Stellaris
!Larabee's Modified Star Wars Weapons
1–10/28 bejegyzés mutatása
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Frissítés: 2022. júl. 6. @ 12:38

- Update for 3.4.5

Frissítés: 2022. jún. 21. @ 9:14

this took 1 hour to try and make the paradox launcher upload this thing. It took less than 10 minutes to actually update the mod.
Yes I am extremely displeased with the paradox launcher team still, its been literally 2 years and the launcher still has basic functionality broken!

Update for 3.4.4

Frissítés: 2022. jún. 6. @ 9:31

- Removed edict to disable vanilla weapons
- Fixed edict to enable vanilla weapons (this only works globally for all countries, the AI will never pick it. Once taken the action cannot be undone.)
- the disable vanilla weapons tech is no longer reverse engineer-able this fixes a bug where some sometimes a country would get the tech from the wreckage of pirates and if the AI came across it may potentially crash the game.

Frissítés: 2022. jún. 1. @ 17:02

- Updated for 3.4.3

Frissítés: 2021. szept. 25. @ 7:54

- Updated & integrated Star Wars Weapons and Star Wars Core Components.
- Removed Dependencies on Star Wars Weapons and Star Wars Core Components.

Frissítés: 2021. máj. 9. @ 15:54

- Fixed event spam every in game day.

Frissítés: 2020. nov. 5. @ 18:54

Frissítés: 2020. máj. 13. @ 5:01

- 2.7.1 patch

Frissítés: 2020. máj. 7. @ 7:09

- Actually fixed the crashing problem now. In a way that doesn't unlock the vanilla weapons.

Frissítés: 2020. máj. 6. @ 12:59

- Fixed a crashing issue caused by something in the vanilla weapon engineering technology file.
- You can now use the missile corvette section when you have the 1st concussion missiles, I think that means you can use it immediately.