Kenshi
42 Unique Recruits
69 kommentarer
Rezzurekt  [ophavsmand] 19. juni kl. 17:20 
Yeah, I kept the pamphlets in mostly for immersion. It also helped me keep track of a couple settings while modding. :blissful_creep:
Deus ex Machina 19. juni kl. 5:48 
What are pamphlets? immersion or have any function? bronze silver plat. etc.
Rezzurekt  [ophavsmand] 12. juni kl. 13:27 
"Niko, it's Roman... let's go bowling." :hwsilly:
Mitsurugi 12. juni kl. 12:34 
@steam locomotive gaming do they all go bowling?
demopan gaming 18. apr. kl. 11:49 
42 братуха
Rezzurekt  [ophavsmand] 4. apr. kl. 17:22 
That one (Computron) was definitely the hardest to find during testing. I ended up finding him by clicking on all the iron spiders and looking for one that had "following leader" as its objective. Never tried UWE, but I've had other mods prevent Computron from spawning if it changes the Raptor Island spawns and spent 2 days modifying and testing one of my other mods just to get him to appear. I may end up just having to move him. :rufushurt:
Zelo 4. apr. kl. 9:56 
Any tips for locating whoever is on Raptor Island? There's no one to talk to. I only see a bunch of robot spiders. (And raptors, imagine that.) Are there any compatibility issues with UWE? I got most of other 101 members without any issues.
Rezzurekt  [ophavsmand] 12. feb. kl. 12:53 
Hmm... not sure why Coomer would blow up your computer, assuming Kenshi is up to date. Just tested it; dialogue and recruitment worked fine. He's a custom race, but the assets are vanilla. Maybe background process interference?
Gypsu 12. feb. kl. 3:03 
Met a man named Coomer at worlds end and he bluescreen'd my PC. Honestly, I didn't want to talk to him anyways.
Rezzurekt  [ophavsmand] 11. feb. kl. 16:19 
Quite a few changes, but I've been careful not to break any of the existing spawns in towns or homeless spawns. If I encountered any issues with them interfering with vanilla spawns during testing, I just moved their squad to a different location. They do occasionally patrol or occupy a building alone when there's no one else in their squad, usually in some of the smaller camp type locations. Most of the spawn issues I've encountered were caused by one of my older mods (e.g., had to fix Omega Supreme so the Raptor Island spawn would work in 42 Unique Recruits). If there are any specific locations you'd like me to take a look at, let me know. Thanks and happy hunting!
Laughing Forest 11. feb. kl. 11:42 
Have encountered empty buildings with a single 101 recruit or character inside. Does this change quite a few locations in addition ot adding recruits to normal locatins?
Rezzurekt  [ophavsmand] 31. jan. kl. 15:47 
Great idea! I'd always wondered where the ambient/passive dialogue came into play. All 42 recruits now have their own packages to enhance the immersion after recruiting. Pre-recruitment dialogue has not been altered. I had some overwriting issues when creating the mod and again after an official patch, but may come back to that with custom packages in the future. In the meantime, enjoy! :blissful_creep:
Anrhaa 31. jan. kl. 7:07 
I have a request. Can you set the 'dialogue package' and 'dialogue package player' to all the recruits?

That way all of them can react to their environment and potentially have native compatibility with sparring partners.

For example, you can assign 'player CIVILIAN' to all of them at 'dialogue package player' and whatever NPC package you feel like fit he best for each of them at 'dialogue package'
Rezzurekt  [ophavsmand] 8. sep. 2024 kl. 19:31 
After countless hours of testing, creating a new town, half a dozen other things... I was able to safely determine the Computron spawning issues on Raptor Island were being caused by another one of my mods that changed the homeless squad spawns in that area. Been testing it again and now getting consistent spawns as intended. Thanks! :cactusrum:
prietojuancarlos01 20. maj 2024 kl. 11:00 
The one that should spawn in raptor island is not there
Rezzurekt  [ophavsmand] 14. maj 2024 kl. 15:33 
Updated and tested today. Yingu's dialogue appears to be fixed and recruitment was successful. Thanks! :highlvl:
Imperon 9. maj 2024 kl. 1:12 
Is Yingu still unrecruitable or am I doing something wrong? I recruited the rest of his squad, but he won't talk to me. There's a conversation icon when I hover over him, but none of my characters - not even his former squadmates - can actually talk to him.
Bob 5. jan. 2024 kl. 6:38 
All good thanks heaps it's more than I can do cheers mate
Rezzurekt  [ophavsmand] 2. jan. 2024 kl. 19:01 
Thanks! Yeah, I never could quite get the character editing to work for custom races. It's probably something basic I've overlooked, but was unable to locate. :rufushurt:
Bob 2. jan. 2024 kl. 16:16 
Hey mate awesome characters but I noticed I can not edit them basically just body shape and that I wish to edit
Rezzurekt  [ophavsmand] 27. dec. 2023 kl. 13:37 
Probably not. I added a Mechtron race, which picks between skeleton head variant 01, 02 or 03. It's used by 7 different characters (Bob Generic, Computron, Jay Fyve, Linguo, OICU812, Recruitbot and Shazbot). I don't recall any of them spawning with a particularly fancy paint job. :blissful_creep:
FloridaYeti175 24. dec. 2023 kl. 22:12 
Hey I know you are busy but one quick question, is this the mod that adds the skeleton with the gold head and body similar to Rinobot that is in mongrel that is hard to convince to join you?
Aggressive_Pizza 27. aug. 2023 kl. 23:54 
yingu broke sadly
Lee Townage 14. juli 2023 kl. 22:53 
I found "Hanky" and "Dean-O" at a bar in Bark GO TEAM VENTURE!
Ewokspanker 8. dec. 2022 kl. 18:38 
Maybe it was already answered, but do they have unique dialogue once recruited?
Dota 2 1. dec. 2022 kl. 0:30 
dialog not working with Yingu.
Rezzurekt  [ophavsmand] 30. nov. 2022 kl. 19:46 
Damon Tan is definitely the hardest to find. His patrol area is extremely large. Sometimes I just re-import to have them spawn in their start areas (which I use for any of them with spawning issues or if they've been killed by NPCs somewhere). Same trick should work for Shem & High Bone Field. The Recruitbot in The Hub has an item with their spawn locations listed.
Dota 2 21. nov. 2022 kl. 14:06 
this mod is definitely the coolest, after I saw a recruit without arms and legs in a Mongrel) but please tell me how to find a recruit in a Shem and a High bone Field?
Aguacero 8. okt. 2022 kl. 5:24 
Can someone advise me how to get this Daman Tan dude? I simply can not find him :c
Rezzurekt  [ophavsmand] 25. nov. 2021 kl. 18:50 
Good to know, thanks for the heads up! :steamthumbsup: I know any mods that override default world states can cancel spawning. I'd move the guy, but I lost all my files when the computer died. Still trying to get all that situated. One day... :rose:
Lenin's Cat 25. nov. 2021 kl. 10:49 
The Police Bot supposed to be in the Police Barracks does not spawn with Genesis, do note that every other recruit spawns as far as I came to notice.
Rezzurekt  [ophavsmand] 15. nov. 2021 kl. 18:12 
Hmm, very odd. I'll look into it once I get back on my feet. Had a PC meltdown & still trying to retrieve files from its hard drive (including half my Kenshi files). :steamsalty:
casual only 14. nov. 2021 kl. 16:48 
So I am having a problem where I could recruit all the Veganites except for their leader Yingu. No dialogue shows up when I click on him. Tried importing, still doesn't work. Is it a bug?
Rezzurekt  [ophavsmand] 15. mar. 2021 kl. 16:40 
I frequently imported during testing to confirm they all properly spawned. Mods that affect the world state may override or prevent spawning. I assume characters can also be killed before interacting with them. Some of them wander farther than others and some are harder to find. For example: Bob is disguised as a skin bandit. Damon Tan has a massive patrol path. A couple of them will flee from nearby danger. I hate recommending import (since caged prisoners and displayed bodies disappear), but it's an option if all else fails. :rufushurt:
Bovin Khan 15. mar. 2021 kl. 6:54 
And Bob is not located in the Horrible Ruins either. Only a bunch of skin bandits.
Bovin Khan 15. mar. 2021 kl. 6:24 
So, OICU812, is located at the police barracks??? I've searched the whole thing and nothing but police bots and damn spiders >.<
pgames-food 7. jan. 2021 kl. 14:39 
ok thanks
Rezzurekt  [ophavsmand] 7. jan. 2021 kl. 0:59 
Yeah, import should make the Recruitbot load in (unless there's another mod overriding the spawn priority & it runs out of available character spots). :rose:
pgames-food 5. jan. 2021 kl. 15:34 
btw in my current game with a bunch of mods (mostly from Blood and Sands collection), i started in the hub, and do not currently have any recuitbot here...

can i check if i add this to my existing game, (assuming i can with an import?) and it will also add the recruit bot? or do i need to have already had a robot here (sorry im still noobish, only about 30 days in kenshi) :)
pgames-food 5. jan. 2021 kl. 15:31 
if they use samurai swords, maybe they will make a new film too...
"the magnificent 42 slightly severed samurai" :)
Rezzurekt  [ophavsmand] 5. jan. 2021 kl. 12:30 
No custom meshes, just skins.

The list of full companions is available from the Recruitbot in The Hub.

:rose:
Pete van de Pete 28. dec. 2020 kl. 1:45 
It would be very helpfull if u add list of companions
JO 26. dec. 2020 kl. 18:26 
does any of those guys have custome mesh or to be more precise, will they work with a combat animation mod ?
Rezzurekt  [ophavsmand] 8. dec. 2020 kl. 18:59 
Thanks! And yes, some of the characters intentionally have an unusual appearance.
Fei 4. dec. 2020 kl. 14:03 
You seems to have made a lot of work in your mod, that a bit unfaire for it to do such a small presentation ^^
You should add the responce you gave to people in the mod description, in spoiler.
Also I'm a bit scare to download it because some are really weird... Is this in your game only or they will be yellow and orange in my game too? oO
Not a big fan of the gurgler recruit too, but each his own.
Rezzurekt  [ophavsmand] 7. sep. 2020 kl. 0:40 
Couldn't duplicate that issue, but I updated to remove any errors caused by newer versions. Official patches sometimes break mods.
Lumpy 19. aug. 2020 kl. 19:19 
ouch, my savegames wont load without it active either. that hurts ;)
Lumpy 19. aug. 2020 kl. 19:17 
I spent about 20 minutes loading up mods 1 by 1, only other recruit mod Im using is the 256 limit mod. I can no longer load the game with this mod active in any load order I tried.
Rezzurekt  [ophavsmand] 12. aug. 2020 kl. 1:15 
Yes, they all have unique dialogue. Nothing was copied from existing characters.
IC 8. aug. 2020 kl. 0:47 
@Celia yep, most of them have a bunch of unique lines