Space Engineers

Space Engineers

Iota's Modular Jump Gates
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Aggiornamento: 5 lug, 16:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Aggiornamento: 24 giu, 13:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Aggiornamento: 24 giu, 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Aggiornamento: 14 giu, 18:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Aggiornamento: 9 giu, 13:43

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Aggiornamento: 9 giu, 11:43

Updated logging info for jump gate jumps

Aggiornamento: 6 giu, 20:39

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

Aggiornamento: 2 giu, 14:57

Fixed issue with remote antenna not disconnecting at range.

Aggiornamento: 2 giu, 5:54

Fixed potential particle cleaning issue related to previous bug

Aggiornamento: 1 giu, 20:50

Fixed "NullReferenceException" relating to certain jump gate activation effects