Space Engineers

Space Engineers

Iota's Modular Jump Gates
Exibindo entradas 1–10 de 39
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Atualização: 12 de nov. às 19:03

Began adding compatibility with RSS
- Only the active RSS GPS will be shown as a waypoint
Added config option for showing disabled GPS
Added config option between controllers and jump gates based on faction relation
Added methods to ModAPI
- MyAPIJumpGate::GetPrimaryOwnerID
- MyAPIJumpGate::GetPrimaryOwnerSteamID
- MyAPIJumpGate::GetPrimaryOwner
- MyAPIJumpGate::GetFunctionalDrivePercentage
- MyAPIJumpGate::GetFactionControlRatio
- MyAPIBeaconLinkWrapper::GetOwner
- MyAPIGpsWrapper::GetOwner
A controller/antenna must now have at least 25% (configurable) of drives owned or part of the same faction to control a jump gate
Controller holo-display now flashes unowned/enemy drives in orange

Atualização: 4 de out. às 16:02

Fixed issue with explosion particle distance scaling

Atualização: 4 de out. às 14:57

Added "GateRandomDisplacementRadius" config option [Issue #18][github.com]
Added gate explosions [Issue #17][github.com]
Added gate explosion related event controller events
Terminal controls are now grouped into sections
... Added new terminal control for showing specific block options
Fixed issues with certain chat commands

Atualização: 26 de ago. às 8:38

Fixed [Issue #15][github.com]

Atualização: 15 de ago. às 17:47

Modified static variables to be cleaned on session unload (Should fix memory leaking)
Fixed construct tick fail system - Now shows owners of affected grids and admins that an error occurred
Fixed APIs
Incremented Mod API to version 1.4
Incremented Animation API to version 1.2
Constructs now update using properly implemented worker threads

Atualização: 10 de ago. às 19:35

Fixed an issue preventing ships from jumping when an object is attached via mag plate.
Added system to reinitialize grid logic if it fails 3 consecutive ticks.

Atualização: 4 de ago. às 13:28

Fixed issue with subgrids detaching after jump

Atualização: 30 de jul. às 20:24

Fixed [Issue #14][github.com]

Atualização: 30 de jul. às 16:01

Added gravity alignment option (Issue #13[github.com])
Fixed issue with grids not being rotated properly
Fixed issue with GPS/beacon waypoint gravity lensing
Updated configuration options - See in-game message regarding said options
Added in-game startup messaging to deliver message on world join
Updated timings for block and construct updates
Added method to ModAPI: 'GetConstructCalculatedOrientation'
Added terrain checking to jump gate - Entities will not be jumped if the resulting position is inside voxel

Atualização: 20 de jul. às 10:02

Fixed [Issue #12][github.com] - Misconfigured velocity variable