Stellaris

Stellaris

!Larabee's Modified Star Wars Weapons
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Update: Jul 6, 2022 @ 12:38pm

- Update for 3.4.5

Update: Jun 21, 2022 @ 9:14am

this took 1 hour to try and make the paradox launcher upload this thing. It took less than 10 minutes to actually update the mod.
Yes I am extremely displeased with the paradox launcher team still, its been literally 2 years and the launcher still has basic functionality broken!

Update for 3.4.4

Update: Jun 6, 2022 @ 9:31am

- Removed edict to disable vanilla weapons
- Fixed edict to enable vanilla weapons (this only works globally for all countries, the AI will never pick it. Once taken the action cannot be undone.)
- the disable vanilla weapons tech is no longer reverse engineer-able this fixes a bug where some sometimes a country would get the tech from the wreckage of pirates and if the AI came across it may potentially crash the game.

Update: Jun 1, 2022 @ 5:02pm

- Updated for 3.4.3

Update: Sep 25, 2021 @ 7:54am

- Updated & integrated Star Wars Weapons and Star Wars Core Components.
- Removed Dependencies on Star Wars Weapons and Star Wars Core Components.

Update: May 9, 2021 @ 3:54pm

- Fixed event spam every in game day.

Update: Nov 5, 2020 @ 6:54pm

Update: May 13, 2020 @ 5:01am

- 2.7.1 patch

Update: May 7, 2020 @ 7:09am

- Actually fixed the crashing problem now. In a way that doesn't unlock the vanilla weapons.

Update: May 6, 2020 @ 12:59pm

- Fixed a crashing issue caused by something in the vanilla weapon engineering technology file.
- You can now use the missile corvette section when you have the 1st concussion missiles, I think that means you can use it immediately.