Garry's Mod
gmDoom
Коментарів: 2 946
gay rigby 5 трав. о 5:40 
plutonianempire They see the shadow man. they see the shadow man. They see the shadow man. THEY SEE THE SHADOW MAN.
plutonianempire 3 трав. о 23:48 
The monsters keep shooting at an empty spot in the sky, seriously lagging my game, even on a beefy PC.
NEONPRIME.AXL 30 квіт. о 16:12 
5. LoadLumpAsStructArray - lua/includes/modules/ghor/bsp/bsp.lua:665
6. internalLoadMethod - lua/includes/modules/ghor/bsp/bsp.lua:783
7. Load - lua/includes/modules/ghor/bsp/bsp.lua:792
8. __index - lua/includes/modules/ghor/bsp/bsp.lua:658
9. GetModel - lua/includes/modules/ghor/bsp/bsp.lua:1010
10. P_NoiseAlert - lua/doom/p_enemy.lua:696
11. func - lua/doom/p_enemy.lua:767
12. unknown - lua/includes/modules/hook.lua:247
NEONPRIME.AXL 30 квіт. о 16:12 
Is this suppose to happen or it is just me?
[gmDoom] lua/includes/modules/ghor/bsp/bsp.lua:229: attempt to compare nil with number
1. Read - lua/includes/modules/ghor/bsp/bsp.lua:229
2. unknown - lua/includes/modules/ghor/bsp/bsp.lua:267
3. lzma_header_t - lua/includes/modules/ghor/bsp/bsp.lua:172
4. GetUncompressedLumpStreamAndSeek - lua/includes/modules/ghor/bsp/bsp.lua:620
Wee man 30 квіт. о 3:12 
i can`t find the local files tab
chasetheowlman 28 квіт. о 2:04 
which file do I put my IWAD in?
Geisteskrankenchan 25 квіт. о 14:27 
I know you aren't responsible for gmDoom maps, but the newest update introduced a new bug with your entities when loading a map:

[gmDoom] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/doom_mobj_generic.lua:88

[gmDoom] Cannot destroy physics in a physics callback!
1. PhysicsFromCylinder - lua/doom/mobj/access.lua:321
2. SetupPhysics - lua/entities/doom_mobj_generic.lua:188
3. unknown - lua/entities/doom_mobj_generic.lua:89
CappyBlappy 22 квіт. о 16:23 
this work on doom ilegal engines?
jezza0984 19 квіт. о 4:48 
I CANT SEE DOOMGUY :(
gajus2012 13 квіт. о 10:05 
would this work on srb2?
StinkySofa63 3 квіт. о 0:29 
duz it give you the npcs
weedmaster 28 берез. о 18:05 
does this work with doom 64
Totally a Scout 26 берез. о 10:06 
does it work with heretic? since its basically the same game
Fren 25 берез. о 11:33 
can you please add a doom 2 hud to the mod
xptical 24 берез. о 12:36 
ambatubus
slopper topper 23 берез. о 18:16 
i might just be stupid but i cant seem to paste the iwad into the garrysmod folder. does anyone know if there's a work-around for this?
crmike87 23 берез. о 11:17 
how do you do I.WADS in the share whare
googlyboi135 19 берез. о 9:56 
DooMguy is a short king confirmed??
goatmilk 17 берез. о 10:31 
it keeps telling me this error when i touch a corpse prop :(
[gmDoom] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/doom_mobj_generic.lua:88
[gmDoom] Cannot destroy physics in a physics callback!
1. PhysicsFromCylinder - lua/doom/mobj/access.lua:321
2. SetupPhysics - lua/entities/doom_mobj_generic.lua:188
3. unknown - lua/entities/doom_mobj_generic.lua:89
[gmDoom] Cannot destroy physics in a physics callback!
1. PhysicsFromCylinder - lua/doom/mobj/access.lua:321
2. SetupPhysics - lua/entities/doom_mobj_generic.lua:195
3. unknown - lua/entities/doom_mobj_generic.lua:89

it only stops when i delete the prop i spawned
bartakrisztian85 17 берез. о 3:00 
the monsters and the projectiles are frozen how do i fix it????
MagePumpkin 15 берез. о 14:54 
did the new gmod update break this or something? i keep getting errors
IRIS 15 берез. о 14:22 
I love this addon, but their is one thing that always bothers me on this addon and that is how guided missiles on revenants work...

Basically, the missiles home in the player WAY to well. In the original doom, the missiles had a 16.875 degree cap on their turns, so the missiles would not take sharp turns.
I forgor💀 15 берез. о 6:09 
can you make it so doom 64 is compatible?
7777 Tʜɛ Ӻ๑๛∂ß¡tξr 14 берез. о 17:48 
Love the mod, probably nothing but I get this kinda yellow LUA error lately on maps:

[gmDoom] lua/doom/bsp.lua:8: maps/gm_tell.bsp uses unsupported .bsp version: 21
1. error - [C]:-1
2. LoadBSP - lua/includes/modules/ghor/bsp/bsp.lua:907
3. unknown - lua/doom/bsp.lua:8
4. include - [C]:-1
5. SharedInclude - lua/doom/scripts.lua:8
6. unknown - lua/doom/scripts.lua:59
7. include - [C]:-1
8. unknown - lua/autorun/doom.lua:3
TheMar 14 берез. о 17:40 
bruh these people cant follow directions...
ProGaming122 12 берез. о 12:15 
forget this mod because i have to buy doom but im broke
Fluffaluf 7 берез. о 16:13 
you guys
stormtrooper (not nazi) 7 берез. о 14:22 
anything can run doom at this point
I forgor💀 4 берез. о 19:08 
why does doom eternal have wads for doom 1 and 2 in it please explain
Muchtoodog 2 берез. о 8:14 
why do people gotta make stuff so difficult to install bruh why cant you just be normal
just a friendly MEDIC! 1 берез. о 17:52 
i bought doom 1993 and 2 on steam and it doesn't work...
skeleton™ 1 берез. о 6:27 
does the doom (1993) also have the iwad
Sonic Unleashed LITE for iOS 19 лют. о 1:51 
if you have the map importer addon along with this then any mod thats designed for the original engine will work, so stuff like myhouse or knee deep in zdoom wont work because those are for zdoom/gzdoom, but nuts or sigil will since theyre designed to run on the original engine
oumarkhams 14 лют. о 14:39 
some npc ai and rng is kinda borked like cacodemons flying away from some reason and revenants shooting guided missiles 100% of the time
SixTix 13 лют. о 7:11 
Thx.
The Doise 10 лют. о 9:11 
can you make a separate mod with only the demons (with the nextbot api ofc)
anomalous.materials 6 лют. о 22:07 
>"Can anyone suggest a camera lock addon (i want the peak DOOM experience.)"
You can type doom_cl_menu_toggle in the console (navigate with arrow keys), and then select "Always" on the pitch zeroing option
SixTix 5 лют. о 8:16 
Can anyone suggest a camera lock addon (i want the peak DOOM experience.)
anomalous.materials 3 лют. о 23:56 
Loaded MAP31, they'll spawn in the map so
anomalous.materials 3 лют. о 23:53 
I mean yeah I have doom 2 as well, that's the weird part
2 лют. о 22:35 
proud owner of doom 2
anomalous.materials 2 лют. о 18:20 
how do you spawn the wolfenstein dudes?
El Murciano (Deadly) 2 лют. о 7:17 
Can I use non-zandronum and non-gzdoom mods in gmDoom?

And also, may I ask about skulltag, is that still compatible?
RoYoshi 31 січ. о 14:42 
no. I don't know about the wad (maybe not.) but the map everyone is talking about is a pk3 not wad
y6U4qsjen0 22 січ. о 19:49 
can I use this to play my house?
Piratebr1 21 січ. о 5:52 
better astronaunt gameplay
Blahaj 12 січ. о 16:17 
is it late because i click the iwad download and it just brings me to a sketchy looking website
The Skull Killer 7 січ. о 0:20 
If i wanted to make this compatible with Chex Quest, I would try renaming the chex.wad to DOOM2.wad
BareBearingBears 5 січ. о 21:57 
hey can you try to make a version of this but for Sonic Robo Blast 2 it was made off the Doom engine?
The Real JAKᴱ 5 січ. о 18:50 
HELP is there doom 64 or am i missing it, can someone plz tell me