Space Engineers

Space Engineers

Iota's Modular Jump Gates
Showing 11-20 of 38 entries
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Update: Jul 16 @ 11:08am

Fixed "Auto Activation" control not properly syncing on multiplayer
Fixed auto activation timer not properly showing and hiding on multiplayer
Moved certain update logic to their own methods for easier debugging

Update: Jul 15 @ 6:08pm

Fixed [Issue #10][github.com]
Fixed gates constantly rebuilding every 3 seconds

Update: Jul 14 @ 8:15pm

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Update: Jul 13 @ 6:19pm

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Update: Jul 10 @ 4:06pm

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Update: Jul 8 @ 5:16pm

Fixed [Issue #9][github.com]
Added networking information to log file

Update: Jul 8 @ 9:59am

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Update: Jul 8 @ 9:27am

Fixed [Issue #3][github.com]

Update: Jul 5 @ 4:06pm

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Update: Jun 24 @ 1:18pm

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.