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Rapporter et oversættelsesproblem
[gmDoom] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/doom_mobj_generic.lua:88
[gmDoom] Cannot destroy physics in a physics callback!
1. PhysicsFromCylinder - lua/doom/mobj/access.lua:321
2. SetupPhysics - lua/entities/doom_mobj_generic.lua:188
3. unknown - lua/entities/doom_mobj_generic.lua:89
[gmDoom] Cannot destroy physics in a physics callback!
1. PhysicsFromCylinder - lua/doom/mobj/access.lua:321
2. SetupPhysics - lua/entities/doom_mobj_generic.lua:195
3. unknown - lua/entities/doom_mobj_generic.lua:89
it only stops when i delete the prop i spawned
Basically, the missiles home in the player WAY to well. In the original doom, the missiles had a 16.875 degree cap on their turns, so the missiles would not take sharp turns.
[gmDoom] lua/doom/bsp.lua:8: maps/gm_tell.bsp uses unsupported .bsp version: 21
1. error - [C]:-1
2. LoadBSP - lua/includes/modules/ghor/bsp/bsp.lua:907
3. unknown - lua/doom/bsp.lua:8
4. include - [C]:-1
5. SharedInclude - lua/doom/scripts.lua:8
6. unknown - lua/doom/scripts.lua:59
7. include - [C]:-1
8. unknown - lua/autorun/doom.lua:3
You can type doom_cl_menu_toggle in the console (navigate with arrow keys), and then select "Always" on the pitch zeroing option
And also, may I ask about skulltag, is that still compatible?
[gmDoom] lua/includes/modules/ghor/bsp/bsp.lua:1256: Bad index 16777092 to LUMP_NODES. Valid indices range from 0 to 2610.16777092 > 2610
1. error - [C]:-1
2. GetNode - lua/includes/modules/ghor/bsp/bsp.lua:1012
3. FindLeafIndex - lua/includes/modules/ghor/bsp/bsp.lua:1256
4. P_NoiseAlert - lua/doom/p_enemy.lua:698
5. v - lua/doom/p_enemy.lua:767
6. unknown - lua/includes/modules/hook.lua:96 (x309)
Everything seems to work fine, though