Space Engineers
Iota's Modular Jump Gates
กำลังแสดง 1-10 จาก 38 รายการ
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อัปเดต: 4 ต.ค. @ 4: 02pm
โดย IotaSphere

Fixed issue with explosion particle distance scaling

อัปเดต: 4 ต.ค. @ 2: 57pm
โดย IotaSphere

Added "GateRandomDisplacementRadius" config option [Issue #18][github.com]
Added gate explosions [Issue #17][github.com]
Added gate explosion related event controller events
Added new terminal control for showing specific block options
Fixed issues with certain chat commands

อัปเดต: 26 ส.ค. @ 8: 38am
โดย IotaSphere

Fixed [Issue #15][github.com]

อัปเดต: 15 ส.ค. @ 5: 47pm
โดย IotaSphere

Modified static variables to be cleaned on session unload (Should fix memory leaking)
Fixed construct tick fail system - Now shows owners of affected grids and admins that an error occurred
Fixed APIs
Incremented Mod API to version 1.4
Incremented Animation API to version 1.2
Constructs now update using properly implemented worker threads

อัปเดต: 10 ส.ค. @ 7: 35pm
โดย IotaSphere

Fixed an issue preventing ships from jumping when an object is attached via mag plate.
Added system to reinitialize grid logic if it fails 3 consecutive ticks.

อัปเดต: 4 ส.ค. @ 1: 28pm
โดย IotaSphere

Fixed issue with subgrids detaching after jump

อัปเดต: 30 ก.ค. @ 8: 24pm
โดย IotaSphere

Fixed [Issue #14][github.com]

อัปเดต: 30 ก.ค. @ 4: 01pm
โดย IotaSphere

Added gravity alignment option (Issue #13[github.com])
Fixed issue with grids not being rotated properly
Fixed issue with GPS/beacon waypoint gravity lensing
Updated configuration options - See in-game message regarding said options
Added in-game startup messaging to deliver message on world join
Updated timings for block and construct updates
Added method to ModAPI: 'GetConstructCalculatedOrientation'
Added terrain checking to jump gate - Entities will not be jumped if the resulting position is inside voxel

อัปเดต: 20 ก.ค. @ 10: 02am
โดย IotaSphere

Fixed [Issue #12][github.com] - Misconfigured velocity variable

อัปเดต: 18 ก.ค. @ 8: 04pm
โดย IotaSphere

Fixed [Issue #3][github.com]
Added entity locking for gate animations (Issue #8[github.com])
Added catapult animation (Issue #8[github.com])
Updated animations API to support entity locking
General Bug Fixes
Added new chat commands