Space Engineers

Space Engineers

Iota's Modular Jump Gates
Showing 1-10 of 32 entries
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Update: Jul 30 @ 8:24pm

Fixed [Issue #14][github.com]

Update: Jul 30 @ 4:01pm

Added gravity alignment option (Issue #13[github.com])
Fixed issue with grids not being rotated properly
Fixed issue with GPS/beacon waypoint gravity lensing
Updated configuration options - See in-game message regarding said options
Added in-game startup messaging to deliver message on world join
Updated timings for block and construct updates
Added method to ModAPI: 'GetConstructCalculatedOrientation'
Added terrain checking to jump gate - Entities will not be jumped if the resulting position is inside voxel

Update: Jul 20 @ 10:02am

Fixed [Issue #12][github.com] - Misconfigured velocity variable

Update: Jul 18 @ 8:04pm

Fixed [Issue #3][github.com]
Added entity locking for gate animations (Issue #8[github.com])
Added catapult animation (Issue #8[github.com])
Updated animations API to support entity locking
General Bug Fixes
Added new chat commands

Update: Jul 16 @ 11:08am

Fixed "Auto Activation" control not properly syncing on multiplayer
Fixed auto activation timer not properly showing and hiding on multiplayer
Moved certain update logic to their own methods for easier debugging

Update: Jul 15 @ 6:08pm

Fixed [Issue #10][github.com]
Fixed gates constantly rebuilding every 3 seconds

Update: Jul 14 @ 8:15pm

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Update: Jul 13 @ 6:19pm

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Update: Jul 10 @ 4:06pm

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Update: Jul 8 @ 5:16pm

Fixed [Issue #9][github.com]
Added networking information to log file