Stellaris

Stellaris

!Larabee's Modified Star Wars Weapons
130 Comments
Mumm-Ra Sep 16, 2023 @ 8:20am 
update
Mustard Jul 25, 2023 @ 4:07am 
i want my pew pew now
Papa_Stalin101 Jul 5, 2023 @ 1:02pm 
Unfortunately this mod has been abandoned including https://steamcommunity.com/sharedfiles/filedetails/?id=1627584927 (Star Wars Shipset mod)
Jayce Mar 29, 2023 @ 11:40am 
i hope we get an update! <3
WildesWiesel Feb 13, 2023 @ 4:56pm 
would love an update
matthewdonovan33 Jan 25, 2023 @ 8:39am 
When will you update this mod?
C0nogolis Jan 9, 2023 @ 1:43pm 
Will this get an Update? This is an amazing mod and use it for every playthrough.
requiem☆; Dec 21, 2022 @ 9:57am 
update when?
esbudegador Nov 11, 2022 @ 5:35pm 
update when?
Rawr'kraine 🐉 Oct 25, 2022 @ 5:51pm 
I sure hope so, it's a great addition that adds more than just weapons
eaglegundam Oct 15, 2022 @ 11:31am 
will there be an update?
Nottrson Sep 26, 2022 @ 1:57pm 
Okay
Larabee  [author] Sep 26, 2022 @ 11:32am 
no
Nottrson Sep 26, 2022 @ 9:23am 
Does this work in 3.5?
{GDL} Large Sample Nicholas Sep 6, 2022 @ 12:10pm 
@RandomEdits can you teach me to apply your player-only patch?
Papa Palpatine Aug 8, 2022 @ 8:33pm 
For anyone wanting this with vanilla weapons I did this according to Larabee's instructions. It works for me so hopefully it does for you.
For Chaos! Aug 1, 2022 @ 4:48pm 
@xNGDxRevanX I second this.
xNGDxRevanx Jul 25, 2022 @ 2:00pm 
most of the weapons do not appear within the ship designer
Theta-6 Jul 10, 2022 @ 7:20am 
Can you create a Version of this Mod that Still allows for Use of Vanilla Weapons?
Omnizid Jul 6, 2022 @ 11:43am 
Would be nice to get an update so i could continue my savegame. Really like this mod.
Alpharius Jul 1, 2022 @ 2:02pm 
plz update or i will shit my bed
Larabee  [author] Jun 28, 2022 @ 3:46pm 
yeah the starnet mods probably break everything with these two mods
Apapse Jun 28, 2022 @ 3:45pm 
Hi! I have the mod and the resource patch downloaded and installed but it doesnt seem to work or show up (i cant find any tech for trubolasers and there seems to only be vanilla components and resources)? I am also using Starnet, Starnet mixed fleets, planetary diversity, and the star wars shipset mod
RandomEdits Jun 25, 2022 @ 5:39pm 
I'm not really a modder, but I'll see what I can do.
Larabee  [author] Jun 25, 2022 @ 5:13pm 
you can create a patch mod, this would be you put in only files you override to enable/disable functionality.

To override the vanilla weapons being disabled you could put in a copy of the vanilla weapon tech files from the game installation.
To actually override the mod you just have to make sure that the patch mod is below this mod in the load order, you should be able to ensure this for users by ordering the dependencies in the .mod files.

I can't give you permission to upload the full version as Elratie is the original creator of the star wars weapons mod, but a patch mod will work
RandomEdits Jun 25, 2022 @ 4:40pm 
Alright, it took me a few hours, but I finally figured out how to not only stop the ai from getting the technology but also make it player exclusive! So, since you don't want to make the option to make it player exclusive, I decided to do it myself. All I had to do was to get rid of the two files that's restricting the vanilla weapons, removed the starting tech code from the starting tech and zeroized all of their weight modifiers. Then, I just added the starting techs to the turbo colors event and that's it! Now, if you'd be so kind to give me permission to upload the edited version of your mod to steam, that would be great.
RandomEdits Jun 25, 2022 @ 5:15am 
That's fair.
Larabee  [author] Jun 25, 2022 @ 4:58am 
I can't update the original mod only the sting can, yes I am listed as a developer for it but the steam workshop only allows the original uploader to publish to the branch.
And no I won't add that feature as I don't want it
RandomEdits Jun 24, 2022 @ 6:34pm 
Okay, but could you make a option to do that or a separate version for that? At least update the original star wars weapons mod.
Larabee  [author] Jun 24, 2022 @ 6:00pm 
nope
RandomEdits Jun 24, 2022 @ 5:38pm 
Okay, but can I make it so that only I can use the star wars weapons and no one else?
Larabee  [author] Jun 21, 2022 @ 9:17am 
It is now updated. I am extremely fucking pissed with the launcher
Larabee  [author] Jun 21, 2022 @ 8:58am 
This doesn't work in 3.4.4 I have an update but the pradox game launcher refuses to recognise the remote file ID so I cannot update it
Larabee  [author] Jun 7, 2022 @ 8:32am 
I've never tested if it works tbf
Tobias Dunridge Jun 7, 2022 @ 5:57am 
bugger i've probs lost it then.
Larabee  [author] Jun 7, 2022 @ 4:13am 
If you mean vanilla weapons, it should be theoretically possible. There is a one time edict which drops the tech used to disable them into the society tech pool. This enables it for every country and cannot be reversed.
Whether you get the tech is down to the dumb way stellaris does research after that.
Tobias Dunridge Jun 7, 2022 @ 3:26am 
also can we turn on van weapons?
Tobias Dunridge Jun 7, 2022 @ 2:51am 
works pretty well for me, maybe you need to move around your mods
JT SCHULTZ GT40 Jun 5, 2022 @ 6:18pm 
na i say na it keep crashing
no ion or terbolasers
JT SCHULTZ GT40 Jun 5, 2022 @ 6:18pm 
well it does not
Larabee  [author] Jun 4, 2022 @ 5:45am 
yes
JT SCHULTZ GT40 Jun 3, 2022 @ 10:32pm 
does this work with current?
̶S̶N̶E̶E̶J̶ Apr 19, 2022 @ 9:39am 
Bless RNG
̶S̶N̶E̶E̶J̶ Apr 19, 2022 @ 12:39am 
pls update
Kovic Mar 27, 2022 @ 8:31am 
update to 3.3 pls
Tigerai_TTV Feb 23, 2022 @ 1:01pm 
Hello, the game now crashes when we build a kyber crystal mine (since 3.3), are there any plan to update the mod to 3.3 ?
Nobody100 Jan 29, 2022 @ 12:21pm 
Thanks for the mod. Would it be possible to reenable the vanilla weapons?
Epyk Jan 9, 2022 @ 4:57pm 
will this be fixed anytime
Fetfrumos96 Dec 12, 2021 @ 1:16pm 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
aBluePegasus Nov 29, 2021 @ 3:10pm 
Are there any specific requirements for a Planetary Tibanna Mine building to work? Seems like my pops really don't want to work in one I plunked down onto my homeworld, for whatever reason. (They move to be unemployed rather than work at the mines)