Space Engineers

Space Engineers

Iota's Modular Jump Gates
Exibindo entradas 1–10 de 30
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Atualização: 20 de jul. às 10:02

Fixed [Issue #12][github.com] - Misconfigured velocity variable

Atualização: 18 de jul. às 20:04

Fixed [Issue #3][github.com]
Added entity locking for gate animations (Issue #8[github.com])
Added catapult animation (Issue #8[github.com])
Updated animations API to support entity locking
General Bug Fixes
Added new chat commands

Atualização: 16 de jul. às 11:08

Fixed "Auto Activation" control not properly syncing on multiplayer
Fixed auto activation timer not properly showing and hiding on multiplayer
Moved certain update logic to their own methods for easier debugging

Atualização: 15 de jul. às 18:08

Fixed [Issue #10][github.com]
Fixed gates constantly rebuilding every 3 seconds

Atualização: 14 de jul. às 20:15

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Atualização: 13 de jul. às 18:19

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Atualização: 10 de jul. às 16:06

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Atualização: 8 de jul. às 17:16

Fixed [Issue #9][github.com]
Added networking information to log file

Atualização: 8 de jul. às 9:59

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Atualização: 8 de jul. às 9:27

Fixed [Issue #3][github.com]