Kenshi
143 ratings
Universal Wasteland Expansion - Kenshi Kaizo Compatibility Patch
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
280.048 KB
Nov 21, 2020 @ 11:21am
Apr 30, 2022 @ 10:31am
8 Change Notes ( view )

Subscribe to download
Universal Wasteland Expansion - Kenshi Kaizo Compatibility Patch

In 1 collection by TreadLightly77
UWE Compatibility Patches
19 items
Description
A compatibility patch for Universal Wasteland Expansion and Kenshi Kaizo.

All town overrides were made compatible, everything else was already fully compatible, otherwise.
Popular Discussions View All (1)
4
May 31, 2022 @ 8:29am
UWE - Kaizo Patch Compatibility Questions, Comments, and Bug Reports...
TreadLightly77
10 Comments
Anrhaa Jan 3 @ 4:55am 
Hi boss. I'm experiencing issues with town overwrites at the cannibal villages
Femboy Collector Feb 15, 2023 @ 4:04pm 
having issues with town overrides in the cannibal plains with this and UWE and kaizo installed, i can override deadcat but not its surrounding villages
Artur Dec 1, 2022 @ 5:19am 
Is this still compatible with the current version of UWE?
A Slothful Sloth Mar 11, 2022 @ 2:43am 
I was wondering if I could use Reactive World, Kaizo and UWE together by using your Reactive world patch and this one?
H U G E Aug 23, 2021 @ 7:17pm 
I just want to say thank you for your personal efforts in making compatibility patches for popular mods to work well with yours. I appreciate it greatly. :steamthumbsup:
Shadowguardian91 Jun 30, 2021 @ 11:16am 
Thank you? Don’t worry about rushing though. I just took that mount out.
TreadLightly77  [author] Jun 30, 2021 @ 10:13am 
@Shad,

I'll look into it when I update this compatibility patch again...
Shadowguardian91 Jun 29, 2021 @ 5:25pm 
so i have figured out that Kaizo messes with squin causes the trader to be wehre the traveler shop should be. as a result there is no travelers shop in squin.
TreadLightly77  [author] Feb 13, 2021 @ 9:56am 
@Spagoot,

I would say that the bandits created for UWE already follow "no-go zone rules" similar to those laid out for the vanilla bandits in Kaizo.

As for ranged units, they will complement and not eliminate one another.

When it comes to load order, UWE should always be placed lowest in your mod load order, with the exception of any patches specifically for UWE.
So, your mod load order would look like the following, in this instance:

Kaizo
UWE
UWE - Kaizo Patch
Spagootnoodels Feb 13, 2021 @ 6:19am 
Do the AI changes made by Kaizo affect UWE specific npcs and factions? Like do new bandit faction squads also use the loosened no-go-zone rules and wander into neighboring zones?

What about ranged units? I believe both UWE and Kaizo add ranged units to the Holy Nation, are we going to see units from both mods together or is one replacing the other?

Do I put Kaizo above or below UWE in the load order?