ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency
 This topic has been pinned, so it's probably important
Impulse  [developer] Oct 15, 2016 @ 9:30am
Glory Coin spawn in ScorchedEarth cave loot crates
Game.ini entries

Copy the required code blocks into your game.ini

Or create your own beacon sets with this open source software TheZAZ[thezaz.com].

Head
[/script/shootergame.shootergamemode]

Blue cave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier1_ScorchedEarth_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=400.0,MaxQuantity=400.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Yellow cave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier2_ScorchedEarth_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=500.0,MaxQuantity=500.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Red cave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier3_ScorchedEarth_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=600.0,MaxQuantity=600.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
Last edited by Impulse; Apr 10 @ 3:50am