Kenshi
MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
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Update: Aug 26 @ 9:56am

Dropped support from Ashen Hive and Martial Village

Update: Aug 25 @ 9:22am

+ Replaced all instances of Kaizo's 'High Inquisitor stats' stats with UWE's better 'High Inquisitor' stats.
+ Replaced all instances of Kaizo's 'Cannibal Chief stats' stats with UWE's better 'Cannibal Cheif' stats.
+ Added Kaizo's 'Cannibal stats' stats to UWE's cannibals.
+ Added Kaizo's 'Cannibal skav stats to UWE's Scrawny Cannibal.

Update: Aug 24 @ 11:28am

Kaizo:
+ Replaced all instances of 'Sentinel stats' stats with UWE's better 'Holy Sentinel' stats.
+ Replaced all instances of 'Paladin stats' stats with UWE's better 'Paladin' stats.
+ Replaced all instances of 'High Paladin stats' stats with UWE's better 'High Paladin' stats.
+ Replaced all instances of 'Inquisitor stats' stats with UWE's better 'Inquisitor' stats.

UWE:
+ Added 'High Paladin' stats to the High Overseer.

Update: Aug 15 @ 3:57pm

Animal Variation:
+ Ashlands biome: Removed 'fog spider', 'pit crab solo' homeless spawn.

Update: Aug 15 @ 9:51am

Finished fixing building groups for the Robotics storage

Update: Aug 15 @ 9:04am

Misc:
+ All Storage: Robotics. Removed 'Hinge', 'Skeleton Repair Kit' and 'Authentic Skeleton Repair Kit', since they have dedicated containers.

UWE:
+ All Storage: Robotics. Removed 'Hinge', 'Skeleton Repair Kit' and 'Authentic Skeleton Repair Kit', since they have dedicated containers.
+ All Storage: Robotics. 'CPU Unit', 'Old CPU Unit', 'Generator Core' and 'Power Core' can be stored there.

Better Storage System:
+ Robotics I-V: Removed 'Robotics Components', since they have dedicated containers.

UWE - Better Storage Patch
+ Renamed 'Robotics I-V' to 'Robotics Comp I-V'.

Update: Aug 15 @ 8:05am

More changes to The Iron Trail biome t make the place more stable

KAIZO:
+ The Iron Trail: Removed 'Cannibal raid 1', 'Skeleton Killer' and 'shrieking squad' homeless spawn.

Dark Hive:
+ The Iron Trail: Removed 'Dark Reavers Scout M' homeless spawn.

Update: Aug 12 @ 1:42pm

UWE
+ Squinn: Moved around 5 buildings that weren't accesible (zone.18.35). Deleted the ruined snailhouse to make room for them.

Update: Aug 11 @ 10:37am

Kaizo:
+ Holy Sentinel: Removed lantern.

Martial Village:
+ Tiger race: Added UWE's bonecat animations.

UWE:
+ Traverse Town: Reduced all bed usage cost to 100g at 'Nomad Bar' (down from 600), 'Nomad camp beds' (down from 1000), 'Nomad camp fire' (down from 250) and 'Camp Swamp Platform Small (Nomads)' (down from 1000).

Update: Aug 10 @ 12:17am

UWE:
+ Armoury Ruin Cannibal Plains: Removed 'mech spiders bar squad protect' squad. Since the place is a Cannibal base.
+ Added 'Authentic Skeleton Repair Kit' and 'Wrench' to several Tech Hunter Characters.

Animal Variation:
+ 'Dried Prime Meat' can be cooked at normal stoves now.

Addiotionally, I basically reverted all changes done to 'The Iron Trail' and the 'Howler Maze' by other mods that aren't UWE or Kaizo to make those places CTD less:
+ The Iron Trail: Removed 'wild goats' and 'Lone Wolf' homeless spawn. (Symbiosis)
+ The Iron Trail: Removed 'spider crab massive wander' homeless spawn. (TIHYD)
+ The Iron Trail: Removed 'Guild Surgeon Squad' homeless spawn. (Guild Surgeon)
+ Howler Maze: Removed 'Sea Wolf Den' nests. (Animal Variation)
+ Howler Maze: Removed 'Runt Leviathan Solo', 'Sea Wolf nocturnal' homeless spawn. (Animal Variation)
+ Howler Maze: Removed 'wild goats' and 'Lone Wolf', 'wild pack beast family', 'Wolf pack patrol day', homeless spawn. (Symbiosis)
+ Howler Maze: Removed 'Seaweed crab wander solo' homeless spawn. (Radiant Animal Sub Species)
+ Note: I only left the 'Howler Patrol' homeless spawn. (Animal Variation)

MISC:
+ AI: Alpha Gurglers now try to heal themselves.
+ Added 'Authentic Skeleton Repair Kit' and 'Wrench' to several Tech Hunter Characters.