Space Engineers

Space Engineers

Iota's Modular Jump Gates
Affichage des entrées 11-20 sur 38
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Mis à jour le : 16 juil. à 11h08

Fixed "Auto Activation" control not properly syncing on multiplayer
Fixed auto activation timer not properly showing and hiding on multiplayer
Moved certain update logic to their own methods for easier debugging

Mis à jour le : 15 juil. à 18h08

Fixed [Issue #10][github.com]
Fixed gates constantly rebuilding every 3 seconds

Mis à jour le : 14 juil. à 20h15

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Mis à jour le : 13 juil. à 18h19

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Mis à jour le : 10 juil. à 16h06

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Mis à jour le : 8 juil. à 17h16

Fixed [Issue #9][github.com]
Added networking information to log file

Mis à jour le : 8 juil. à 9h59

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Mis à jour le : 8 juil. à 9h27

Fixed [Issue #3][github.com]

Mis à jour le : 5 juil. à 16h06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Mis à jour le : 24 juin à 13h18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.