Kenshi
42 Unique Recruits
65 Comments
medic gaming Apr 18 @ 11:49am 
42 братуха
Rezzurekt  [author] Apr 4 @ 5:22pm 
That one (Computron) was definitely the hardest to find during testing. I ended up finding him by clicking on all the iron spiders and looking for one that had "following leader" as its objective. Never tried UWE, but I've had other mods prevent Computron from spawning if it changes the Raptor Island spawns and spent 2 days modifying and testing one of my other mods just to get him to appear. I may end up just having to move him. :rufushurt:
Zelo Apr 4 @ 9:56am 
Any tips for locating whoever is on Raptor Island? There's no one to talk to. I only see a bunch of robot spiders. (And raptors, imagine that.) Are there any compatibility issues with UWE? I got most of other 101 members without any issues.
Rezzurekt  [author] Feb 12 @ 12:53pm 
Hmm... not sure why Coomer would blow up your computer, assuming Kenshi is up to date. Just tested it; dialogue and recruitment worked fine. He's a custom race, but the assets are vanilla. Maybe background process interference?
Gypsu Feb 12 @ 3:03am 
Met a man named Coomer at worlds end and he bluescreen'd my PC. Honestly, I didn't want to talk to him anyways.
Rezzurekt  [author] Feb 11 @ 4:19pm 
Quite a few changes, but I've been careful not to break any of the existing spawns in towns or homeless spawns. If I encountered any issues with them interfering with vanilla spawns during testing, I just moved their squad to a different location. They do occasionally patrol or occupy a building alone when there's no one else in their squad, usually in some of the smaller camp type locations. Most of the spawn issues I've encountered were caused by one of my older mods (e.g., had to fix Omega Supreme so the Raptor Island spawn would work in 42 Unique Recruits). If there are any specific locations you'd like me to take a look at, let me know. Thanks and happy hunting!
Laughing Forest Feb 11 @ 11:42am 
Have encountered empty buildings with a single 101 recruit or character inside. Does this change quite a few locations in addition ot adding recruits to normal locatins?
Rezzurekt  [author] Jan 31 @ 3:47pm 
Great idea! I'd always wondered where the ambient/passive dialogue came into play. All 42 recruits now have their own packages to enhance the immersion after recruiting. Pre-recruitment dialogue has not been altered. I had some overwriting issues when creating the mod and again after an official patch, but may come back to that with custom packages in the future. In the meantime, enjoy! :blissful_creep:
Anrhaa Jan 31 @ 7:07am 
I have a request. Can you set the 'dialogue package' and 'dialogue package player' to all the recruits?

That way all of them can react to their environment and potentially have native compatibility with sparring partners.

For example, you can assign 'player CIVILIAN' to all of them at 'dialogue package player' and whatever NPC package you feel like fit he best for each of them at 'dialogue package'
Rezzurekt  [author] Sep 8, 2024 @ 7:31pm 
After countless hours of testing, creating a new town, half a dozen other things... I was able to safely determine the Computron spawning issues on Raptor Island were being caused by another one of my mods that changed the homeless squad spawns in that area. Been testing it again and now getting consistent spawns as intended. Thanks! :cactusrum:
prietojuancarlos01 May 20, 2024 @ 11:00am 
The one that should spawn in raptor island is not there
Rezzurekt  [author] May 14, 2024 @ 3:33pm 
Updated and tested today. Yingu's dialogue appears to be fixed and recruitment was successful. Thanks! :highlvl:
Imperon May 9, 2024 @ 1:12am 
Is Yingu still unrecruitable or am I doing something wrong? I recruited the rest of his squad, but he won't talk to me. There's a conversation icon when I hover over him, but none of my characters - not even his former squadmates - can actually talk to him.
Bob Jan 5, 2024 @ 6:38am 
All good thanks heaps it's more than I can do cheers mate
Rezzurekt  [author] Jan 2, 2024 @ 7:01pm 
Thanks! Yeah, I never could quite get the character editing to work for custom races. It's probably something basic I've overlooked, but was unable to locate. :rufushurt:
Bob Jan 2, 2024 @ 4:16pm 
Hey mate awesome characters but I noticed I can not edit them basically just body shape and that I wish to edit
Rezzurekt  [author] Dec 27, 2023 @ 1:37pm 
Probably not. I added a Mechtron race, which picks between skeleton head variant 01, 02 or 03. It's used by 7 different characters (Bob Generic, Computron, Jay Fyve, Linguo, OICU812, Recruitbot and Shazbot). I don't recall any of them spawning with a particularly fancy paint job. :blissful_creep:
FloridaYeti175 Dec 24, 2023 @ 10:12pm 
Hey I know you are busy but one quick question, is this the mod that adds the skeleton with the gold head and body similar to Rinobot that is in mongrel that is hard to convince to join you?
Aggressive_Pizza Aug 27, 2023 @ 11:54pm 
yingu broke sadly
Lee Townage Jul 14, 2023 @ 10:53pm 
I found "Hanky" and "Dean-O" at a bar in Bark GO TEAM VENTURE!
Ewokspanker Dec 8, 2022 @ 6:38pm 
Maybe it was already answered, but do they have unique dialogue once recruited?
Dota 2 Dec 1, 2022 @ 12:30am 
dialog not working with Yingu.
Rezzurekt  [author] Nov 30, 2022 @ 7:46pm 
Damon Tan is definitely the hardest to find. His patrol area is extremely large. Sometimes I just re-import to have them spawn in their start areas (which I use for any of them with spawning issues or if they've been killed by NPCs somewhere). Same trick should work for Shem & High Bone Field. The Recruitbot in The Hub has an item with their spawn locations listed.
Dota 2 Nov 21, 2022 @ 2:06pm 
this mod is definitely the coolest, after I saw a recruit without arms and legs in a Mongrel) but please tell me how to find a recruit in a Shem and a High bone Field?
Aguacero Oct 8, 2022 @ 5:24am 
Can someone advise me how to get this Daman Tan dude? I simply can not find him :c
Rezzurekt  [author] Nov 25, 2021 @ 6:50pm 
Good to know, thanks for the heads up! :steamthumbsup: I know any mods that override default world states can cancel spawning. I'd move the guy, but I lost all my files when the computer died. Still trying to get all that situated. One day... :rose:
Lenin's Cat Nov 25, 2021 @ 10:49am 
The Police Bot supposed to be in the Police Barracks does not spawn with Genesis, do note that every other recruit spawns as far as I came to notice.
Rezzurekt  [author] Nov 15, 2021 @ 6:12pm 
Hmm, very odd. I'll look into it once I get back on my feet. Had a PC meltdown & still trying to retrieve files from its hard drive (including half my Kenshi files). :steamsalty:
casual only Nov 14, 2021 @ 4:48pm 
So I am having a problem where I could recruit all the Veganites except for their leader Yingu. No dialogue shows up when I click on him. Tried importing, still doesn't work. Is it a bug?
Rezzurekt  [author] Mar 15, 2021 @ 4:40pm 
I frequently imported during testing to confirm they all properly spawned. Mods that affect the world state may override or prevent spawning. I assume characters can also be killed before interacting with them. Some of them wander farther than others and some are harder to find. For example: Bob is disguised as a skin bandit. Damon Tan has a massive patrol path. A couple of them will flee from nearby danger. I hate recommending import (since caged prisoners and displayed bodies disappear), but it's an option if all else fails. :rufushurt:
Bovin Khan Mar 15, 2021 @ 6:54am 
And Bob is not located in the Horrible Ruins either. Only a bunch of skin bandits.
Bovin Khan Mar 15, 2021 @ 6:24am 
So, OICU812, is located at the police barracks??? I've searched the whole thing and nothing but police bots and damn spiders >.<
pgames-food Jan 7, 2021 @ 2:39pm 
ok thanks
Rezzurekt  [author] Jan 7, 2021 @ 12:59am 
Yeah, import should make the Recruitbot load in (unless there's another mod overriding the spawn priority & it runs out of available character spots). :rose:
pgames-food Jan 5, 2021 @ 3:34pm 
btw in my current game with a bunch of mods (mostly from Blood and Sands collection), i started in the hub, and do not currently have any recuitbot here...

can i check if i add this to my existing game, (assuming i can with an import?) and it will also add the recruit bot? or do i need to have already had a robot here (sorry im still noobish, only about 30 days in kenshi) :)
pgames-food Jan 5, 2021 @ 3:31pm 
if they use samurai swords, maybe they will make a new film too...
"the magnificent 42 slightly severed samurai" :)
Rezzurekt  [author] Jan 5, 2021 @ 12:30pm 
No custom meshes, just skins.

The list of full companions is available from the Recruitbot in The Hub.

:rose:
Pete van de Pete Dec 28, 2020 @ 1:45am 
It would be very helpfull if u add list of companions
JO Dec 26, 2020 @ 6:26pm 
does any of those guys have custome mesh or to be more precise, will they work with a combat animation mod ?
Rezzurekt  [author] Dec 8, 2020 @ 6:59pm 
Thanks! And yes, some of the characters intentionally have an unusual appearance.
Fei Dec 4, 2020 @ 2:03pm 
You seems to have made a lot of work in your mod, that a bit unfaire for it to do such a small presentation ^^
You should add the responce you gave to people in the mod description, in spoiler.
Also I'm a bit scare to download it because some are really weird... Is this in your game only or they will be yellow and orange in my game too? oO
Not a big fan of the gurgler recruit too, but each his own.
Rezzurekt  [author] Sep 7, 2020 @ 12:40am 
Couldn't duplicate that issue, but I updated to remove any errors caused by newer versions. Official patches sometimes break mods.
Lumpy Aug 19, 2020 @ 7:19pm 
ouch, my savegames wont load without it active either. that hurts ;)
Lumpy Aug 19, 2020 @ 7:17pm 
I spent about 20 minutes loading up mods 1 by 1, only other recruit mod Im using is the 256 limit mod. I can no longer load the game with this mod active in any load order I tried.
Rezzurekt  [author] Aug 12, 2020 @ 1:15am 
Yes, they all have unique dialogue. Nothing was copied from existing characters.
IC Aug 8, 2020 @ 12:47am 
@Celia yep, most of them have a bunch of unique lines
Celia Aug 3, 2020 @ 6:56pm 
Question, do they have any unique dialogue?
Rezzurekt  [author] Jun 7, 2020 @ 1:56pm 
Thanks again for the continued interest! Tempest can definitely use robotic limbs. Just checked the coding & tested it a few minutes ago. Pic here.
Scribe Jun 7, 2020 @ 5:32am 
Another question: Is Tempest capable of getting robotic limbs? or is he a joke character? or have I found a bug where I cannot give him robotic limbs? Thanks again for replying so often.
Rezzurekt  [author] Jun 6, 2020 @ 1:32am 
Everything appears in order & I was unable to duplicate the error. Normally, these issues are caused by an official game update. Usually, they can be fixed by re-publishing. So... I did that. If it still isn't working, the most likely cause is another mod. In that case, changing the load order in the mods tab before starting should make the character recruitable.