Space Engineers

Space Engineers

Iota's Modular Jump Gates
Menampilkan11-20 dari 38 kiriman
< 1  2  3  4 >
Pembaruan: 16 Jul @ 11:08am
berdasarkan IotaSphere

Fixed "Auto Activation" control not properly syncing on multiplayer
Fixed auto activation timer not properly showing and hiding on multiplayer
Moved certain update logic to their own methods for easier debugging

Pembaruan: 15 Jul @ 6:08pm
berdasarkan IotaSphere

Fixed [Issue #10][github.com]
Fixed gates constantly rebuilding every 3 seconds

Pembaruan: 14 Jul @ 8:15pm
berdasarkan IotaSphere

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Pembaruan: 13 Jul @ 6:19pm
berdasarkan IotaSphere

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Pembaruan: 10 Jul @ 4:06pm
berdasarkan IotaSphere

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Pembaruan: 8 Jul @ 5:16pm
berdasarkan IotaSphere

Fixed [Issue #9][github.com]
Added networking information to log file

Pembaruan: 8 Jul @ 9:59am
berdasarkan IotaSphere

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Pembaruan: 8 Jul @ 9:27am
berdasarkan IotaSphere

Fixed [Issue #3][github.com]

Pembaruan: 5 Jul @ 4:06pm
berdasarkan IotaSphere

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Pembaruan: 24 Jun @ 1:18pm
berdasarkan IotaSphere

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.