Space Engineers
Iota's Modular Jump Gates
Показване на 1 — 10 от 22 постъпления
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Обновление: 8 юли в 9:59

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Обновление: 8 юли в 9:27

Fixed [Issue #3][github.com]

Обновление: 5 юли в 16:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Обновление: 24 юни в 13:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Обновление: 24 юни в 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Обновление: 14 юни в 18:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Обновление: 9 юни в 13:43

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Обновление: 9 юни в 11:43

Updated logging info for jump gate jumps

Обновление: 6 юни в 20:39

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump

Обновление: 2 юни в 14:57

Fixed issue with remote antenna not disconnecting at range.