Stellaris

Stellaris

!Larabee's Modified Star Wars Weapons
Viser 1–10 av 28 bidrag
< 1  2  3 >
Oppdatering: 6. juli 2022 @ 12.38

- Update for 3.4.5

Oppdatering: 21. juni 2022 @ 9.14

this took 1 hour to try and make the paradox launcher upload this thing. It took less than 10 minutes to actually update the mod.
Yes I am extremely displeased with the paradox launcher team still, its been literally 2 years and the launcher still has basic functionality broken!

Update for 3.4.4

Oppdatering: 6. juni 2022 @ 9.31

- Removed edict to disable vanilla weapons
- Fixed edict to enable vanilla weapons (this only works globally for all countries, the AI will never pick it. Once taken the action cannot be undone.)
- the disable vanilla weapons tech is no longer reverse engineer-able this fixes a bug where some sometimes a country would get the tech from the wreckage of pirates and if the AI came across it may potentially crash the game.

Oppdatering: 1. juni 2022 @ 17.02

- Updated for 3.4.3

Oppdatering: 25. sep. 2021 @ 7.54

- Updated & integrated Star Wars Weapons and Star Wars Core Components.
- Removed Dependencies on Star Wars Weapons and Star Wars Core Components.

Oppdatering: 9. mai 2021 @ 15.54

- Fixed event spam every in game day.

Oppdatering: 5. nov. 2020 @ 18.54

Oppdatering: 13. mai 2020 @ 5.01

- 2.7.1 patch

Oppdatering: 7. mai 2020 @ 7.09

- Actually fixed the crashing problem now. In a way that doesn't unlock the vanilla weapons.

Oppdatering: 6. mai 2020 @ 12.59

- Fixed a crashing issue caused by something in the vanilla weapon engineering technology file.
- You can now use the missile corvette section when you have the 1st concussion missiles, I think that means you can use it immediately.