Space Engineers

Space Engineers

Iota's Modular Jump Gates
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Uppdatering: 16 jul @ 11:08

Fixed "Auto Activation" control not properly syncing on multiplayer
Fixed auto activation timer not properly showing and hiding on multiplayer
Moved certain update logic to their own methods for easier debugging

Uppdatering: 15 jul @ 18:08

Fixed [Issue #10][github.com]
Fixed gates constantly rebuilding every 3 seconds

Uppdatering: 14 jul @ 20:15

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Uppdatering: 13 jul @ 18:19

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Uppdatering: 10 jul @ 16:06

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Uppdatering: 8 jul @ 17:16

Fixed [Issue #9][github.com]
Added networking information to log file

Uppdatering: 8 jul @ 9:59

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Uppdatering: 8 jul @ 9:27

Fixed [Issue #3][github.com]

Uppdatering: 5 jul @ 16:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Uppdatering: 24 jun @ 13:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.