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Skeleton Sultans Plus
   
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1.237 MB
Oct 10, 2022 @ 7:56am
Apr 8, 2023 @ 10:15am
11 Change Notes ( view )

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Skeleton Sultans Plus

Description
This mod intends to flesh out the Skeleton Sultans faction, from the Sailsback mod.
Check the list of dependencies. No assets were redistributed.

WAT
1. Skeleton Sultans now have a trading outpost. The caravans oft carry a map that shows its location, but you only have to look where wild Sailbacks and Processor Units roam to find it.
2. A new Skeleton Sultan Trader start is now included, in which you start as an offshoot trader with two Processor Tankers and one Sailback to launch you on your trading journey.
3. The Skeleton Sultans can now also sell Servile Thrasher units. Limitations aside, buying them should quickly get them to join your squad on their own. The slavery system is kinda finicky, though. I've split off the caravan into two, the first left untouched, and the second carrying the extra Thrashers for sale.
4. Skeleton Sultans can now be befriended, for a price. All this does, really, is increase the odds of them visiting your outposts.
5. Tweakings of the Thrasher-related items, and possibility to craft the harpoon and the ammo (if you've found the required blueprints).

NEW!
1. Changed the Sailback pack to include a lantern like the Garu pack has, except in blue! Spooky! It will now be exceedingly easy to spot Skeleton Sultans in the distance, at night. I know it's kinda janky but I'm not a wizard.
2 The Skeleton Sultans will also sell the pack without the light source also, should you wish greater stealth upon your sailbacks.
3. Skeleton Sultans also sometime sells a portable version of the lantern for your character to carry, called the Lantern of Fright. Be aware not everyone will be happy to see you carrying one.
15 Comments
Vanax Dec 25, 2024 @ 1:34pm 
Would itbe possible to just have some thrashers at the outpost that you can just recruit via dialogue kinda like regular recruits at bars?
Weizen1988 Nov 4, 2023 @ 10:05am 
Thank you for all your hard work.
Weizen1988 Nov 4, 2023 @ 10:05am 
No worries, I'll figure it out, and yeah might be worth just learning how to modify this stuff myself.
Bearded McGee  [author] Nov 4, 2023 @ 9:53am 
Sorry I couldn't be more of help. You can always open the mod up with FCS and check yourself. I don't want to touch Kenshi for a while because I know it'll just suck right back in.
Weizen1988 Nov 4, 2023 @ 4:17am 
I meant like how you buy animals normally from farm shops and some other traders. Just felt like we should reasonably be able to like, place an order for the robotic things they sell at their base. I've not been able to find a single sailback, thrasher, (or processor, but that's a different mod i think) in multiple days of wandering the game world.


I usually set up near the hub, I've been setting up inside the hub this game (buying houses rather than building base), so I'll try making an independent base nearby and waiting, I'd been trying to avoid building a proper base this time, but if that's how it works, that's how it works, I'll just dismantle after I find what I'm after.
Bearded McGee  [author] Nov 3, 2023 @ 8:43pm 
If you mean sell 'slave' Thresher Units, I (think) I tried to make it work like any other slave shops but I had problems also making the outpost a normal shop at the same time. Slavery checks is notoriously wonky in Kenshi, and so are dialogue checks, and I had to make them kiss for this to work at all. As for sailbacks, I don't actually remember how I made them fit. It's been so long.
As for spawn, I had to make the sultan caravans cohabit their zones with everything else, so they are about a fourth (I think) as common as regular caravans. If you have an outpost, they should show up at some point for sure, though. I might have restricted those to not happen if you live in Okranite territory, but they should otherwise come by.
Weizen1988 Nov 3, 2023 @ 9:36am 
Would it be difficult to mod this so they sell them at the outpost? I've been searching for a few rl days now around desert, heng, eye, and grey desert and not found a single caravan, i've only ever seen these guys at their outpostm not even corpses.
Stainless Steel Sep 11, 2023 @ 12:19pm 
You've saved me. Natural sultan spawns are bullshit
InsideOutlander Apr 8, 2023 @ 1:35pm 
Based and Beep-Pilled! You got a Kofi?
Bearded McGee  [author] Apr 8, 2023 @ 10:16am 
Chances are pretty good. See the change notes.