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There's no way for a mod to run cross server communication scripts.
It would be nice if Keen added it but as of right now this mod can't connect two servers.
Jump time is decided entirely by whatever animation you choose.
One can be added with a zero delay for instant jumps.
Gate explosions have been added - must be enabled in config (see Gate Explosions [github.com])
@UrRrI
The requested config option has been added (see GateRandomDisplacementRadius [github.com])
Can you create a bug report on the Github with the crash log?
https://steamcommunity.com/sharedfiles/filedetails/?id=3577743688
<SafeJumps>true</SafeJumps>
<MaxLargeJumpGate50Distance>10000000000</MaxLargeJumpGate50Distance>
<MaxSmallJumpGate50Distance>2000000000</MaxSmallJumpGate50Distance>
<MaxLargeDriveChargeMW>10000</MaxLargeDriveChargeMW>
<MaxSmallDriveChargeMW>2500</MaxSmallDriveChargeMW>
Now ship teleports at long distance as needed with good accuracy!
@IotaSphere i suggest that it is necessary to add an additional random value of deviation from a given point in coordinates within 1 km without reference to the spread of the jump range