Kenshi
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RP & RW Compatibility Patch
   
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Nov 5, 2020 @ 9:28am
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RP & RW Compatibility Patch

Description
A compatibility patch for Reactive World and Recruitable Prisoners. Adding the recruitable dialogs to many of the characters added from Reactive World.

You WILL likely experience many issues with world states if you recruit important unique characters, just as with vanilla. No mod can fix this. So recruit them with caution.

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
46 Comments
dougdongwater Apr 30 @ 5:37pm 
Apparently upon re-installation of your compatibility patch, i have been unable to replicate my previous crashes. No issues for now.
Shidan  [author] Apr 29 @ 8:33am 
They should work fine with or without this mod. As they don't use unique character entries, just the normal Dust Bandit ones. So if you can recruit Dust Bandits, you should be able to recruit the splinter groups.
Goo Goo Mama Apr 29 @ 8:31am 
Unfortunately this compatibility patch doesn't seem to allow me to recruit dust bandits from the reaver, etc groups.
Shidan  [author] Apr 28 @ 8:07pm 
That feels like it almost has to be a mod conflict with something else, and even then I don't get why it would crash. All the mod does is add an existing dialog package to already existing characters, doesn't even add anything new itself.

What area are you switching to? And can you post the crashdump so I can investigate it?
dougdongwater Apr 28 @ 8:04pm 
it would appear this compatibility mod crashes my game when i switch to a squad in a different zone. when i turn this off in the start up menu, there is no crash.
Shidan  [author] Mar 26 @ 6:42am 
Yes, Bad Teeth will stay under HN control, unless the override has already flipped.

And if the override has flipped already, it will flip back to HN after an import. As well as dialog and other world state effects still considering the HN as not being defeated yet.
Kyrios Mar 25 @ 9:11pm 
@Shidan I recruited the inquisitor that runs Bad Teeth and even though Valtena and Seta is already captured, Bad Teeth still remains HN's. Do I have to kill the inquisitor?
Shidan  [author] Mar 15 @ 7:52am 
This mod also adds the dialogs to some generic NPCs added by the mod too.

The best way to avoid issues is to not recruit unique characters with recruit prisoners at all, stick to generics.

Even avoiding this patch will not stop you from causing problems, as there are plenty if vanilla NPCs you can recruit to cause these same types of problems.
Anthony AyeDog Mar 15 @ 6:16am 
To avoid any chance of bugging my game, would it be better to not install this patch and not risk recruiting a critical NPC? RP will otherwise work normally for anything not added by Reactive?
Mehdi Nov 29, 2023 @ 8:43am 
@Shidan hey im back again to tell you that the crash mistakes are not happening anymore, i noticed that the game had maybe translation problem but like sometimes sentences in the game would be half french and half english for me, and i thought it might have been the problem with recruitable prisoners because sometimes prisoners would talk to me in both languages too, so i switched to english only in the start menu and now my game is fine with the mod, not a single crash at all when trying to talk to them, idk if it will help you at all, but at least it might help someone one day that had my problem