Space Engineers
Iota's Modular Jump Gates
กำลังแสดง 1-10 จาก 20 รายการ
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อัปเดต: 5 ก.ค. @ 4: 06pm

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

อัปเดต: 24 มิ.ย. @ 1: 18pm

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

อัปเดต: 24 มิ.ย. @ 12: 23pm

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

อัปเดต: 14 มิ.ย. @ 6: 46pm

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

อัปเดต: 9 มิ.ย. @ 1: 43pm

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

อัปเดต: 9 มิ.ย. @ 11: 43am

Updated logging info for jump gate jumps

อัปเดต: 6 มิ.ย. @ 8: 39pm

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

อัปเดต: 2 มิ.ย. @ 2: 57pm

Fixed issue with remote antenna not disconnecting at range.

อัปเดต: 2 มิ.ย. @ 5: 54am

Fixed potential particle cleaning issue related to previous bug

อัปเดต: 1 มิ.ย. @ 8: 50pm

Fixed "NullReferenceException" relating to certain jump gate activation effects