Stellaris
!Larabee's Modified Star Wars Weapons
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Mis à jour le : 6 juil. 2022 à 12h38

- Update for 3.4.5

Mis à jour le : 21 juin 2022 à 9h14

this took 1 hour to try and make the paradox launcher upload this thing. It took less than 10 minutes to actually update the mod.
Yes I am extremely displeased with the paradox launcher team still, its been literally 2 years and the launcher still has basic functionality broken!

Update for 3.4.4

Mis à jour le : 6 juin 2022 à 9h31

- Removed edict to disable vanilla weapons
- Fixed edict to enable vanilla weapons (this only works globally for all countries, the AI will never pick it. Once taken the action cannot be undone.)
- the disable vanilla weapons tech is no longer reverse engineer-able this fixes a bug where some sometimes a country would get the tech from the wreckage of pirates and if the AI came across it may potentially crash the game.

Mis à jour le : 1 juin 2022 à 17h02

- Updated for 3.4.3

Mis à jour le : 25 sept. 2021 à 7h54

- Updated & integrated Star Wars Weapons and Star Wars Core Components.
- Removed Dependencies on Star Wars Weapons and Star Wars Core Components.

Mis à jour le : 9 mai 2021 à 15h54

- Fixed event spam every in game day.

Mis à jour le : 5 nov. 2020 à 18h54

Mis à jour le : 13 mai 2020 à 5h01

- 2.7.1 patch

Mis à jour le : 7 mai 2020 à 7h09

- Actually fixed the crashing problem now. In a way that doesn't unlock the vanilla weapons.

Mis à jour le : 6 mai 2020 à 12h59

- Fixed a crashing issue caused by something in the vanilla weapon engineering technology file.
- You can now use the missile corvette section when you have the 1st concussion missiles, I think that means you can use it immediately.