Space Engineers

Space Engineers

Iota's Modular Jump Gates
22 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2  3 >
Güncelleme: 8 Tem @ 9:59

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Güncelleme: 8 Tem @ 9:27

Fixed [Issue #3][github.com]

Güncelleme: 5 Tem @ 16:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Güncelleme: 24 Haz @ 13:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Güncelleme: 24 Haz @ 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Güncelleme: 14 Haz @ 18:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Güncelleme: 9 Haz @ 13:43

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Güncelleme: 9 Haz @ 11:43

Updated logging info for jump gate jumps

Güncelleme: 6 Haz @ 20:39

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

Güncelleme: 2 Haz @ 14:57

Fixed issue with remote antenna not disconnecting at range.