Kenshi
MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
Showing 1-10 of 335 entries
< 1  2  3 ... 34 >
Update: Oct 2 @ 11:42am

Sailbacks - Mechanical Beasts of Burden:
+ 'Poacher Kingpin': Added 'Player THUG' dialogue package player.
+ 'Poacher Boss': Added kill item.
+ 'Poacher': Added kill item.
+ 'Poacher Bowman': Added kill item.

Beastforge world additions:
+ All 'Hunter Tracker': Added kill item.
+ All 'Hunter Tracker': Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ 'Hunter': Added kill item.
+ 'Hunter': Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ 'Leviathan Hunter': Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.

Update: Oct 1 @ 8:21am

UWE:
+ Abandoned Buildings Faction: Set not real to TRUE
+ Ancient Spiders Faction: Removed coexistence with Swampers, Hounds, Frontier Tamers, The Scorched Ones, Desolated Plunderers, Swano Ruffians and Looters.
+ Black Gorillos Faction: Removed coexistence with Tech Hunter Rebuilders, Tech Hunters and Tech Traders.
+ Bog Dogs Faction: Removed coexistence with Swampers, Blackshifters, Grayflayers, Hounds, Stone Rats, Twinblades, Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Higlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Bone Jackals Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Boneyard Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Crabs Faction: Removed coexistence with Black Dragon Ninjas and White Eyebrow Clan.
+ Dune Dogs Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Dust Hounds Faction: Removed coexistence with Looters, Berserkers, Band of Bones, Kral's Chosen, Holy Nation Outlaws, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation, Shek Kingdom, Inhuman Hunters, Trade Ninjas, Starving Bandits and Starving Vagrants.
+ Golden Wolves Faction: Removed coexistence with Looters, Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Great Maned Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Gutters Faction: Removed coexistence with Frontier Tamers, Looters, Egg Collectors, United Cities, Traders Guild, Hounds, Dust Bandits, Hill Marauders, Starving Bandits an Starving Vagrants.
+ Herbivore Faction: Removed coexistence with Frontier Tamers, Painted Tribe, Looters, Traders Guild, United Cities, The Holy Nation, Shek Kingdom, Starving Bandits and Starving Vagrants.
+ Land Bats Faction: Removed coexistence with Frontier Tamers, Tech Hunters, Tech Traders and Tech Hunter Rebuilders.
+ Lions Faction: Removed coexistence with Looters, Swampers, Hounds, Blackshifters, Twinblades, Grayflaers, Stone Rats and Shrieking Bandits.
+ Savannah Hounds Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Scorpions Faction: Removed coexistence with Looters, Dune Renegades, Rebel Farmers, Sand Ninjas, Bloodraiders, Anti-Slavers, United Cities, Traders Guild, Slave Traders, Empire Peasants, Tech Hunters, Tech Traders, Manhunters and Slave Hunters.
+ Silver Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Skimmers Faction: Removed coexistence with Looters, Slave Traders, Tech Hunters, United Cities and Traders Guild.
+ Spiders Faction: Removed coexistence with The Scorched Ones, Desolate Plunderes, Swamp Ruffians and Looters.
+ Striped Hounds Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Swamp Creatures Faction: Removed coexistence with Swampers, Hounds, Stone Rats, Twinblades, The Scorched Ones, Blackshifters and Grayflayers.
+ White Wolves Faction: Removed coexistence with Grayflayers, Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Wildlife Faction: Removed coexistence with Frontier Tamers, Tech Hunters, Highlanders, The Scorched Ones, Looters, Traders Guild, United Cities, The Holy Nation, Shek Kingdom, Starving Bantits and Starving Vagrants.
+ Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.

Update: Sep 30 @ 12:03pm

MISC:
+ Mercenary Captains now have 1 Standard first aid kit, 1 splint kit and 1 Authentic Skeleton Repair Kit.
+ All generic bandit boss now have at least 5 basic first aid kit, 1 splint kit and 1 wrench.
+ Set Fogman faction to Not Real: TRUE
+ Set Fishmen faction to Not Real: TRUE
+ Set Shrieking Bandits faction to Not Real: TRUE
+ Set Painted Tribe faction to Not Real: TRUE

The Leviathan Ronin:
+ 'Nodachi Sun' now works against all UWE's leviathan, beak things and gorillos subraces that can spawn as an alpha.
+ 'Samurai Clothpants [Sneaky chain]' now has all correct armor overlap and YAKNM support.

Gastronome Mod:
+ NEW BUILDING: 'Storage: Raw Shoulder Blades Cartilage'. Unlocks along other body part storages.

Dark Hive:
+ Severed Dark Hive Limbs can be stored in all severed limbs storages.

UWE:
+ Gorillo Alpha: reduced combat and unarmed stats to 60 (same as regular Gorillos and the Great White Gorillo).
+ Gorillo Alpha: '70 (alpha animal)' renamed to '60 (alpha animal)' and reduced all atributes and skills by 10.
+ Black Gorillo Alpha: reduced combat and unarmed stats to 80 (same as regular Black Gorillos).
+ Black Gorillo Alpha: '90 (alpha animal)'renamed to '80 (alpha animal)' and reduced all atributes and skills by 10.
+ All Mercenary Captains and Heavies now have 1 Standard first aid kit, 1 splint kit and 1 Authentic Skeleton Repair Kit.
+ All generic bandit bosses now have at least 5 basic first aid kit, 1 splint kit and 1 wrench.
+ All Severed Skeleton Limbs: Added armor plating as ingredient, so they can be properly smelted.
+ All size Storage: Robotics: Icreased size to 12x12 (up from 5x5), the same as Better Storage System's.
+ Set Fishmen faction to Not Real: TRUE
+ Set Mist Creatures faction to Not Real: TRUE
+ Set Savage Hive faction to Not Real: TRUE

Kaizo:
+ All generic bandit boss: Now have at least 5 basic first aid kit, 1 splint kit and 1 wrench.
+ Set Blood Butcher Tribe faction to Not Real: TRUE
+ Set Charred Skull Tribe faction to Not Real: TRUE
+ Set Gnawed Bone Tribe faction to Not Real: TRUE

Minor Faction Overhaul - Blood Raiders:
+ 'Blood Boss' now have at least 5 basic first aid kit, 1 splint kit and 1 wrench. Added 'MODRP - Dust Bandit' dialogue package.

Children Overhaul:
+ Blood Raider Droplet: Now have 1 basic first aid kit, death item. Added 'MODRP - Starving Bandit' dialogue package.
+ Hungry bandit youngster: Added 'MODRP - Starving Bandit' dialogue package.
+ Dust Boy: Added 'MODRP - Dust Bandit' dialogue package.
+ Cannibal Child: Added 'MODRP - Cannibals' dialogue package.
+ Juvenile Drone, Juvenile Prince and Juvenile Hiveless: Added 'MODRP - Hive Drone' dialogue package.

Update: Sep 6 @ 2:37pm

Hive Soldiers++:
+ Hiver Neckguards: Set research category to Smith - Armour.

Thrashers - New 'Old Machines' Enemy Type:
+ Thrasher Bolts: Set value to 425 (up from 275). Set weight to 24 (up from 6). Set charges to 20 (up from 5). Set production time to 8 (up from 2).

Skeleton Sultans Plus:
+ Bolts: Thrasher bolts: Set research category to Smith - Weapons.

Update: Sep 6 @ 1:01am

Driftmetal: Remnants (V2)
+ Gas Cartridges: Set value to 700 (up from 550). Set weight to 12 (up from 2). Set charges to 100 (up from 20). Se production time to 15 (up from 3).
+ Pressurized Gas Canister: Set value to 750 (up from 600). Set weight to 45 (up from 20). Set charges to 10 (up from 3). Se production time to 16 (up from 5).

Skull Collectors:
+ Scrawny Skull Collector: Set bounty amount fuzz to 250 (down from 300). Set bounty chance to 5% (down from 100%).
+ Scrawny Skull Collector: Added death item.
+ Scrawny Skull Collector: Added 'Player Shek Warrior' dialogue package player and 'MODRP - Berserker' dialogue package.
+ Skull Collector: Set bounty amount to 1500 (down from 3000). Set bounty amount fuzz to 1250 (up from 1000). Set bounty chance to 5% (down from 100%).
+ Skull Collector: Added 'Player Shek Warrior' dialogue package player and 'MODRP - Berserker' dialogue package.
+ Skull Collectors Head: Added 'Player Shek Warrior' dialogue package player and 'MODRP - Berserker' dialogue package.
+ Skull Collectors Guru: Added 'Player Shek Warrior' dialogue package player and 'MODRP - Berserker' dialogue package.

Band of Rejects - New Recruits:
+ Changed Bread's faction from Holy Nation Outlaws to The Holy Nation. So she doesn't get killed within the Collection.

Update: Sep 6 @ 12:41am

Driftmetal: Remnants (V2)
+ Gas Cartridges: Set value to 700 (up from 550). Set weight to 12 (up from 2). Set charges to 100 (up from 20). Se production time to 15 (up from 3).
+ Pressurized Gas Canister: Set value to 750 (up from 600). Set weight to 45 (up from 20). Set charges to 10 (up from 3). Se production time to 16 (up from 5).

Skull Collectors:
+ Scrawny Skull Collector: Set bounty amount fuzz to 250 (down from 300). Set bounty chance to 5% (down from 100%).
+ Skull Collector: Set bounty amount to 1500 (down from 3000). Set bounty amount fuzz to 1250 (up from 1000). Set bounty chance to 5% (down from 100%)

Update: Sep 3 @ 11:02pm

UWE/KAIZO:

Northmen Library / Lost Library Darkfinger

Northmen Library
+ Removed 'Cannibal Village Ruins' as possible town override. So the 'The Sturmijaz' town override can still happen.

Lost Library Darkfinger (override) [painted]
+ Added 'Lost Library Darkfinger (override) Sturm' as possible town override.

Lost Library Darkfinger (override) [charred]
+ Added 'Lost Library Darkfinger (override) Sturm' as possible town override.

Lost Library Darkfinger (override) [gnawed]
+ Added 'Lost Library Darkfinger (override) Sturm' as possible town override.

Lost Library Darkfinger (override) Sturm
+ Replaced 'Meat Lord is alive = 0' with 'all major cannibals killed (UWE) = 0' world state. So this town override happens only when all major cannibal leaders are dead.

Update: Sep 3 @ 10:03pm

UWE/KAIZO:
+ Mighty Canhead: Removed '65' stats so the UWE's 'Grand Wizard' stats prevails.
+ Cannibal Grand Wizard: Removed '70' stats so the UWE's 'CanheadStats' stats prevails.
+ Meat Lord: Removed '60' stats so the UWE's 'Meat lord stats' stats prevails.

Update: Sep 2 @ 10:48am

UWE:
+ Big Grim: Added 'Drifter's Leather Pants (colored)'
+ Hooded Half Gas Mask and alt: They are properly craftable at the 'Light Armour Smithy' bench. Properly added to the bench so they're at alphabetical order.
+ Increased internal invetory of several spiders.

Backpack Crafting Enhanced:
+ Wandering Nomad's Backpack: Set stack multiplier to 1 (down from 2)
+ Wandering Thieves Backpack: Set stack multiplier to 1 (down from 2)

That changes were made to balance the item stack x5 that the collection use. That way these Wandering Backpacks are direct upgrades from basic backpacks without being stronger than more expensive and rarer backpacks.

Update: Aug 28 @ 12:11pm

Ghastly Deadlands:
+ Frontline Holy Sentinel: Buffed them to be on par with UWE's. Replaced 'Fog Mask' with UWE's belt slot 'Half Gas Masks'.
+ Frontline Paladin Guardian: Buffed them to be on par with UWE's. Replaced 'Fog Mask' with UWE's belt slot 'Half Gas Masks'.
+ Frontline High Paladin: Buffed them to be on par with UWE's. Replaced 'Fog Mask' with UWE's belt slot 'Half Gas Masks'.

UWE's
+ Renamed the 'High Paladin' from Narko's Trap to 'Frontline High Paladin'. Now he only spawn with the Holy Heavy Set + Chainmail + Half Gas Mask.

Kaizo:
+ Replaced all instances of Kaizo's 'Holy Marksman' with UWE's stronger 'Holy Crossbowman'.

MISC:
+ Narko's Trap: Added these new characters with gas protection that replace all vanilla, Kaizo and UWE's:
* Frontline Holy Servant (1)
* Frontline Holy Servant (2)
* Frontline Holy Servant (3)
* Frontline Holy Crossbowman
* Frontline Holy Sentinel
* Frontline Paladin
* Frontline Paladin Guardian