ARK: Survival Evolved

ARK: Survival Evolved

1,612 ratings
Capitalism Currency [OPEN SOURCE]
Content Types: Mod, Structures, Rebalancing
File Size
64.789 MB
Aug 19, 2016 @ 8:45am
Jul 23 @ 12:46am
160 Change Notes ( view )

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Capitalism Currency [OPEN SOURCE]

In 1 collection by Impulse
7 items
Installation requirement
All the other Capitalism mods require this mod, so you need to run it first. BUT it\'s not required at first position in your whole list.

ModID: 747539326


Compatible modular mods
This mod is meant to be a basis dependency for following trading mods.

Spawn in (improved) loot crates
If you wish, that Glory Coins should also spawn in loot crates, have look into this discussions with prepared game.ini options:

Server Discount
You want your own game server? Use the link (with referal code ?ref=Impulse) below to save 5% of the original price!

Community Contribution
To further enhance your servers economy, you could checkout this mods from other modders. They can utilize this mods currency too :)

Additional Features
Monitor your trading system and maybe even use automatic price finding to auto balance your servers\' economy. Only for the table based trade system, not the CCMI.

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This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[]
Popular Discussions View All (184)
8 hours ago
CCMI - Asset Browser Blank after purchasing items.
A New Home
10 hours ago
Bug with CCMI
Ragnar Anger
Jun 9 @ 2:21pm
PINNED: Servers using this Mod
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A New Home 10 hours ago 
Will move this to a thread - as I think its a config setting now which isnt being read/processed correctly whilst I try to debug which one it is.
A New Home 11 hours ago 
Tested on a map with no stacking mod installed - selling a GPS. It lists correctly, gets sold and can be purchased. However it does not appear in the asset browser for collection - "No asset entries found".
A New Home 13 hours ago 
Tested with a S+ Med wooding pillar - same result. Will boot up a fresh map with no stack mod, and see what happens and test and report back.
A New Home 13 hours ago 
I tested with a trike bone costume skin - allowed it to be listed, sold and purchased - however the asset browser came up with nothing in the asset manifest "No asset entries found".
A New Home 14 hours ago 
Correct - we're using StackMeMore - it was working fine with this mod prior to the last update. I can also test non-stacking objects such as saddles, and get back to you.
Impulse  [author] 15 hours ago 
@A New Home; the CCMI system has major issues with Stacking mods and as far as i can see you are using StackMeMore?
Lylas Jones 16 hours ago 
Yeah we can get back what we buy, but we pay high retrieve cost
A New Home 20 hours ago 
I've just reset all the CCMI trading entrys on a test cluster, listed 1 element - purchased it, and it does not appear in the asset browser window for collection. The CCMI\ServerIndex\Player\Asset file is created and can see that its correctly created the entries inside it.

Lylas - is asset browser / collection working for you?

The other thing, I've noticed which doesnt work is:

- We've tested this with different values, and any other value than default will make it 24 hrs (within the asset browser) - prior to last patch.
Lylas Jones Jul 30 @ 10:49am 
yeah thats seem good but our matter is in the NPC trader market. when u buy something, u need to pay to have it and to pay again to obtain it in your inventory and the fee are insane like 29 gold to retrieve 100 tatch, we tried to reduce it with this setting : CCMIMarketFeePercentage= -1 (working)
CCMIDeliveryCostsPerThousand=0.0001 (the one not working, we tried -1, and other 0.001 the fees are insane
Aracin Jul 30 @ 10:26am 
@Lylas Jones we have it with this entry in the game.ini: