Space Engineers

Space Engineers

Iota's Modular Jump Gates
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Opdatering: 5. juli kl. 16:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Opdatering: 24. juni kl. 13:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Opdatering: 24. juni kl. 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Opdatering: 14. juni kl. 18:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Opdatering: 9. juni kl. 13:43

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Opdatering: 9. juni kl. 11:43

Updated logging info for jump gate jumps

Opdatering: 6. juni kl. 20:39

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

Opdatering: 2. juni kl. 14:57

Fixed issue with remote antenna not disconnecting at range.

Opdatering: 2. juni kl. 5:54

Fixed potential particle cleaning issue related to previous bug

Opdatering: 1. juni kl. 20:50

Fixed "NullReferenceException" relating to certain jump gate activation effects