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There is no fixed location, that I know of.
Even the mod description, only mentions them being sold by a nomadic faction, which is the Skeleton Sultans.
They are a bit rare, however. Just take the two comments before yours. Some of us have gone many hours, or longer, without seeing the Skeleton Sultans.
If you have the mod Tame Beasties, you can tame wild ones, but the Skeleton Sultans, are the only ones I know that sell their packs. Although, if you know your way around the FCS, it's not to hard of a task to edit the mod itself, and tweak an animal dealer that sells animal packs, to also sell Sailback packs.
I have mainly encountered Skeleton Sultans in/near the Deadlands, and the Gray Desert. I don't recall if I have seen them around Heng before.
I've heard they can use the same paths nomads travel. (of which I've seen Nomads going into the Deadlands... so yeah...)
I can agree, they do seem fairly rare, and am not surprised to hear they have just a 5% chance to spawn. I've probably gone dozens of hours before coming across one of their groups.
It would be nice if they had a permanent location someplace, like a small 'permanent camp', akin to how the nomads have the one settlement in Shem.
In any case, I've gone and added a 50% chance for Sailback bags to spawn to the animal vendor lists in my local version, same as this author's Processor Units (why Sailbacks didn't get that treatment is anyone's guess). Anyone familiar enough with the FCS I would recommend doing the same, since otherwise the Sailback bags can only be bought from the Sultans directly
It's a quote from the leader of The Institute
It gives the same vibes as the "Desert Power" speech from Dune for me. Like, they are very different as the Dune speech is also fairly abstract but that's what I thought of.
If it is one in a Sailback nest, there is no point to put fuel pellets into it. It's basically an NPC/faction owned structure, and due to 'what' it is, putting fuel pellets in it is kind of pointless (and a waste), since it is an NPC/faction owned structure.
There are tips/clues to what is up with them, in the mod description.
Adding more info will require effective spoilers.