Space Engineers

Space Engineers

Iota's Modular Jump Gates
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Uppdatering: 24 jun @ 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Uppdatering: 14 jun @ 18:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Uppdatering: 9 jun @ 13:43

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Uppdatering: 9 jun @ 11:43

Updated logging info for jump gate jumps

Uppdatering: 6 jun @ 20:39

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

Uppdatering: 2 jun @ 14:57

Fixed issue with remote antenna not disconnecting at range.

Uppdatering: 2 jun @ 5:54

Fixed potential particle cleaning issue related to previous bug

Uppdatering: 1 jun @ 20:50

Fixed "NullReferenceException" relating to certain jump gate activation effects

Uppdatering: 31 maj @ 20:44

Public Release

Uppdatering: 24 maj @ 0:21