Space Engineers
Iota's Modular Jump Gates
Показані результати 1–10 із 20
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Оновлено: 5 лип. о 16:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Оновлено: 24 черв. о 13:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Оновлено: 24 черв. о 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Оновлено: 14 черв. о 18:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Оновлено: 9 черв. о 13:43

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Оновлено: 9 черв. о 11:43

Updated logging info for jump gate jumps

Оновлено: 6 черв. о 20:39

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

Оновлено: 2 черв. о 14:57

Fixed issue with remote antenna not disconnecting at range.

Оновлено: 2 черв. о 5:54

Fixed potential particle cleaning issue related to previous bug

Оновлено: 1 черв. о 20:50

Fixed "NullReferenceException" relating to certain jump gate activation effects