Space Engineers

Space Engineers

Iota's Modular Jump Gates
22件中 1-10 を表示
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更新: 7月8日 @ 9時59分

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

更新: 7月8日 @ 9時27分

Fixed [Issue #3][github.com]

更新: 7月5日 @ 16時06分

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

更新: 6月24日 @ 13時18分

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

更新: 6月24日 @ 12時23分

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

更新: 6月14日 @ 18時46分

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

更新: 6月9日 @ 13時43分

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

更新: 6月9日 @ 11時43分

Updated logging info for jump gate jumps

更新: 6月6日 @ 20時39分

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

更新: 6月2日 @ 14時57分

Fixed issue with remote antenna not disconnecting at range.