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If you make a compatibility version of this mod I will also link it in the description.
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3412992531
You're right about the Militia squad. Somehow, even now FCS still tells me there's a squad named 'militia' erased by this mod. Even when loading this mod only.
Hesh already has the AI package to stay at the bar. The militia is NOT in the base game. I added them. There should not be any mod that uses them as they are specific to my mod. If a mod adds militia, it will be in addition to the militia I added.
The only faction change is "coexistence" with UC and the Slavers. That does NOT make them allies, it just prevents attack unless attacked or dialogue forces an attack. City overrides and faction wars will still happen.
I don't care what you think should be in a "food mod." Lots of mods have hidden changes. If you want to make a simplified version then do it. I'll even endorse it and link it in the description of this mod. We're done here.
Why not add Hesh with its own squad of custom Deadcat Guards instead of changing the Deadcat Militia Squad that's used at several places? Other possibility it's to make him spawn at a bar or building with the AI job to stay at home/bar, so the guy never leave the place to get murdered.
Boss, could you remove/revert those changes? It'd be incompatible with mods that buff or modifies Deadcat.
I have created a Japanese version of this mod and published the page.
If there are any problems, please contact us so i can correct or remove them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2974706223