Space Engineers

Space Engineers

Iota's Modular Jump Gates
Viser 1–10 av 20 bidrag
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Oppdatering: 5. juli @ 16.06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Oppdatering: 24. juni @ 13.18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Oppdatering: 24. juni @ 12.23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Oppdatering: 14. juni @ 18.46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Oppdatering: 9. juni @ 13.43

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Oppdatering: 9. juni @ 11.43

Updated logging info for jump gate jumps

Oppdatering: 6. juni @ 20.39

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

Oppdatering: 2. juni @ 14.57

Fixed issue with remote antenna not disconnecting at range.

Oppdatering: 2. juni @ 5.54

Fixed potential particle cleaning issue related to previous bug

Oppdatering: 1. juni @ 20.50

Fixed "NullReferenceException" relating to certain jump gate activation effects