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Recruitable Prisoners - with dialogue (pls read description)
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1.780 MB
Jul 17, 2016 @ 6:14am
Jan 15 @ 4:38am
133 Change Notes ( view )

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Recruitable Prisoners - with dialogue (pls read description)

Description
Hi, welcome to Recruitable Prisoners!



Workshop icon render kindly provided by Schris. Find his twitter here!

This mod gives you the ability to recruit captured prisoners that you disarm. You can try as many times as you like, however the chance to join is low, and many have specific conditions to fufill before you can recruit them. The mod will also make some races playable on a new game, as a result of allowing them to be recruited.
There should be about a 1 hour cooldown between most recruit attempts in in game time.
This mod uses almost all original dialogue with hopefully decent variety and writing structure. If there's any typos/grammatical errors or the like, feel free to inform me!

For a changelog of recent updates, please see the change notes on the right. Mod will be updated on the 28th of every month, and sometimes will get a mini update on the 14th. If you'd like to see what is being worked on this month, please check this sheet! Planning & Progress Sheet[docs.google.com] - You can also find hints for how to recruit each character here!

Known Bugs
- New recruits will sometimes not get food from storage automatically- save and reload to fix.
- Turret gunners may shoot at new recruits - save and reload to fix
- Crossbow users may shoot at new recruits - save and reload to fix
- Kidnapped tag may stay after recruitment - pick the character up and put them back down to clear
Bug Thread
Request Thread

FAQ

Q . How do I use this mod?
You will need to have prisoner cages built within your base to use this. Once you have some, find an NPC you want to capture and is usable in the mod, knock them out or attack them until they're unconscious, then take them to your cage and talk to them when they're awake. Follow the dialogue tree and fufill what they need to recruit them to have them join you.

Q . Is <NPC> in the mod?
Any and all NPCs that are recruitable within the mod will be on the progress sheet, which you can find here.[docs.google.com] I'm not going to answer comments that ask this, so check the sheet if you want to know!

Q . I can't find an NPC in the spreadsheet. Are they recruitable?
If they're not on the sheet, they're not recruitable.

Q . I can't figure out how to recruit this NPC. Can you tell me how?
Please check the progress sheet for hints on how to recruit each NPC and what conditions they have. You can find it here.[docs.google.com]

Q . Can you make this NPC recruitable?
My workflow depends on what I have inspiration to do or ideas for, but if you have a request, please post it in this subforum!

Q . I don't like how difficult this NPC is to recruit! Can you change it?
If I recieve enough feedback that something feels too difficult, or too easy, I may change things. Otherwise, you'll need to go into the FCS and tweak them to your needs.

Q . I can't recruit this NPC even though the spreadsheet says I can and I followed all the right steps. What's going on?
That's a bug! Please report it in the bugs subforum here. Please give as much detail as you can, helpful information would be; Which character didn't work, what area did you get hem from, how did the NPC bug out?

Q. I've found some typos/spelling errors! How can I let you know?
Please report those in the comment section of the main mod!

Nexus Mirror
Prefer downloading from the Nexus? Find it here.[www.nexusmods.com] I use the nexus to push WIP to get user feedback and testing before going to the workshop for a stable patch.

Translation Patches
Russian Patch by Davelgo
Chinese Patch by SDÃ
Korean Patch by Licensed/BusanDaek
I'll try to keep this list updated as I'm informed of language patches.

Compatibility Patches
Recruit-able Prisoners and Reactive World Compatibility Patch by Shidan

Nanogiraffe's Mods
Kaiin - Poet Companion
Player Town Settlers
Lore-friendly foods

laVal's Mods
DialoguePlus+ (Currently not being updated)

As of the 9th of January (2020), the mod is now under maintenance & being updated by laVal rather than Nanogiraffe as Nano is moving on to other games and projects going forward. As such, give your love to them for maintaining the mod for so long, but please forward any feedback and requests to laVal instead!
Popular Discussions View All (122)
826
Jan 11 @ 4:12am
PINNED: Experinces recruiting
cacti_shammon
168
Jan 13 @ 10:58pm
PINNED: Requests for New Recruitables
laVal
89
Jan 14 @ 6:20am
PINNED: Bug Reports
laVal
< >
3,781 Comments
Renzo 19 hours ago 
Alexandre Kouider i hope you will have a good day
alexandre.kouider Jan 19 @ 4:45pm 
i dont know if i spoil or not but when u go inside deadlands there is a groupe of robot that have the error code they can be recruit but with a lot of difficultys i went trought and find the good answers. If some one is interested its 21321441231143
The Knight who says N'wah Jan 17 @ 9:17pm 
never mind i got Tinfist, i beat the shit out of him by kidnapping him and equipping him with a crappy plank and shoddy heavy armor.
The Knight who says N'wah Jan 17 @ 8:57pm 
So i have like the stronger walls, tech level 6 and Cat lon but i can't recruit Tinfist?
I can't use for skeleton
The Knight who says N'wah Jan 17 @ 3:24am 
or do i have to get Cat Lon to talk to Tinfist?
The Knight who says N'wah Jan 17 @ 3:22am 
So like if i recruited Cat Lon, can i still bring him to Tinfist?
pgames-food Jan 16 @ 7:22pm 
btw just to mention that the robot i wasnt able to recruit earlier this month, turned out to be a new modded type of robot (which that same modder added a patch about making it recruitable and once i added the missing mod i was able to recruit it - so i now have a small type of iron spider robot on sentry duty now :o)
Nanogiraffe  [author] Jan 16 @ 6:34pm 
No problem :cactusrum:
도너츠세개 Jan 16 @ 6:13pm 
It was just my game program problem. checking my game file fixes problem. thanks for the heads up