Stellaris

Stellaris

!Larabee's Modified Star Wars Weapons
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Opdatering: 6. juli 2022 kl. 12:38

- Update for 3.4.5

Opdatering: 21. juni 2022 kl. 9:14

this took 1 hour to try and make the paradox launcher upload this thing. It took less than 10 minutes to actually update the mod.
Yes I am extremely displeased with the paradox launcher team still, its been literally 2 years and the launcher still has basic functionality broken!

Update for 3.4.4

Opdatering: 6. juni 2022 kl. 9:31

- Removed edict to disable vanilla weapons
- Fixed edict to enable vanilla weapons (this only works globally for all countries, the AI will never pick it. Once taken the action cannot be undone.)
- the disable vanilla weapons tech is no longer reverse engineer-able this fixes a bug where some sometimes a country would get the tech from the wreckage of pirates and if the AI came across it may potentially crash the game.

Opdatering: 1. juni 2022 kl. 17:02

- Updated for 3.4.3

Opdatering: 25. sep. 2021 kl. 7:54

- Updated & integrated Star Wars Weapons and Star Wars Core Components.
- Removed Dependencies on Star Wars Weapons and Star Wars Core Components.

Opdatering: 9. maj 2021 kl. 15:54

- Fixed event spam every in game day.

Opdatering: 5. nov. 2020 kl. 18:54

Opdatering: 13. maj 2020 kl. 5:01

- 2.7.1 patch

Opdatering: 7. maj 2020 kl. 7:09

- Actually fixed the crashing problem now. In a way that doesn't unlock the vanilla weapons.

Opdatering: 6. maj 2020 kl. 12:59

- Fixed a crashing issue caused by something in the vanilla weapon engineering technology file.
- You can now use the missile corvette section when you have the 1st concussion missiles, I think that means you can use it immediately.