Space Engineers

Space Engineers

Iota's Modular Jump Gates
38 sonuçtan 21 ile 30 arası gösteriliyor
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Güncelleme: 24 Haz @ 12:23
Güncelleyen: IotaSphere

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Güncelleme: 14 Haz @ 18:46
Güncelleyen: IotaSphere

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Güncelleme: 9 Haz @ 13:43
Güncelleyen: IotaSphere

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Güncelleme: 9 Haz @ 11:43
Güncelleyen: IotaSphere

Updated logging info for jump gate jumps

Güncelleme: 6 Haz @ 20:39
Güncelleyen: IotaSphere

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

Güncelleme: 2 Haz @ 14:57
Güncelleyen: IotaSphere

Fixed issue with remote antenna not disconnecting at range.

Güncelleme: 2 Haz @ 5:54
Güncelleyen: IotaSphere

Fixed potential particle cleaning issue related to previous bug

Güncelleme: 1 Haz @ 20:50
Güncelleyen: IotaSphere

Fixed "NullReferenceException" relating to certain jump gate activation effects

Güncelleme: 31 May @ 20:44
Güncelleyen: IotaSphere

Public Release

Güncelleme: 24 May @ 0:21
Güncelleyen: IotaSphere