Space Engineers

Space Engineers

Iota's Modular Jump Gates
Viser 11-20 af 38 forekomster
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Opdatering: 16. juli kl. 11:08

Fixed "Auto Activation" control not properly syncing on multiplayer
Fixed auto activation timer not properly showing and hiding on multiplayer
Moved certain update logic to their own methods for easier debugging

Opdatering: 15. juli kl. 18:08

Fixed [Issue #10][github.com]
Fixed gates constantly rebuilding every 3 seconds

Opdatering: 14. juli kl. 20:15

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Opdatering: 13. juli kl. 18:19

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Opdatering: 10. juli kl. 16:06

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Opdatering: 8. juli kl. 17:16

Fixed [Issue #9][github.com]
Added networking information to log file

Opdatering: 8. juli kl. 9:59

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Opdatering: 8. juli kl. 9:27

Fixed [Issue #3][github.com]

Opdatering: 5. juli kl. 16:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Opdatering: 24. juni kl. 13:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.