Garry's Mod

Garry's Mod

gmDoom
2.938 kommentarer
jezza0984 For 12 timer siden 
I CANT SEE DOOMGUY :(
gajus2012 13. apr. kl. 10:05 
would this work on srb2?
StinkySofa63 3. apr. kl. 0:29 
duz it give you the npcs
weedmaster 28. mar. kl. 18:05 
does this work with doom 64
fueledmanstan 26. mar. kl. 10:06 
does it work with heretic? since its basically the same game
Fren 25. mar. kl. 11:33 
can you please add a doom 2 hud to the mod
xptical 24. mar. kl. 12:36 
ambatubus
cck 23. mar. kl. 18:16 
i might just be stupid but i cant seem to paste the iwad into the garrysmod folder. does anyone know if there's a work-around for this?
crmike87 23. mar. kl. 11:17 
how do you do I.WADS in the share whare
googlyboi135 19. mar. kl. 9:56 
DooMguy is a short king confirmed??
goatmilk 17. mar. kl. 10:31 
it keeps telling me this error when i touch a corpse prop :(
[gmDoom] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/doom_mobj_generic.lua:88
[gmDoom] Cannot destroy physics in a physics callback!
1. PhysicsFromCylinder - lua/doom/mobj/access.lua:321
2. SetupPhysics - lua/entities/doom_mobj_generic.lua:188
3. unknown - lua/entities/doom_mobj_generic.lua:89
[gmDoom] Cannot destroy physics in a physics callback!
1. PhysicsFromCylinder - lua/doom/mobj/access.lua:321
2. SetupPhysics - lua/entities/doom_mobj_generic.lua:195
3. unknown - lua/entities/doom_mobj_generic.lua:89

it only stops when i delete the prop i spawned
bartakrisztian85 17. mar. kl. 3:00 
the monsters and the projectiles are frozen how do i fix it????
MagePumpkin 15. mar. kl. 14:54 
did the new gmod update break this or something? i keep getting errors
IRIS 15. mar. kl. 14:22 
I love this addon, but their is one thing that always bothers me on this addon and that is how guided missiles on revenants work...

Basically, the missiles home in the player WAY to well. In the original doom, the missiles had a 16.875 degree cap on their turns, so the missiles would not take sharp turns.
I forgor💀 15. mar. kl. 6:09 
can you make it so doom 64 is compatible?
7777 Tʜɛ Ӻ๑๛∂ß¡tξr 14. mar. kl. 17:48 
Love the mod, probably nothing but I get this kinda yellow LUA error lately on maps:

[gmDoom] lua/doom/bsp.lua:8: maps/gm_tell.bsp uses unsupported .bsp version: 21
1. error - [C]:-1
2. LoadBSP - lua/includes/modules/ghor/bsp/bsp.lua:907
3. unknown - lua/doom/bsp.lua:8
4. include - [C]:-1
5. SharedInclude - lua/doom/scripts.lua:8
6. unknown - lua/doom/scripts.lua:59
7. include - [C]:-1
8. unknown - lua/autorun/doom.lua:3
TheMar 14. mar. kl. 17:40 
bruh these people cant follow directions...
ProGaming122 12. mar. kl. 12:15 
forget this mod because i have to buy doom but im broke
Fluffaluf 7. mar. kl. 16:13 
you guys
Gun 7. mar. kl. 14:22 
anything can run doom at this point
I forgor💀 4. mar. kl. 19:08 
why does doom eternal have wads for doom 1 and 2 in it please explain
Muchtoodog 2. mar. kl. 8:14 
why do people gotta make stuff so difficult to install bruh why cant you just be normal
otto 1. mar. kl. 17:52 
i bought doom 1993 and 2 on steam and it doesn't work...
skeleton™ 1. mar. kl. 6:27 
does the doom (1993) also have the iwad
Sonic Unleashed LITE for iOS 19. feb. kl. 1:51 
if you have the map importer addon along with this then any mod thats designed for the original engine will work, so stuff like myhouse or knee deep in zdoom wont work because those are for zdoom/gzdoom, but nuts or sigil will since theyre designed to run on the original engine
oumarkhams 14. feb. kl. 14:39 
some npc ai and rng is kinda borked like cacodemons flying away from some reason and revenants shooting guided missiles 100% of the time
SixTix 13. feb. kl. 7:11 
Thx.
Pizzaface 10. feb. kl. 9:11 
can you make a separate mod with only the demons (with the nextbot api ofc)
anomalous.materials 6. feb. kl. 22:07 
>"Can anyone suggest a camera lock addon (i want the peak DOOM experience.)"
You can type doom_cl_menu_toggle in the console (navigate with arrow keys), and then select "Always" on the pitch zeroing option
SixTix 5. feb. kl. 8:16 
Can anyone suggest a camera lock addon (i want the peak DOOM experience.)
anomalous.materials 3. feb. kl. 23:56 
Loaded MAP31, they'll spawn in the map so
anomalous.materials 3. feb. kl. 23:53 
I mean yeah I have doom 2 as well, that's the weird part
MEGATHEEGG 2. feb. kl. 22:35 
proud owner of doom 2
anomalous.materials 2. feb. kl. 18:20 
how do you spawn the wolfenstein dudes?
El Murciano (Deadly) 2. feb. kl. 7:17 
Can I use non-zandronum and non-gzdoom mods in gmDoom?

And also, may I ask about skulltag, is that still compatible?
RoYoshi 31. jan. kl. 14:42 
no. I don't know about the wad (maybe not.) but the map everyone is talking about is a pk3 not wad
y6U4qsjen0 22. jan. kl. 19:49 
can I use this to play my house?
Piratebr1 21. jan. kl. 5:52 
better astronaunt gameplay
Blahaj 12. jan. kl. 16:17 
is it late because i click the iwad download and it just brings me to a sketchy looking website
The Skull Killer 7. jan. kl. 0:20 
If i wanted to make this compatible with Chex Quest, I would try renaming the chex.wad to DOOM2.wad
BareBearingBears 5. jan. kl. 21:57 
hey can you try to make a version of this but for Sonic Robo Blast 2 it was made off the Doom engine?
The Real JAKᴱ 5. jan. kl. 18:50 
HELP is there doom 64 or am i missing it, can someone plz tell me
max payne 5. jan. kl. 13:07 
how to get rid of gunbob?
The Real JAKᴱ 4. jan. kl. 14:49 
Is there doom 64 or is it just doom, doom 2, doom 3
Cigar 27. dec. 2023 kl. 20:33 
Help: the HUD is not appearing. Even when I disable the default HUD and enabled the Doom one it still doesn't show.
Menltegen 25. dec. 2023 kl. 12:33 
good mod, tricked my friend into thinking i was actually playing doom:steamthumbsup:
xptical 17. dec. 2023 kl. 13:30 
"hArdEst gMod aDdOn tO InsTall"
roach 2. dec. 2023 kl. 22:25 
hardest gmod addon to install, ever.
DividedWhite 27. nov. 2023 kl. 6:35 
for some reason, when i use the DOOM 1 IWAD or WAD or whatever, the DOOM 2 Weapons & NPC's still show up in the spawn menu, weird.
theninjacat799 22. nov. 2023 kl. 14:48 
I get an error whenever I fire a weapon. Any weapon, not just gmdoom ones
[gmDoom] lua/includes/modules/ghor/bsp/bsp.lua:1256: Bad index 16777092 to LUMP_NODES. Valid indices range from 0 to 2610.16777092 > 2610
1. error - [C]:-1
2. GetNode - lua/includes/modules/ghor/bsp/bsp.lua:1012
3. FindLeafIndex - lua/includes/modules/ghor/bsp/bsp.lua:1256
4. P_NoiseAlert - lua/doom/p_enemy.lua:698
5. v - lua/doom/p_enemy.lua:767
6. unknown - lua/includes/modules/hook.lua:96 (x309)

Everything seems to work fine, though