Space Engineers

Space Engineers

Iota's Modular Jump Gates
正在显示第 1 - 10 项,共 22 项条目
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更新于:7 月 8 日 上午 9:59

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

更新于:7 月 8 日 上午 9:27

Fixed [Issue #3][github.com]

更新于:7 月 5 日 下午 4:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

更新于:6 月 24 日 下午 1:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

更新于:6 月 24 日 下午 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

更新于:6 月 14 日 下午 6:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

更新于:6 月 9 日 下午 1:43

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

更新于:6 月 9 日 上午 11:43

Updated logging info for jump gate jumps

更新于:6 月 6 日 下午 8:39

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

更新于:6 月 2 日 下午 2:57

Fixed issue with remote antenna not disconnecting at range.