Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+ Fixed town overwrite issues at Narko's Trap.
+ Added Fishman Hatchling to UWE's Fishman race group.
+ Added Deadhive Juveniles to UWE's Dead Hive race group.
+ Added death item to hungry bandits, cannibals and dust boys.
+ Restored 5 'Rebirth Gate Guards' and 2 'Rebirth Cage Guards' erased by Children Mod.
+ Mongrel: Oprhan Squatters: Set the interior layout to 'Residential'.
+ Gave 'Fishman Hatchling' the 'get out of bed when in trouble' AI goal.
+ Gave 'Scrawny Gurglers' the relevant body parts from 'Gastronom'.
+ Added dialogue packages.
+ Added 'Scrawny Gurglers' to UWE's Fishman race group.
+ Renamed 'Hive Dark Queen' to 'Dark Hive Queen'.
+ Gave all Dark Hives the 'get out of bed when in trouble' and 'Heal my legs when crippled' AI goals.
+ Gave 'Queen's Puppy' the 'get out of bed when in trouble' AI goal.
+ 'Dark Samurai Armour' research category changed to 'Smith - Armour' and assigned the 'Blueprints (armour)' blueprint item.
+ 'Fragment Cleaver', 'Fragment Polearm' and 'Fragment Polearm [Original Type]' research category changed to 'Smith - Weapons' and assigned the 'Blueprints (weapons)' blueprint item.
+ Gave animals the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Dark Reavers' Faction: Set coexistence with 'Drug Peddlers' (Bounties Galores)
+ The Iron Trail: Removed 'Dark Reavers Scout M' homeless spawn.
+ 5% chance that the Ancient Hiver that spawn at the 'Slave Farm' is an Ancient Hive Praetorian.
+ Increased Ancient Soldier body part's hit points to be on part with Southern Hive Soldier.
+ Added the Cyborg Deadhive to UWE's Deadhive race group.
+ Removed Cyborg South Hivers and Cyborg Deadhive from the Western Hive race group.
+ Cyborg Soldier's head hit points increased to 280 (up from 200)
+ Unlocked Progenitor Hive Prince and all Cyborg Hiver's shirt slot.
+ Ashen Hive Soldier is now immune to acid too.
+ Ashen Hive Scout They're now immune to gas and acid.
+ Increased Ashen Hive Soldier body part's hit points to be on part with Deadhive Soldier.
+ Speed max increased for all hive soldiers from 140 (up from 140) [Princes and Worker Drones are at 140]
+ Healing rate for all hive soldiers increased to min 1.1.
+ Strength for all hive soldiers increased to 1.2.
+ Removed Perception malus from Western Soldier Drone.
+ Added Strength, Melee Attack and Melee Defense bonuses for all hive soldiers.
+ Tweaked combat anatomy for Dark, Ancient and Ashen hive soldiers to have the following hit chance:
- Right Leg: 80%
- Left Arm: 80%
- Left Leg: 80%
- Head: 120%
- Stomach: 60%
- Right Arm: 60%
- Chest: 60%
+ Set building groups for all new buildings and furniture.
+ Fixed 'Limb Trophy (Hive)' requiring Severed Shek Limbs instead of Severed Hive Limbs to be build.
+ 'Limb Storage' and 'Limb Store (Normal)' now accepts all types of severed limbs.
+ 'Healing Salve' can be stored at all valid medical containers.
+ 'Tribal first aid' can be stored at all valid medical containers.
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there would survive till you rescue them.
+ Removed the Cooking Pit from the Suspicious Lab and replaced it with a Prisoner Cage. So Sarujan doesn't get melted before you can rescue him.
+ Sarujan spawn at all Kaizo/UWE cannibal overwrites too.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Gave animals the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Removed 'DC_TARGET_LAST_SEEN_X_HOURS_AGO' and 'dc_is_recruitable' checks from the recruits's dialogue packages. So they can be talked as many time you want and recruited regardless of circumstances.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Removed Daniel from Catun, since he can't be recruited there for some reason.
+ Fixed references at dialogue packages.
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ Heal rate set to 1.1 (up from 1)
+ Improved combat anatomy so now it has:
- Head: 200 HP (up from 120 HP)
- Stomach: 60% hit chance and 80 HP (up from 50% and 70 HP)
- Right Arm: 60% hit chance (up from 40%)
- Chest: 200 HP (up from 140 HP)
+ Added dialogue packages from 'Sparring Partners (Training)'.
+ 'Goat Horn' stack x5.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ The Iron Trail: Removed 'wild goats' and 'Lone Wolf' homeless spawn.
+ Howler Maze: Removed 'wild goats' and 'Lone Wolf', 'wild pack beast family' and 'Wolf pack patrol day' homeless spawn.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Fixed Oni Gorillo not spawning.
+ Crab Apron Stash: Reduced storage to 5x5 (down from 10x10). Enough storage for food and to not make all other crab backpacks useless.
+ Renamed to 'Animal Scarf [Canine] (Red Zebra)', 'Animal Scarf [Canine] (Blue Zebra)', 'Animal Scarf [Canine] (Green Zebra)' and 'Animal Scarf [Canine] (Undyed)'.
+ Rebalanced Scarves: Set Athletic mult 1.1 (up from 1); Encumbrance effect 0.1 (down from 0.3); Size 3x3 (down from 20x10); Value 200 (down from 2,000); Weight 0.1 (down from 3). So, the same stats as the rebalanced Dog Scarves.
+ Removed 'Iridescent Beak Thing' from places 'Beak Things' don't spawn.
+ Removed the 'Apron Stash' from regular crabs.
+ Howler Maze: Removed 'Sea Wolf Den' nests.
+ Howler Maze: Removed 'Runt Leviathan Solo', 'Sea Wolf nocturnal' homeless spawn.
+ Howler Maze: Removed 'Seaweed crab wander solo' homeless spawn.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Deathclaw' is storable at all claw containers.
+ The Iron Trail: Removed 'spider crab massive wander' homeless spawn.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Set 'Animal Pole' building category to 'CAMPING'.
+ Replaced all instances of 'Bonedog Pack' with UWE's.
+ Replaced all instances of 'Skimmer Pack' with UWE's.
+ 'LizardBirb' squad are Drifters instead of Wildlife. So they don't get killed before you can recruit them.
+ Replaced all instances of 'Cage Beast' spawn with UWE's 'Paracer'.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Raw Prime Meat' is edible by all hivers that can eat regular meat.
+ 'Raw Prime Meat' can be stored at Animal Feeder I-V
+ 'Dried Prime Meat' can be stored at all valid food containers.
+ 'Dried Prime Meat' can be cooked at normal stoves now.
+ Set 'Campfire (Prime Meat)' building group to 'Food: Campfire'.
+ Campfire (Prime Meat): Now requires 1 operator so it's on par with other campfires.
+ Ashlands biome: Removed 'fog spider', 'pit crab solo' homeless spawn.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Replaced all instances of 'Crocuta Backpack' and 'Hyena Backpack' with UWE's Dog Backpack.
+ The Hook: Reduced 'Grievous Hyena Den' (town) nest spawn chance to 50% (down from 100%)
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Replaced the Direwolf and Dog Armours with the 'Bonedog Armored Plates'.
+ 'Bonedog Armored Plates' can be crafted at the NEW 'Animal Backpack Workbench'.
+ Renamed 'Canine Backpacks' to 'Canine Armored Backpacks'. It's now a tech 3 research. Category: 'Smith - Armour'.
+ Removed 'Direwolf Armour', 'Dog Armour', and 'Ronin Weapon Series' research.
+ Removed 'Canine Backpack'.
+ Removed all Ronin Weapons weapons and research.
+ Replaced 'Ronin Weapons' with UWE's version instead.
+ Rebalanced stats. Encumbrance effect 1 (up from 0); stackable bonus min 1 (down from 5); and weight 15 (up from 3).
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Great Beak Thing Tooth: It can be stored at all animal teeth storages.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Skimmer Scrambles' can be stored at all valid food containers..
+ 'Skimmer Stir Fry' can be stored at all valid food containers.
+ 'Tech Hunter's Notes: Skimmers' can be stored at all valid book containers.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Gave all animals the relevant body parts from ''BBgoat's Beastforge'
+ 'Poachers' can be recruited with RP system now. Fixed dialogue packages so they work with SP too.
+ Gave Kill Items to the weaker Hunters from the Poachers Faction.
+ 'Crabgrass', 'Foddergrass' and 'Strawhay' can be stored at all animal feeders from the Collection.
+ 'Crabgrass', 'Foddergrass' and 'Strawhay' are edible by all the right race variations.
+ Fully merged 'UWE - Grazing and Animal Fodder' mod.
+ Renamed 'General Storage Chest : Dog' to 'Dog Small Crate'. Set building group 'General: Small Crate'.
+ All dog scarves and Iron Collars can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced 'Dog Scarves': Stackable bonus mult 5 (up from 9). So, no downsides, better athletic and enough room for them to carry food.
+ Rebalanced 'Iron Collars': Athletics Mult. 1.1 (up from 0.97); Combat Skill Bonus 10 (up from 5); Combat speed bonus 1.2 (up from 0.97); Stackable bonus mult 5 (up from 1); Weight 10 (up from 5). So, it's better for training and more combat focused than the 'Animal Combat Harness'.
+ All gutter scarves and hats can be crafted at the NEW 'Animal Backpack Workbench'.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Reduced availability from 100% to 10%.
+ Rebalanced stats. Athletics mult 1 (down from 1.25); combat skill bonus 0 (down from 10); combat speed mult 1 (down from 1.5); stackable bonus min 1 (down from 3); and stackable bonus mult 1 (down from 3). Basically, just slightly worse than 'Dog Thieves Backpack'.
+ It can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced stats. athletics mult 1.1 (up from 1); combat skill bonus 10 (up from -2); combat speed mult 1.2 (up from 0.95); encumbrance effect 1 (up from 0.4); stackable bonus mult 5 (down from 6); stealth mult 0.1 (down from 0.6); storage size 3x3 (down from 10x8); value 2,000 (down from 5,000); and weight 15 (up from 10). Basically, the same stats than the 'Canine Armored Backpacks'.
+ Removed the armor version, kept the backpack version only.
+ Removed from the 'Heavy Armour Smithy'.
+ They can be crafted at the NEW 'Animal Backpack Workbench'.
+ Rebalanced stats. Athletic mult 1 (up from 0.8); stackable bonus min 1 (down from 5); stackable bonus mult 3 (down from 10); stealth mult 0.1 (down from 1); weight 20 (up from 6).
+ Replaced it with 35,000 joining fee.
+ Set the max number of items for sale to 20 (up from 15).
+ Replaced all instances of 'Crab Backpack' with UWE's.
+ Added 'SP_TrainingInherit' player dialogue to the recruits so they work with Sparring Partners.
+ The Iron Trail: Removed 'Guild Surgeon Squad' homeless spawn. (Guild Surgeon)
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ 'Acupunture needles' and 'Ancestor Acu-Needle' can be stored at all medical containers.
+ 'Meep Recruit' now inherits from 'Npc HIVER Ronin - Complete Package'. instead of 'Meep (player)'. So fixed compatibility with SP.
+ South Hive Worker Genius: Upped body parts health to be on par of regular UWE's Hive Worker.
+ Tiger race: Added UWE's bonecat animations.
+ Purple Wheat Farm S, M, L and XL now use the better crop fences from UWE.
+ Nodachi Sun research: Set category to 'Smith - Weapons'. Added 'Blueprints (weapons)' blueprint item.
+ Set item stack x5.
+ 'Cooked Purple Vegetables', 'Purple Meatwrap', 'Purple Foodcube' can be stored at all food containers.
+ 'Purple Beer' can be stored at all booze containers.
+ 'Levi Ronin' faction: Set them as ally with the Guild of Surgeons.
+ 'Nodachi Sun' weapon: +50% damage against Great Beak Things. And you can read the weapon length now.
+ 'Fog Drone Head' price changed to 190 (down from 500)
+ 'Fog Soldier Head' price changed to 750 (down from 2000)
+ All Severed Fogmen Limbs price changed to 75 (down from 125)
+ Added 'Fog Drone Head' and 'Fog Soldier Head' to Mongrel's Trade culture.
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).
+ Added their Wanted Posters to all bounties' inventory.
+ 'Adidan': Added 'Player CIVILIAN' dialogue package player.
+ 'Alice': Added 'Player TOUGH Merc' dialogue package player.
+ 'Asteria': Added 'Player TOUGH Merc' dialogue package player.
+ 'Baron Samedi': Added 'Player CIVILIAN' dialogue package player.
+ 'Cannibal Baron samedi guard' squad template (Shaman's Hideout): Changed everything about his squad so 'Baron Samedi' can properly spawn. Set building designation: BD_HQ; building name: Baron Samedi's Hut; layout interior: hq king; AI packages: Cannibal at home-wizard; building: Cannibal Shack; dialogue leader: cannibal gran wizard. Basically, I made his squad the same as the cannibal Meat Lord.
+ 'Shaman's Hideout' Town: 'Cannibal Baron samedi guard' priority level set to 4 (up from 2) and 'Cannibal scrawny' set to 1 (down from 2).
+ 'Bersk': Added 'Player TOUGH Merc' dialogue package player.
+ 'Biggie': Added 'Player TOUGH Merc' dialogue package player.
+ 'Blaze': Added 'Player HIVER Ronin' dialogue package player.
+ 'Cloud': Added 'Player TOUGH Merc' dialogue package player.
+ 'Deltoid': Added 'Player SHEK Warrior' dialogue package player.
+ 'Drek': Added 'Authentic Skeleton Repair Kit'.
+ 'Drek': Added 'Player SKELETON' dialogue package player.
+ 'Gryf': Removed 'Hashish' (6) Death Item.
+ 'Gryf': Added 'Hashish' (6) and an 'Advanced First Aid Kit'.
+ 'Drug Peddlers': Removed 'Player THUG' dialogue package (NPC).
+ 'Drug Peddler Captain': Removed 'Player THUG' dialogue package (NPC).
+ 'Drug Peddler Enforcer': Removed 'Player THUG' dialogue package (NPC).
+ 'Drug Peddler Caravan Boss': Added a 'standard first aid kit'.
+ 'Civilian Drug Peddler' squad template (Drug Peddler Hydroponics): Buildings are no longer for sale.
+ 'Drug Caravan' squad template: Set trader = TRUE. So they can actually sell their stock.
+ 'Drug Peddlers' Faction: Set coexistence with 'wolves' and 'Dark Reavers'. So they don't kill each others.
+ 'Drug guards' squad template: Set regenerates to TRUE so they slowly get new guards.
+ 'Fog King': Renamed to 'Fog King (?)' to now mix up with UWE’s Fog King.
+ 'Fog King (?)': Added an 'Advanced First Aid Kit'.
+ 'Fog King Head': Renamed to 'Fog King Head (?)'
+ 'Fog King Head': Added to Mongrel's Trade Price with the same price multiplier than UWE’s Fog King.
+ 'Gecko': Added 'Player THUG' dialogue package player.
+ 'Goblin': Renamed to 'The Goblin'.
+ 'The Goblin': Added an 'Advanced First Aid Kit'.
+ 'The Goblin': Added 'Player THUG' dialogue package player.
+ 'Goblin Cultist': Added a 'Basic First Aid Kit'.
+ 'Goblin Cultist': Added 'Player THUG' dialogue package player.
+ 'Goblin Cultist Crossbowman': Added an 'Basic First Aid Kit'.
+ 'Goblin Cultist Crossbowman': Added 'Player THUG' dialogue package player.
+ 'Grim': Added 'Player SKELETON' dialogue package player.
+ 'High Paladin Tyr': Added 'Player CIVILIAN' dialogue package player.
+ 'Hudai': Added 'Player TOUGH Merc' dialogue package player.
+ 'Joseph P. Notaskeleton': Added 'Player CIVILIAN' dialogue package player.
+ 'Needles': Added 'Player TOUGH Merc' dialogue package player.
+ 'Nyahn': Removed 'Player TOUGH Merc' from NPC dialogue package.
+ 'Nyahn': Added 'Player TOUGH Merc' dialogue package player.
+ 'Orision': Added 'Player TOUGH Merc' dialogue package player.
+ 'Patchwork': Added 'Player CIVILIAN' dialogue package player.
+ 'Putran'en': Added 'Player TOUGH Merc' dialogue package player.
+ 'Salem -unused': Renamed to 'Salem'.
+ 'Salem': Added 'Player TOUGH Merc' dialogue package player.
+ 'Sarin': Added 'Player SKELETON' dialogue package player.
+ 'Seraph': Added 'Player TOUGH Merc' dialogue package player.
+ 'Smirk': Added 'Player SUNDEMON' dialogue package player.
+ 'Snip-Snap': Added 'Player SUNDEMON' dialogue package player.
+ 'Snitch': Added a 'Basic First Aid Kit'.
+ 'Snitch': Added 'Player CIVILIAN' dialogue package player.
+ 'Sovereign': Added 'Skeleton Repair Kit'.
+ 'Sovereign': Added 'Player SKELETON' dialogue package player.
+ 'Watcher': Added 'Player SHEK Warrior' dialogue package player.
+ 'Wendigo': Added 'Player CIVILIAN' dialogue package player.
+ 'West Dragon': Added 'Player THUG' dialogue package player.
+ 'Wizard': Removed 'Magik: The Staff of Hope' Death Item.
+ 'Wizard': Added 'Magik: The Staff of Hope' to their inventory.
+ 'Wizard': Added 'Player SKELETON' dialogue package player.
+ 'Zander': Removed 'Zander's Unsent Letter' Death Item.
+ 'Zander': Added 'Zander's Unsent Letter' to his inventory.
+ 'Zander': Added 'Player SHEK Warrior' dialogue package player.
+ 'Band of bones Zander' squad template (Zander's Hideout): Set public day = False. So it's a private building.
+ Gave 'Robot Spider Miniature' the 'get out of bed when in trouble' AI goal.
+ 'Guild Board' can store all books, notes and posters from the Collection.
+ Removed redundant Forgotten Building's techs (Moor, Swamper, Metal, Cannibal, Fishing). Added all the extra building blueprints to their UWE's counterpart.
+ Merged all Bridge Research at UWE's. Tweaked construction cost and names. Modified Research cost to reflect the merge.
+ Building category MINING changed to INDUSTRY to be on par with UWE.
+ Animal Feeder (old): It only store raw meat and animal parts now.
+ 'oil drill' building functionality: Internal 'Oil' storage increased to 20 (up from 10)
+ Canteen: It works now as a shop counter.
+ Rusty Sink (old): It works now like a well that automatically collect water.
+ Animal Feeder I-V can store all new animal body parts.
+ Animal Parts I-V can store all new animal body parts.
+ Animal Parts I-V storage size increased from 6x6 to 18x18
+ Food Store I-V can store of all new dishes.
+ Cactus I-V can store both cactus and cactus fruit.
+ Cactus I-V storage size changed to 2x3 to allow just the two types of cactus.
+ Robotics I-V: Removed 'Robotics Components', since they have dedicated containers.
+ Added everything from my UWE - Better Storage System Patch
+ 'Bookshelf', 'Wall Bookshelf' and 'Wall Bookshelf II' can store all books, notes, wanted posters and research books from the Collection.
+ 'Dog Bowl' can store more dishes.
+ CAMPING: Animal Teeth Storage repurposed to hold Claws too.
+ CAMPING: Animal Claws Storage repurposed to hold animal chitin.
+ CAMPING: Skeleton Muscle Storage repurposed to hold Building Materials.
+ Better descriptions.
+ The 'Small Backpack (colored)' and Scavenger's Basket (colored) can be crafted at the 'Basic Backpack Bench'.
+ The 'Small Backpack (colored)', 'Medium Backpack (colored)', 'Large Backpack (colored)' and Scavenger's Basket (colored), 'Small Laborers Backpack' and 'Small Adventurers Backpack' can be crafter at the 'Backpack Bench'.
+ The 'Small Backpack (colored)', 'Medium Backpack (colored)', 'Large Backpack (colored)' and Scavenger's Basket (colored), 'Small Laborers Backpack', 'Small Adventurers Backpack', 'Wooden Backpack (colored)' and 'Bolt Quiver Bag' can be crafted at the 'Advanced Backpack Bench'.
+ Added the 'Goat Thieves Backpack', 'Dog Thieves Backpack' and 'Thieves Quiver' blueprint at the 'shinobi gear' vendor list.
+ Replaced all instances of 'Crab Backpack' with UWE's.
+ Replaced all instances of 'Dog Backpack' with UWE's.
+ Animal Backpack (Research): Enable crafting Bull, Goat, Gorillo, Gutter, Robot Spider, Skimmer, Spider and Swamp Turtle's backpack (blue light) variant.
+ Crab Backpacks (blueprint): Enable crafting Crab backpack (blue light) variant.
+ Backpack (Research): Enable crafting Small Adventure Backpack and Small Laborers Backpack.
+ Advanced Backpack Crafting (Research): All new combat harness and backpacks can be crafted here.
+ New blueprint: Animal Combat Harness. It cost 10,000 cats and have half the chance of Animal Backpacks to be on sale.
+ Distributed all blue light animal backpacks to the proper vendors.
+ Set research category: Crafting
+ New icon for 'WANTED: Big Tony'.
+ All dishes can be stored at all food containers.
+ All raw body parts (including crab meat) are edible by the supported hivers that can eat raw meat.
+ Garru butt is only edible by races that can eat human teeth.
+ The Hive Queen can’t eat raw food.
+ NEW BUILDING: 'Storage: Fishman's eye'. Unlocks along 'Storage: Fishman's caviar'.
+ 'Bones': Reduced value to 150 (down from 250).
+ 'Luxury Goods': Reverted changes (Bones and Fabrics ingredients) and removed recipe from the 'Master bench'.
+ All dishes and ingredients stack x5.
+ Removed Hesh's Crab Egg from trade prices, except at Hivers.
+ All reference from Hesh's Crab Egg were replaced with UWE's Crab Eggs.
+ Cactus Fruits Farms are now build the same way as a regular Cactus Farm, use the new fences and grow very slowly (on par with 'UWE Slower Crop Growth' mod).
+ 'Cactus Fruit' can be stored at Cactus I-V storage.
+ Removed 'nest beakegg loot items' from 'Nest of Beak Things'.
That way people can still sell the old eggs at a similar price as UWE's while preventing the, to get more of these old eggs.
+ 'Storage: Beak Thing Eggs' now store UWE's Beak Thing Eggs.
+ 'OmuRice' and 'Tamago-yaki' now use UWE's Beak Thing Eggs as ingredients.
+ Added support to lot's of potential recruits. Tell me which one I may missed.
+ Reverted the Trade Culture change done to the 'Machinists' faction.
+ Added all the new forbidden items, ilegal buildings, illegal items and trade prices from the base 'empire' trade culture to the custom one made for the 'Empire Peasants' faction.
+ Tweaked Camp Storage to 50 (up from 20) to make them a bit more practical and save space.
+ Gave pocket money to all Nomad merchants.
+ Added 'Bonedog Head' as death item for all Dogs.
+ All Gas Masks now gives 100% gas protection properly. (Some used to give only 70%)
+ 'Ghoul Teeth' can be stored at any teeth container.
+ 'Grievewraith Horns' can be stored at any horn container.
+ All medical supplies can be stored at all medical containers.
+ Empire conscript now use Conscript Leather Armours. (They didn't use any armor)
+ Balanced the Impaler Set to be less OP.
+ All cannibals that have a bounty with Cannibal Hunters, now have with The Holy Nation, United Cities and Deadcat too.
+ Added back Fog Heads as death items.
+ Added 'Fog Prince Head' death item to 'Fog Bone Merchant' and 'Fog Ooze Sack' to their inventory.
+ Removed garru’s backpacks from the ‘Desert pet bags’ vendor list, since they're already added to the ‘Garru pack’ vendor list.
+ Changed vendor list percentage to all UC Farm Shops: ‘Desert pet bags’ from 15% to 1%. ‘Garru pack’ from 15% to 1%. ‘farm vendor’ from 70% to 98%. That way there no longer be 85 animal bags at the stores taking all the space.
+ Merged stats changes from Pico's Mist Ghouls Balance Tweak
+ Fixed name: 'Hill Marauder King, /NAME' to 'Hill Marauder King, /NAME/'
+ Fixed 'Nomad Pants' having 95.00x stealth multiplayer instead of 0.95x.
+ 'Ray' and 'Cyber Ray' now have a new dialogue package: 'Ray (NPC)' to avoid a bug with 'Sparring Partners'.
+ The bugmaster and their pets would no longer eat their prisoners. So a potential recruit that spawn there added by other mod would survive till you rescue them.
+ 'Alpha Gurgler' and 'King Gurgler' now have 'Chewable Leaves'.
+ Heardsman Faction: Regular heardsmen have 'Basic First Aid Kit', while 'Commodore Thomas' has an 'Advanced First Aid Kit'.
+ 'Heardsman': Improved armor quality to Good (up from cheap).
+ 'Commodore Thomas': Improved armor quality to Standard.
+ Natives Faction: Regular natives have 'Basic First Aid Kit', while 'Chief Idzuon' has an 'Advanced First Aid Kit'.
+ 'Natives': Improved armor quality to Standard.
+ 'Chief Idzuon': Improved armor quality to Standard.
+ 'Rusty the Mountain Bandit': Added 'Skeleton Repair Kit'.
+ 'Rusty the Mountain Bandit': Added 'Player SKELETON' dialogue package player.
+ 'Jaffe the Metal Rebel': Added 'Skeleton Repair Kit'.
+ 'Jaffe the Metal Rebel': Added 'Player SKELETON' dialogue package player.
+ 'Felk the Iron Head': Added 'Skeleton Repair Kit'.
+ 'Felk the Iron Head': Added 'Player SKELETON' dialogue package player.
+ Wolves: Set coexistence with 'Drug Peddlers' (Bounties Galore).
+ Reverted the xml collision changes done to 'Storm_House_02_Exterior_ROOF', 'Storm_House_02_Exterior[Steps]' and 'Storm_House_02_base', fixing issues with some Bughouses that uses the 'Interior HQ'.
+ Small Animal Feeder: It only store raw meat and animal parts now.
+ 'Carbon mine' building functionality: Internal 'Carbon' storage increased to 20 (up from 10)
+ 'Quarry mine' building functionality: Internal 'Raw Stone' storage increased to 20 (up from 10)
+ 'Cage Beast': Renamed back all 'Paracer' to 'Cage Beast'.
+ 'Cage Beast': Increased meat and skins.
+ 'Cage Beast': Change attack type to 'ATTACK_CAGEBEAST'.
+ 'Cage Beast': Added 'whale turning' turning animation.
+ 'Foulhound Den' town: Reduced roaming squads of 'Foulhound Den' squads to 2 (down from 200).
+ 'Bonecat Pride Den' town: Reduced roaming squads of 'Bonecat Night Prowl' and 'Bonecat Pride Den' squads to 3 and 6 (down from 100 and 200).
+ 'Bonecat Night Prowl' squad: It spawn a regular bonecat instead of the alpha variant.
+ '_cat type weapon' weapon: Reduced bleed mult to 1.25 (down from 2.25). It was higher than Foulhound's 1.5 bleed mult.
+ '_cat type weapon' weapon: Reduced min cut damage mult to 1 (down from 1.5). Foulhound's was 1 for reference.
+ '_cat type weapon alpha' weapon: Reduced bleed mult to 1.35 (down from 2.35). It was higher than Foulhound's 1.5 bleed mult.
+ '_cat type weapon' weapon: Reduced min cut damage mult to 1 (down from 2). Foulhound's was 1 for reference.
+ Bonecats: Reduced hunger rate to 2 (down from 3).
+ Armoury Ruin Cannibal Plains: Removed 'mech spiders bar squad protect' squad. Since the place is a Cannibal base.
+ Added 'Authentic Skeleton Repair Kit' and 'Wrench' to several Tech Hunter Characters.
+ Traverse Town: Reduced all bed usage cost to 100g at 'Nomad Bar' (down from 600), 'Nomad camp beds' (down from 1000), 'Nomad camp fire' (down from 250) and 'Camp Swamp Platform Small (Nomads)' (down from 1000).
+ Squinn: Moved around 5 buildings that weren't accesible (zone.18.35). Deleted the ruined snailhouse to make room for them.
+ All Storage: Robotics. Removed 'Hinge', 'Skeleton Repair Kit' and 'Authentic Skeleton Repair Kit', since they have dedicated containers.
+ All Storage: Robotics. 'CPU Unit', 'Old CPU Unit', 'Generator Core' and 'Power Core' can be stored there.
+ Added 'High Paladin' stats to the High Overseer.
+ Set 'Caravan Trade Ninjas' is trader = TRUE. So they can actually sell their stock.
+ Both 'White Eyebrow Camp': Removed the 'White eyebrow tower squad' from roaming squads. So you don't randomly see their main boss walking around and getting beat like a dog.
+ White eyebrow tower squad: Removed 'passing town assault only' and 'Patrol map antislave looters' AI packages so their leader stop getting killed around.
+ Band of Blades: Set coexistence both way with Holy Nation Outlaws, Tech Hunters and Tech Traders.
+ Outcast Warrior: Added 'MODRP - Shek Warrior' so they can be recruited with RP.
+ Holy Sentinel: Removed lantern.
+ The Iron Trail: Removed 'Cannibal raid 1', 'Skeleton Killer' and 'shrieking squad' homeless spawn.
+ Removed 'inquisitor canobus hq' squad. Inquisitor Kanobus now spawn at High Inquisitor Mireda's squad (UWE). Fixed town overwrite issues at Okran's Fist.
+ Added armor and weapons to all cannibal tribes. Now they're more dangerous.
+ 'Chief Gurgler' now have 'Chewable Leaves'.
+ Several changes to town overwrites, mainly cannibal's. Check them HERE.
+ Replaced all instances of Kaizo's 'Sentinel stats' stats with UWE's better 'Holy Sentinel' stats.
+ Replaced all instances of Kaizo's 'Paladin stats' stats with UWE's better 'Paladin' stats.
+ Replaced all instances of Kaizo's 'High Paladin stats' stats with UWE's better 'High Paladin' stats.
+ Replaced all instances of Kaizo's 'Inquisitor stats' stats with UWE's better 'Inquisitor' stats.
+ Replaced all instances of Kaizo's 'High Inquisitor stats' stats with UWE's better 'High Inquisitor' stats.
+ Replaced all instances of Kaizo's 'Cannibal Chief stats' stats with UWE's better 'Cannibal Cheif' stats.
+ Added Kaizo's 'Cannibal stats' stats to UWE's cannibals.
+ Added Kaizo's 'Cannibal skav stats to UWE's Scrawny Cannibal.