Space Engineers

Space Engineers

Iota's Modular Jump Gates
Mostrando 21-30 de 38 aportaciones
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Actualización: 24 JUN a las 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Actualización: 14 JUN a las 18:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Actualización: 9 JUN a las 13:43

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Actualización: 9 JUN a las 11:43

Updated logging info for jump gate jumps

Actualización: 6 JUN a las 20:39

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

Actualización: 2 JUN a las 14:57

Fixed issue with remote antenna not disconnecting at range.

Actualización: 2 JUN a las 5:54

Fixed potential particle cleaning issue related to previous bug

Actualización: 1 JUN a las 20:50

Fixed "NullReferenceException" relating to certain jump gate activation effects

Actualización: 31 MAY a las 20:44

Public Release

Actualización: 24 MAY a las 0:21