and furniture.
+ Set building groups for all new buildings and furniture.
+ Fixed 'Limb Trophy (Hive)' requiring Severed Shek Limbs instead of Severed Hive Limbs to be build.
+ 'Limb Storage' and 'Limb Store (Normal)' now accepts all types of severed limbs.
+ 'Healing Salve' can be stored at all valid medical containers.
+ 'Tribal first aid' can be stored at all valid medical containers.


+ Set dialogue packages to lot's of new characters .


+ Gave 'Green' the 'get out of bed when in trouble' AI goal.
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there would survive till you rescue them.


+ Bread's House is now a ruined building and it's buyable.
+ Removed the Cooking Pit from the Suspicious Lab and replaced it with a Prisoner Cage. So Sarujan doesn't get melted before you can rescue him.
+ Sarujan spawn at all Kaizo/UWE cannibal overwrites too.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Gave animals the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).


+Gave the 'Heal my legs when crippled' and 'get out of bed when in trouble' AI goals to all new races.


+ Fixed references at dialogue packages.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Potentially fixed Daniel not wanting to talk.


+ Fixed 'Forj' dialogue packages.


+ Added dialogue packages from 'Sparring Partners (Training)'.


+ Added the 'get out of bed when in trouble' AI goal.
+ Fixed references at dialogue packages.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Heal rate set to 1.1 (up from 1)
+ Improved combat anatomy so now it has:
- Head: 200 HP (up from 120 HP)
- Stomach: 60% hit chance and 80 HP (up from 50% and 70 HP)
- Right Arm: 60% hit chance (up from 40%)
- Chest: 200 HP (up from 140 HP)


+ Fixed references at dialogue packages.


+ Fixed references at dialogue packages.
+ Added dialogue packages from 'Sparring Partners (Training)'.
Last edited by Anrhaa; Jul 14 @ 3:08pm
Anrhaa  [developer] Jan 24, 2024 @ 7:20am 
+ Gave animals the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Fixed Oni Gorillo not spawning.
+ Crab Apron Stash: Reduced storage to 5x5 (down from 10x10). Set stackable bonus mult to 9 (up from 5). Enough storage for food and to not make all other crab backpacks useless.
+ Renamed to 'Animal Scarf [Canine] (Red Zebra)', 'Animal Scarf [Canine] (Blue Zebra)', 'Animal Scarf [Canine] (Green Zebra)' and 'Animal Scarf [Canine] (Undyed)'.
+ Rebalanced Scarves: Set Athletic mult 1.1 (up from 1); Encumbrance effect 0.1 (down from 0.3); Size 3x3 (down from 20x10); Value 200 (down from 2,000); Weight 0.1 (down from 3). So, the same stats as the rebalanced Dog Scarves.
+ Removed 'Iridescent Beak Thing' from places 'Beak Things' don't spawn.


+ Gave animals the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Deathclaw' is storable at all claw containers.


+ Gave animals the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Set 'Animal Pole' building category to 'CAMPING'.
+ Replaced all instances of 'Bonedog Pack' with UWE's.
+ Replaced all instances of 'Skimmer Pack' with UWE's.


+ Gave animals the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Raw Prime Meat' is edible by all hivers that can eat regular meat.
+ 'Raw Prime Meat' can be stored at Animal Feeder I-V
+ 'Dried Prime Meat' can be stored at all valid food containers.
+ Set 'Campfire (Prime Meat)' building group to 'Food: Campfire'.


+ Gave animals the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Replaced all instances of 'Crocuta Backpack' and 'Hyena Backpack' with UWE's Dog Backpack.


+ Gave animals the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Replaced the Direwolf and Dog Armours with the 'Bonedog Armored Plates'.
+ 'Bonedog Armored Plates' can be crafted at the NEW 'Animal Backpack Workbench'.
+ Renamed 'Canine Backpacks' to 'Canine Armored Backpacks'. It's now a tech 3 research. Category: 'Smith - Armour'.
+ Removed 'Direwolf Armour', 'Dog Armour', and 'Ronin Weapon Series' research.
+ Removed 'Canine Backpack'.
+ Removed all Ronin Weapons weapons and research.
+ Replaced 'Ronin Weapons' with UWE's version instead.
+ Rebalanced stats. Encumbrance effect 1 (up from 0); stackable bonus min 1 (down from 5); and weight 15 (up from 3).


+ Gave animals the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).


+ Gave animals the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Great Beak Thing Tooth: It can be stored at all animal teeth storages.


+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).


+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Skimmer Scrambles' can be stored at all valid food containers..
+ 'Skimmer Stir Fry' can be stored at all valid food containers.
+ 'Tech Hunter's Notes: Skimmers' can be stored at all valid book containers.


+ Gave animals the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
Last edited by Anrhaa; Jul 15 @ 9:39am
Anrhaa  [developer] Jan 24, 2024 @ 7:28am 
+ All animal scraps stack to 5 now.
+ Gave all animals the relevant body parts from ''BBgoat's Beastforge'
+ 'Poachers' can be recruited with RP system now. Fixed dialogue packages so they work with SP too.
+ Gave Kill Items to the weaker Hunters from the Poachers Faction.


+ Renamed 'Fabric Chest : Dog' to 'Dog Bag Small Crate'. Set building group 'General: Small Crate'.
+ Renamed 'General Storage Chest : Dog' to 'Dog Small Crate'. Set building group 'General: Small Crate'.
+ All dog scarves and Iron Collars can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced 'Dog Scarves': Stackable bonus mult 5 (up from 9). So, no downsides, better athletic and enough room for them to carry food.
+ Rebalanced 'Iron Collars': Athletics Mult. 1.1 (up from 0.97); Combat Skill Bonus 10 (up from 5); Combat speed bonus 1.2 (up from 0.97); Stackable bonus mult 5 (up from 1); Weight 10 (up from 5). So, it's better for training and more combat focused than the 'Animal Combat Harness'.


+ Renamed 'Fabric Chest : Gutter' to 'Gutter Small Crate'. Set building category 'STORAGE' and building group 'General: Small Crate'.
+ All gutter scarves and hats can be crafted at the NEW 'Animal Backpack Workbench'.


+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Reduced availability from 100% to 10%.
+ Rebalanced stats. Athletics mult 1 (down from 1.25); combat skill bonus 0 (down from 10); combat speed mult 1 (down from 1.5); stackable bonus min 1 (down from 3); and stackable bonus mult 1 (down from 3). Basically, just slightly worse than 'Dog Thieves Backpack'.


+ Removed from the 'Leather Armour Crafting Bench'.
+ It can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced stats. athletics mult 1.1 (up from 1); combat skill bonus 10 (up from -2); combat speed mult 1.2 (up from 0.95); encumbrance effect 1 (up from 0.4); stackable bonus mult 5 (down from 6); stealth mult 0.1 (down from 0.6); storage size 3x3 (down from 10x8); value 2,000 (down from 5,000); and weight 15 (up from 10). Basically, the same stats than the 'Canine Armored Backpacks'.


+ Changed the names and descriptions so everything is in English.
+ Removed the armor version, kept the backpack version only.
+ Removed from the 'Heavy Armour Smithy'.
+ They can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced stats. Athletic mult 1 (up from 0.8); stackable bonus min 1 (down from 5); stackable bonus mult 3 (down from 10); stealth mult 0.1 (down from 1); weight 20 (up from 6).
Last edited by Anrhaa; Jul 15 @ 10:08am
Anrhaa  [developer] Jan 24, 2024 @ 7:29am 
+ Removed 50,000 joining fee.
+ Replaced it with 35,000 joining fee.
+ Set the max number of items for sale to 20 (up from 15).


+ Added Kill item to weak units.


+ Added Kill item to weak units.


+ Added Kill item to weak units.


+ Added Kill item to weak units.


+ Added Kill item to weak units.


+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Replaced all instances of 'Crab Backpack' with UWE's.


+ Added Kill item to weak units.


+ 'Nanoweave First Aid Kit' can be stored at all medical containers.
+ Added 'SP_TrainingInherit' player dialogue to the recruits so they work with Sparring Partners.


+ All animals and races now have the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Acupunture needles' and 'Ancestor Acu-Needle' can be stored at all medical containers.
+ 'Meep Recruit' now inherits from 'Npc HIVER Ronin - Complete Package'. instead of 'Meep (player)'. So fixed compatibility with SP.
Last edited by Anrhaa; Jul 18 @ 2:54pm
Anrhaa  [developer] Jan 24, 2024 @ 7:30am 
+ Set icons for all Wanted Posters that are part of the collection.


+ Added Fog Drone, Soldier and Prince heads to all UWE's Deadhives.
+ 'Fog Drone Head' price changed to 190 (down from 500)
+ 'Fog Soldier Head' price changed to 750 (down from 2000)
+ All Severed Fogmen Limbs price changed to 75 (down from 125)
+ Added 'Fog Drone Head' and 'Fog Soldier Head' to Mongrel's Trade culture.


+ Renamed 'Fog King' to 'Fog King (?)' to now mix up with UWE’s Fog King.
+ The 'Fog King (?)' now have a standard first aid kit.
+ Renamed 'Goblin' to 'The Goblin'. So he's a bit easier to tell apart from regular cultists.
+ Added a 'Standard First Aid Kit' to 'The Goblin'.
+ Added 'Basic First Aid Kit' to all the cultists.
+ Added kill item to all weak cultists.
+ 'Cult of Goblin' can be recruited with RP system now. Added dialogue packages so they work with SP too.
+ 'Gryf' now have a standard first aid kit. Removed 'Hashish' as Death Item and added them to his inventory.
+ 'Drug Peddlers' can be recruited with RP system now. Fixed dialogue packages so they work with SP too.
+ 'Drug Peddler Hydroponics' buildings are no longer for sale.
+ 'Drug Peddler Caravan Boss' now have a standard first aid kit.
+ Created a 'Peddler Stock' vendor list with sorted drug related items for sale, and added it to the 'Drug Caravan' squad.
+ Set 'Drug Caravan' is trader = TRUE. So they can actually sell their stock.
+ 'Zander' and 'The Wizard' no longer have their books set as Death Items.
+ Set Zander's building as private.
+ 'Sovereign', 'Rusty the Mountain Bandit', 'Jaffe the Metal Rebel', 'Felk the Iron Head' and 'Drek' now have repair kits.
+ 'Snith' now have a basic first aid kit.
+ 'Baron Samedi' didn't spawn at Shaman's Hideout. Changed everything about his squad so he can properly spawn. Set building designation: BD_HQ; building name: Baron Samedi's Hut; layout interior: hq king; AI packages: Cannibal at home-wizard; building: Cannibal Shack; dialogue leader: cannibal gran wizard. Basically, I made his squad the same as the cannibal Meat Lord.
+ Gave 'Robot Spider Miniature' the 'get out of bed when in trouble' AI goal.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
Last edited by Anrhaa; Jul 15 @ 10:41am
Anrhaa  [developer] Jan 24, 2024 @ 7:31am 
+ Food Storages can store all dishes from the Collection.
+ 'Guild Board' can store all books, notes and posters from the Collection.
+ Removed redundant Forgotten Building's techs (Moor, Swamper, Metal, Cannibal, Fishing). Added all the extra building blueprints to their UWE's counterpart.
+ Merged all Bridge Research at UWE's. Tweaked construction cost and names. Modified Research cost to reflect the merge.
+ Building category MINING changed to INDUSTRY to be on par with UWE.


+ Changed building category from 'CBT Long Range Radio' to 'FURNITURE - Radio'.


+ Animal Feeder I-V can store all new animal body parts.
+ Animal Parts I-V can store all new animal body parts.
+ Animal Parts I-V storage size increased from 6x6 to 18x18
+ Food Store I-V can store of all new dishes.
+ Cactus I-V can store both cactus and cactus fruit.
+ Cactus I-V storage size changed to 2x3 to allow just the two types of cactus.
+ Added everything from my UWE - Better Storage System Patch


+ Tweaked so they can be only be used by 1 or 2 operators at the same time. x8 Heal rate (the same as a normal bed).


+ 'Porta-Medicrate' can store all medical items.


+ Renamed Research Category so they blend better with the Research Menu.


+ 'Swamper's Food Crate', 'Swamper's Food Sack' and 'Swamper's Food Shelf' can store all dishes from the Collection.
+ 'Bookshelf', 'Wall Bookshelf' and 'Wall Bookshelf II' can store all books, notes and posters from the Collection.
+ 'Dog Bowl' can store more dishes.


+ Merged all relevant changes from 'Building Category Tweaks - Camping'.
+ CAMPING: Animal Teeth Storage repurposed to hold Claws too.
+ CAMPING: Animal Claws Storage repurposed to hold animal chitin.
+ CAMPING: Skeleton Muscle Storage repurposed to hold Building Materials.
+ Better descriptions.


+ Changed Research Category to 'Core'.


+ Set new building categories for better blend with the collection.
Last edited by Anrhaa; Jul 15 @ 10:21am
Anrhaa  [developer] Jan 25, 2024 @ 11:55am 
+ 'Fatty Fish' can be stored at all food and raw fish storage.


+ Added a new 'Animal Backpack Bench' where all craftable animal backpacks, hats, collars and armors are made. You need 'leather' and 'leather strips'.
+ The 'Small Backpack (colored)' and Scavenger's Basket (colored) can be crafted at the 'Basic Backpack Bench'.
+ The 'Small Backpack (colored)', 'Medium Backpack (colored)', 'Large Backpack (colored)' and Scavenger's Basket (colored), 'Small Laborers Backpack' and 'Small Adventurers Backpack' can be crafter at the 'Backpack Bench'.
+ The 'Small Backpack (colored)', 'Medium Backpack (colored)', 'Large Backpack (colored)' and Scavenger's Basket (colored), 'Small Laborers Backpack', 'Small Adventurers Backpack', 'Wooden Backpack (colored)' and 'Bolt Quiver Bag' can be crafted at the 'Advanced Backpack Bench'.
+ Added the 'Goat Thieves Backpack', 'Dog Thieves Backpack' and 'Thieves Quiver' blueprint at the 'shinobi gear' vendor list.
+ Replaced all instances of 'Crab Backpack' with UWE's.
+ Replaced all instances of 'Dog Backpack' with UWE's.


+ The mod was fully merged.
+ Animal Backpack (Research): Enable crafting Bull, Goat, Gorillo, Gutter, Robot Spider, Skimmer, Spider and Swamp Turtle's backpack (blue light) variant.
+ Crab Backpacks (blueprint): Enable crafting Crab backpack (blue light) variant.
+ Backpack (Research): Enable crafting Small Adventure Backpack and Small Laborers Backpack.
+ Advanced Backpack Crafting (Research): All new combat harness and backpacks can be crafted here.
+ New blueprint: Animal Combat Harness. It cost 10,000 cats and have half the chance of Animal Backpacks to be on sale.
+ Distributed all blue light animal backpacks to the proper vendors.


+ Set building category: FURNITURE - Surgical Med Bay
+ Set research category: Crafting


+ Made the book and notes storable at book containers.


+ 'Pizza Sauce' stack x5.
+ New icon for 'WANTED: Big Tony'.


+ Rebalanced stats. 75nu (down from 125); profitability 0.4 (up from 0); stackable x5; value 300 (up from 50).


+ Rebalanced all recipes to be closer to UWE's standard.
+ All dishes can be stored at all food containers.
+ All raw body parts (including crab meat) are edible by the supported hivers that can eat raw meat.
+ Garru butt is only edible by races that can eat human teeth.
+ The Hive Queen can’t eat raw food.


+ 'Dronefisk' is now edible by the supported hivers that can eat raw meat.
+ All dishes and ingredients stack x5.


+ All dishes and ingredients stack x5.
+ Cactus Fruits Farms are now build the same way as a regular Cactus Farm, use the new fences and grow very slowly (on par with 'UWE Slower Crop Growth' mod).
+ 'Cactus Fruit' can be stored at Cactus I-V storage.
Last edited by Anrhaa; Jul 15 @ 10:36am
Anrhaa  [developer] Mar 13, 2024 @ 2:56pm 
+ Set building category: Training.


+ Removed Cage of Shame building and research.
+ Added support to lot's of potential recruits. Tell me which one I may missed.
Last edited by Anrhaa; Jul 15 @ 12:27pm
Anrhaa  [developer] Jan 30 @ 7:33am 
+ Added kill item to lot of weak unimportant characters.


+ Translated to English.
+ Stack x5.


+ Fixed book's icons not showing.
+ Reverted the Trade Culture change done to the 'Machinists' faction.
+ Added all the new forbidden items, ilegal buildings, illegal items and trade prices from the base 'empire' trade culture to the custom one made for the 'Empire Peasants' faction.


+ Fixed book's icons not showing.
Last edited by Anrhaa; Jul 15 @ 2:07pm
Anrhaa  [developer] Jul 9 @ 11:38am 
+ Fixed some Unholy Armors Stats and description inconsistencies.
+ Tweaked Camp Storage to 50 (up from 20) to make them a bit more practical and save space.
+ Gave pocket money to all Nomad merchants.
+ Added 'Bonedog Head' as death item for all Dogs.
+ All Gas Masks now gives 100% gas protection properly. (Some used to give only 70%)
+ 'Ghoul Teeth' can be stored at any teeth container.
+ 'Grievewraith Horns' can be stored at any horn container.
+ All medical supplies can be stored at all medical containers.
+ Empire conscript now use Conscript Leather Armours. (They didn't use any armor)
+ Balanced the Impaler Set to be less OP.
+ All cannibals that have a bounty with Cannibal Hunters, now have with The Holy Nation, United Cities and Deadcat too.
+ Added back Fog Heads as death items.
+ Removed garru’s backpacks from the ‘Desert pet bags’ vendor list, since they are already added to the ‘Garru pack’ vendor list.
+ Changed vendor list percentage to all UC Farm Shops: ‘Desert pet bags’ from 15% to 1%. ‘Garru pack’ from 15% to 1%. ‘farm vendor’ from 70% to 98%. That way there no longer be 85 animal bags at the stores taking all the space.
+ Merged stats changes from Pico's Mist Ghouls Balance Tweak
+ Fixed name: 'Hill Marauder King, /NAME' to 'Hill Marauder King, /NAME/'
+ Fixed 'Nomad Pants' having 95.00x stealth multiplayer instead of 0.95x.
+ 'Ray' and 'Cyber Ray' now have a new dialogue package: 'Ray (NPC)' to avoid a bug with 'Sparring Partners'.
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there added by other mod would survive till you rescue them.


+ Reverted changes made to the AI package of Reaver Patrols. They are able to enslave and recruit people normally.
+ Set 'Caravan Trade Ninjas' is trader = TRUE. So they can actually sell their stock.


+ Removed the incomplete dialogue package from Leander. He acts like if he belongs to the Holy Nations, randomly attacking women and non-human races. Replaced with 'Holy Nation Outlaws' dialogue package from UWE.
+ Removed 'inquisitor canobus hq' squad. Inquisitor Kanobus now spawn at High Inquisitor Mireda's squad (UWE). Fixed town overwrite issues at Okran's Fist.
+ Added armor and weapons to all cannibal tribes. Now they're more dangerous.
+ Several changes to town overwrites, mainly cannibal's. Check them HERE.
Last edited by Anrhaa; Jul 15 @ 2:23pm
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