Kenshi
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42 Unique Recruits
   
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1.474 MB
Mar 3, 2020 @ 11:42pm
Jan 31 @ 3:41pm
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42 Unique Recruits

In 1 collection by Rezzurekt
Rezzurektion
11 items
Description
42 Unique Recruits is a mod that gives you 42 Unique Recruits... to recruit. You just need to find them... mostly. Luckily, there's someone who wants to help. Head to The Hub and get this party started.
67 Comments
Rezzurekt  [author] Jun 12 @ 1:27pm 
"Niko, it's Roman... let's go bowling." :hwsilly:
Mitsurugi Jun 12 @ 12:34pm 
@steam locomotive gaming do they all go bowling?
parovozik gaming Apr 18 @ 11:49am 
42 братуха
Rezzurekt  [author] Apr 4 @ 5:22pm 
That one (Computron) was definitely the hardest to find during testing. I ended up finding him by clicking on all the iron spiders and looking for one that had "following leader" as its objective. Never tried UWE, but I've had other mods prevent Computron from spawning if it changes the Raptor Island spawns and spent 2 days modifying and testing one of my other mods just to get him to appear. I may end up just having to move him. :rufushurt:
Zelo Apr 4 @ 9:56am 
Any tips for locating whoever is on Raptor Island? There's no one to talk to. I only see a bunch of robot spiders. (And raptors, imagine that.) Are there any compatibility issues with UWE? I got most of other 101 members without any issues.
Rezzurekt  [author] Feb 12 @ 12:53pm 
Hmm... not sure why Coomer would blow up your computer, assuming Kenshi is up to date. Just tested it; dialogue and recruitment worked fine. He's a custom race, but the assets are vanilla. Maybe background process interference?
Gypsu Feb 12 @ 3:03am 
Met a man named Coomer at worlds end and he bluescreen'd my PC. Honestly, I didn't want to talk to him anyways.
Rezzurekt  [author] Feb 11 @ 4:19pm 
Quite a few changes, but I've been careful not to break any of the existing spawns in towns or homeless spawns. If I encountered any issues with them interfering with vanilla spawns during testing, I just moved their squad to a different location. They do occasionally patrol or occupy a building alone when there's no one else in their squad, usually in some of the smaller camp type locations. Most of the spawn issues I've encountered were caused by one of my older mods (e.g., had to fix Omega Supreme so the Raptor Island spawn would work in 42 Unique Recruits). If there are any specific locations you'd like me to take a look at, let me know. Thanks and happy hunting!
Laughing Forest Feb 11 @ 11:42am 
Have encountered empty buildings with a single 101 recruit or character inside. Does this change quite a few locations in addition ot adding recruits to normal locatins?
Rezzurekt  [author] Jan 31 @ 3:47pm 
Great idea! I'd always wondered where the ambient/passive dialogue came into play. All 42 recruits now have their own packages to enhance the immersion after recruiting. Pre-recruitment dialogue has not been altered. I had some overwriting issues when creating the mod and again after an official patch, but may come back to that with custom packages in the future. In the meantime, enjoy! :blissful_creep: