ARK: Survival Evolved

ARK: Survival Evolved

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Capitalism Currency
Content Types: Mod, Structures
54.554 MB
19. Aug. 2016 um 8:45 Uhr
9. Mai um 4:26 Uhr
97 Änderungshinweise (anzeigen)

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Capitalism Currency

In 1 Kollektion von Impulse
7 Objekte
Installation requirement
All the other Capitalism mods require this mod, so you need to run it first. BUT it's not required at first position in your whole list. Mod is 100% stackable.

ModID: 747539326
- Commited updates of Capitalism mods
- Global gus.ini settings
- Bank gus.ini settings
- LootSystem game.ini settings
- AITweakerImplant game.ini settings
- Spawn Code
- Script Commands

Compatible modular mods
This mod is meant to be a basis dependency for following trading mods.
- Capitalism Props Table [ModID: 771279262]
- Capitalism Research Table [ModID: 775049557]
- Capitalism Admin Table [ModID: 784166441]
- Capitalism NPC Trader [ModID: 873746971]
- Capitalism Player Trader [ModID: 873749349]
- Capitalism Bounty Hunter [ModID: 898472628]

Mesh for Glory Coin and mesh for buildable Coin Bag, which is indestructible but can be removed via looting it's content.

Additional Content
Capitalism Bank
This mod packages also includes the Capitalism Bank package, which comes with a small box you can build to access the banking interface.

Capitalism Loot System
An enhanced buff based loot system is also included in this mod package. Possible settings can be found here. This system allows you to setup multiple specific loot tables for every dino type. In addition to that, this implementation works much more stable than the predecessor DinoLoot, which was altering the dino base classes on the server and client file system. Now this is no longer necessary, since every dino gets a loot buff attached which handles death events and the correct loot tables.

Spawn in (improved) loot crates
If you wish, that Glory Coins should also spawn in loot crates, have look into this discussions:
- PrimalArk maps
- Caves PrimalArk maps
- ScorchedEarth maps
- Caves ScorchedEarth maps

Bulk admin commands for ACM
bulk commands

A big thank you to all my supporters, bug reporters and especially to Sassar, hanfi, TwistedConquestArk, David, BlueStar Network, Anton, Ravage, HBOMB3000, TreeZenDE, Thorwal and Blaze for your financial, hardware and skill support, as well as my patreon supporters Juy Blacksoul, Michael (, Matthew, Toni, LadyMourg and Veeto, thank you very much :D

You can show your appreciation for this mod with

If you like my work and want to support further development or just to spend me a coffee please

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
Beliebte Diskussionen Alle anzeigen (77)
20. Mai um 7:05 Uhr
Loot buff not working?
25. Mai um 11:34 Uhr
ANGEHEFTET: Servers using this Mod
Vocal Tune
19. Mai um 9:11 Uhr
Predictable Release Schedule?
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1,818 Kommentare
Strovo 23. Mai um 11:33 Uhr 
Thanks, this will help a lot to keep using these mods
♥ Køttøn ♥ 23. Mai um 10:42 Uhr 
Do you have this default game.ini command with the correct pathing already posted on one of your Guide type sections and i already overlooked it? If not could you paste a basic template of how it should look? I've googled around for said game.ini command, however, i can't seem to find the correct one. Only the Engram cost
Impulse  [Autor] 23. Mai um 8:21 Uhr 
@Strovo, i'm currently working on a market area enabler (to remove the building restriction for enemy structures nearby). I'll keep you point in my backlog and think of a way to integrate a structure protection feature.
Strovo 23. Mai um 7:38 Uhr 
I don't get anything for that, the 2 mod that existed, are discontinued, if you can recommend some mod that will help me to use your mods.
Impulse  [Autor] 23. Mai um 0:00 Uhr 
@TheMegaBum, yes with a Bank and account init values.
@Strovo, you can't, you'd need modded items for your buildings and so on.
@♥ Køttøn ♥, there is a vanilla game.ini command with which you can change crafting costs of everything.
♥ Køttøn ♥ 22. Mai um 21:48 Uhr 
Maybe i'm overlooking this option but is there a way to make the Tables crafting less? Played around with pricing and everything on my server and getting 3k+ for a table doesn't seem reasonable? I could easily adjust the prices of everything to make having 1k+ on the server a normality, however, i would assume there is just a option to lower the engram cost?
Strovo 22. Mai um 20:01 Uhr 
How can I protect the whole area by being a pvp server?
TheMegaBum 22. Mai um 18:26 Uhr 
is there any way to make the coins auto distribute to players
Impulse  [Autor] 21. Mai um 13:49 Uhr 
@ShawnDaGeek, you could create a specific discussion thread about that, to keep the information together ;)