CEO of Cunny
Jeffrey Donald Kirk
United States Virgin Islands
:heart_cry::heart_cry::heart_cry::MHRISE_anger::MHRISE_anger::MHRISE_anger:
:heart_cry::heart_cry::heart_cry::MHRISE_anger::MHRISE_anger::MHRISE_anger:
Featured Artwork Showcase
❤Anya and Becky❤
14 1 6
Featured Artwork Showcase
Kanna
13 2 5
Review Showcase
852 Hours played
TF2 Will Never Die Because You Can't Kill Something That Is Already Dead

I never thought I'd leave Team Fortress 2 a negative review. Even today, I still believe it's one of the greatest multiplayer shooters ever made. The class design remains nearly unmatched, every mercenary has a distinct personality, the movement is satisfying, the humor is timeless, and its stylized art direction has aged better than most games released a decade later. There is a reason people still return to TF2 after all these years. Unfortunately, there's also a reason I can no longer recommend it, and it has very little to do with the game itself. It has everything to do with Valve.

The biggest example of that neglect was the bot crisis. For years, Casual matchmaking became nearly unplayable as servers filled with aimbots that instantly killed players, blasted music through voice chat, spammed chat endlessly, impersonated well known TF2 creators using AI generated voices, and existed solely to ruin matches. This wasn't a problem hidden from Valve. Everyone knew about it. Players knew, YouTubers knew, and Valve certainly knew, yet almost nothing happened until the #FixTF2 movement generated enough public pressure that ignoring it was no longer an option. Thankfully, the bots are no longer the overwhelming plague they once were, and Valve deserves credit for finally acting. What I can't praise is the fact that it took years of community outrage before one of the most iconic games on Steam received the attention it desperately needed. If Valve was capable of fixing the problem, why did they wait so long?

Unfortunately, removing the bots didn't fix the game. Casual matchmaking is still one of the weakest parts of TF2. Balanced matches feel like the exception rather than the rule, with one team often steamrolling the other within minutes. As players on the losing side inevitably quit, the matchmaking system fills those empty slots by throwing new players into an already hopeless match. You spend more time joining games that are halfway over than actually playing balanced ones. So you leave and search again, only to repeat the exact same process until you eventually give up and close the game. Community servers have become the best way to enjoy Team Fortress 2, but that should never be the answer. Players shouldn't have to avoid Valve's official matchmaking just to experience one of Valve's own games.

What frustrates me even more is Valve's complete lack of direction for TF2. The game doesn't need another Summer update filled with cases. It doesn't need another Smissmas update introducing dozens of new cosmetics, unusual effects, and workshop items that most players will forget about a week later. It needs actual updates. It needs meaningful balance changes, bug fixes, improvements to matchmaking, stronger anti cheat measures, quality of life improvements, and developers willing to maintain one of the greatest multiplayer games ever made. Instead, every seasonal update feels more like another opportunity to sell cosmetic cases than an attempt to improve the game itself. Even the cosmetics have become part of the problem. TF2 built its identity around a consistent visual style where every class had a recognizable silhouette and cosmetics felt like natural extensions of each mercenary. Today, many new additions ignore that identity completely, replacing Valve's carefully crafted art direction with oversized accessories, excessive visual effects, and designs that often look like they belong in an entirely different game.

VAC deserves criticism as well. During the years when TF2 needed it most, Valve's anti cheat system might as well not have existed. Cheaters operated with little fear of punishment while legitimate players slowly lost confidence in the game's official servers. A casual multiplayer game depends on players believing that the developer is protecting the experience. Valve allowed that trust to disappear, and rebuilding it is far more difficult than banning bots after the damage has already been done.

The saddest part is that beneath all of these problems lies one of the best multiplayer games ever created. Every now and then you find a genuinely balanced match where both teams are equally skilled, every class has a purpose, and the game reminds you exactly why people fell in love with it nearly twenty years ago. Those moments still exist, but they feel increasingly rare, and they happen because the community continues to love TF2, not because Valve continues to support it. Community server owners, map creators, artists, modders, and countless passionate players have carried this game for years while Valve has done the bare minimum to keep it standing.

Some people will probably look at the title of this review and point out that TF2 still has tens of thousands of players every day. They're right, but player count isn't what I'm talking about. A game isn't alive simply because people are still playing it. It's alive when its developers continue to improve it, support it, and give players reasons to believe its future matters. Valve stopped treating Team Fortress 2 like an active game years ago. Today, meaningful updates have been replaced by cosmetic cases, official matchmaking is still frustrating, and basic maintenance is celebrated as though it were a major expansion because expectations have become so low.

That's why I say TF2 is already dead. Not because the players abandoned it, but because its creators did. The only reason it continues to exist is because one of the most passionate communities in gaming refuses to let it disappear. TF2 will never truly die, because you can't kill something that is already dead.
Review Showcase
791 Hours played
A 2009 Game That Aged Like The Purest Wine

You play as Coach, Ellis, Nick and Rochelle, four survivors trying to make their way through a zombie apocalypse from Savannah to New Orleans. Every campaign has its own personality through its environments, events, level design and atmosphere, and having the original Left 4 Dead campaigns included makes the amount of content even better. For a game this old, there's still an incredible amount to enjoy.

The gameplay is incredibly simple: shoot zombies, survive hordes, manage your supplies, deal with Special Infected and reach the next safe room. Yet this formula remains fantastic. There is no pointless progression system or grind. You get better because you become better at the game. You learn the maps, recognize threats, improve your positioning and learn when to use your resources.

The Special Infected are probably the best part of the game. Every one creates a different problem. Smokers drag you away, Hunters pin you down, Jockeys separate you from the team, Chargers slam you into walls, Boomers cover you in bile and attract hordes while disabling survivor outlines, and Spitters cover areas in acid that becomes more damaging the longer you stand in it. The Uncommon Infected are just as interesting: CEDA agents resist fire and make a funny noise when killed, Clowns attract zombies and honk when shoved, Mudmen use mud as camouflage, Riot Officers resist bullets and Construction Workers are immune to pipe bombs. There is a ridiculous amount of variety in something as simple as fighting zombies.

The Tank and Witch fit perfectly into this system. The Tank is an incredible threat when you're inexperienced, although after enough time he becomes predictable. The Witch is more dependent on where she spawns: sometimes you can simply avoid her, while other times she's blocking your path and has to be dealt with. Both still work as threats because they force you to react differently from how you normally handle a horde.

The weapons are great, and the melee weapons are one of L4D2's best additions. They're not just gimmicks; they're genuinely useful and satisfying to use. The game also encourages teamwork extremely well. Special Infected can completely disable or separate you from the group, so staying together isn't just good advice, it's necessary. The survivors even comment when someone wanders too far away. Playing with random people also keeps things interesting because every group behaves differently. Helping inexperienced players is fun, and the only time teammates really tend to cause problems is when someone decides to run too far ahead and gets themselves killed.

The atmosphere is fantastic. L4D2 actually feels like a believable zombie apocalypse, with abandoned locations, destroyed areas, barricades and environmental details such as graffiti left behind in safe rooms. The sound design is excellent, and the music gives Tanks, Witches, hordes and Special Infected their own identity. The survivor dialogue gives the game even more personality, especially Ellis. Even though I usually turn the music off, I still appreciate things like the music during the Dark Carnival finale and the jukeboxes in The Passing.

The campaigns are consistently memorable. Their finales can become somewhat repetitive mechanically, since many are variations of surviving for a certain amount of time or collecting gas cans, but the locations and set pieces make them stand out. The Parish's escape and The Sacrifice's actual sacrifice are good examples of finales that break away from the usual formula.

The Workshop is another huge reason this game has lasted so long. I always play with mods, including weapon replacements, character replacements, Infected replacements and texture mods. There are also custom campaigns and Mutations. Mutations are a nice bonus, with modes like Tank Run completely changing the normal gameplay loop, and the Workshop even allows people to create their own.

The game isn't perfect, though. My biggest annoyance is people abusing mods to spam survivor voice lines, especially death screams, over and over again. I wish Valve would patch that somehow. There have also been server problems discussed by the community, including DDoS attacks, although I haven't personally encountered those recently. Versus could also use better anti-cheat. I haven't played a huge amount of Versus myself, but I've seen plenty of examples of people getting kicked for making the wrong play, the right play, being bad or even being good.

And that's really my biggest criticism of Valve: I don't need them to add endless new content to L4D2. I don't need new weapons, campaigns or some giant update. The game already has an enormous amount of content, especially with the Workshop. I want Valve to maintain it. Fix the bugs, improve the anti-cheat, stop annoying exploits and make sure the game continues working properly.

For a game released in 2009, L4D2 has held up remarkably well. The gameplay is still satisfying, the Special Infected are still fun to fight, the campaigns still have personality, the atmosphere still works, and playing with different people keeps the experience from feeling exactly the same every time. Add the Workshop and its huge amount of community content, and there's still plenty of reason to come back to it.

That's why I'd recommend L4D2 even to someone who has never played it. You don't need nostalgia for the game or memories of playing it back in 2009. You can start playing it today and immediately understand why people are still playing it all these years later.
Screenshot Showcase
And it is 😭
31 9 4
Screenshot Showcase
Peak body type
35 15 7
Favorite Group
Cute and Funny Games - Public Group
290
Members
29
In-Game
99
Online
63
In Chat
Awards Showcase
7
4
2
2
2
1
1
1
1
1
70
48
47
45
34
504
Awards Received
78
Awards Given
Recent Activity
1,423 hrs on record
last played on Aug 24
388 hrs on record
last played on Aug 23
3.1 hrs on record
last played on Aug 23
Achievement Progress   3445 of 3445
11 hours ago 
Yeah I would beat my meat too tbh :er_uwu:
13 hours ago 
They told him, "Don't you ever come around here"
"Don't wanna see your face, you better disappear"
The fire's in their eyes and their words are really clear
So, beat it, just beat it
You better run, you better do what you can
Don't wanna see no blood, don't be a macho man (ooh)
You wanna be tough, better do what you can
So, beat it, but you wanna be bad
Just beat it (beat it), beat it (beat it)
No one wants to be defeated
Showing how funky and strong is your fight
It doesn't matter who's wrong or right
Just beat it (beat it), just beat it (beat it)
Just beat it (beat it), just beat it (beat it) (ooh)
Aug 21 @ 4:32pm 
UOH 😭😭😭
uoh brother haha uoh :LetiHeart::LetiHeart:
Aug 13 @ 5:51pm 
Uoh (nice pfp :azuki2:)
Aug 13 @ 8:53am 
Uoh (sauce of your pfp pls :heart_cry:)