Stellaris

Stellaris

!Larabee's Modified Star Wars Weapons
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Uppdatering: 6 jul, 2022 @ 12:38

- Update for 3.4.5

Uppdatering: 21 jun, 2022 @ 9:14

this took 1 hour to try and make the paradox launcher upload this thing. It took less than 10 minutes to actually update the mod.
Yes I am extremely displeased with the paradox launcher team still, its been literally 2 years and the launcher still has basic functionality broken!

Update for 3.4.4

Uppdatering: 6 jun, 2022 @ 9:31

- Removed edict to disable vanilla weapons
- Fixed edict to enable vanilla weapons (this only works globally for all countries, the AI will never pick it. Once taken the action cannot be undone.)
- the disable vanilla weapons tech is no longer reverse engineer-able this fixes a bug where some sometimes a country would get the tech from the wreckage of pirates and if the AI came across it may potentially crash the game.

Uppdatering: 1 jun, 2022 @ 17:02

- Updated for 3.4.3

Uppdatering: 25 sep, 2021 @ 7:54

- Updated & integrated Star Wars Weapons and Star Wars Core Components.
- Removed Dependencies on Star Wars Weapons and Star Wars Core Components.

Uppdatering: 9 maj, 2021 @ 15:54

- Fixed event spam every in game day.

Uppdatering: 5 nov, 2020 @ 18:54

Uppdatering: 13 maj, 2020 @ 5:01

- 2.7.1 patch

Uppdatering: 7 maj, 2020 @ 7:09

- Actually fixed the crashing problem now. In a way that doesn't unlock the vanilla weapons.

Uppdatering: 6 maj, 2020 @ 12:59

- Fixed a crashing issue caused by something in the vanilla weapon engineering technology file.
- You can now use the missile corvette section when you have the 1st concussion missiles, I think that means you can use it immediately.